- Added a potion effect called "(-) Immunity", which allows the training of Living Armour Downgrades. This potion is crafted using a Draft of Angelus with a potion flask. Check the uses of the flask!
- Added some more framework for the Living Armour Downgrades. - Modified the Grim Reaper's Sprint so it is better at later levels.
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12 changed files with 348 additions and 11 deletions
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@ -1,28 +1,43 @@
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package WayofTime.bloodmagic.livingArmour.downgrade;
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import java.util.UUID;
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import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.ai.attributes.AttributeModifier;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.MobEffects;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import com.google.common.collect.HashMultimap;
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import com.google.common.collect.Multimap;
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public class LivingArmourUpgradeSlowness extends LivingArmourUpgrade
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{
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public static final int[] costs = new int[] { -50 };
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public static final int[] slownessDuration = new int[] { 30 * 20 };
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public static final int[] costs = new int[] { -10, -17, -23, -35, -48, -60, -80, -110, -160, -200 };
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public static final double[] speedModifier = new double[] { -0.1, -0.2, -0.3, -0.4, -0.45, -0.5, -0.55, -0.6, -0.65, -0.7 };
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public LivingArmourUpgradeSlowness(int level)
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{
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super(level);
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}
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@Override
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public Multimap<String, AttributeModifier> getAttributeModifiers()
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{
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Multimap<String, AttributeModifier> modifierMap = HashMultimap.<String, AttributeModifier>create();
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modifierMap.put(SharedMonsterAttributes.MOVEMENT_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(85472, 8502), "speed modifier" + 2, speedModifier[this.level], 1));
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return modifierMap;
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}
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@Override
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public void onTick(World world, EntityPlayer player, ILivingArmour livingArmour)
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{
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player.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, 1, 0, true, false));
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}
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@Override
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@ -34,7 +49,7 @@ public class LivingArmourUpgradeSlowness extends LivingArmourUpgrade
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@Override
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public int getMaxTier()
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{
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return 1;
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return 10;
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}
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@Override
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