Fixed it so the Ritual will call stopRitual when a ritual stone is broken
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@ -7,6 +7,7 @@ Version 2.0.2-45
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- Made it so that the bound tools are (supposedly more so) unbreakable. This will probably come bite me on the ehem later, but we'll see.
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- Made it so that the bound tools are (supposedly more so) unbreakable. This will probably come bite me on the ehem later, but we'll see.
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- Added Fire Resistance Living Armour Upgrade, "Gift of Ignis."
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- Added Fire Resistance Living Armour Upgrade, "Gift of Ignis."
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- Updated The Architect section of the documentation.
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- Updated The Architect section of the documentation.
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- Fixed it so the Ritual will call stopRitual when a ritual stone is broken.
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------------------------------------------------------
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Version 2.0.2-44
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Version 2.0.2-44
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@ -10,7 +10,6 @@ import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.network.NetworkManager;
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import net.minecraft.network.NetworkManager;
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import net.minecraft.network.Packet;
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import net.minecraft.network.play.server.SPacketUpdateTileEntity;
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import net.minecraft.network.play.server.SPacketUpdateTileEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumFacing;
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@ -22,10 +21,10 @@ import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.fml.common.eventhandler.Event;
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import net.minecraftforge.fml.common.eventhandler.Event;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.event.RitualEvent;
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import WayofTime.bloodmagic.api.event.RitualEvent;
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import WayofTime.bloodmagic.api.saving.SoulNetwork;
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import WayofTime.bloodmagic.api.registry.RitualRegistry;
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import WayofTime.bloodmagic.api.registry.RitualRegistry;
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import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
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import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
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import WayofTime.bloodmagic.api.ritual.Ritual;
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import WayofTime.bloodmagic.api.ritual.Ritual;
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import WayofTime.bloodmagic.api.saving.SoulNetwork;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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@ -189,14 +188,20 @@ public class TileMasterRitualStone extends TileEntity implements IMasterRitualSt
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@Override
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@Override
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public void performRitual(World world, BlockPos pos)
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public void performRitual(World world, BlockPos pos)
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{
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{
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if (!world.isRemote && getCurrentRitual() != null && RitualRegistry.ritualEnabled(getCurrentRitual()) && RitualHelper.checkValidRitual(getWorld(), getPos(), RitualRegistry.getIdForRitual(currentRitual), getDirection()))
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if (!world.isRemote && getCurrentRitual() != null && RitualRegistry.ritualEnabled(getCurrentRitual()))
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{
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{
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RitualEvent.RitualRunEvent event = new RitualEvent.RitualRunEvent(this, getOwner(), getCurrentRitual());
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if (RitualHelper.checkValidRitual(getWorld(), getPos(), RitualRegistry.getIdForRitual(currentRitual), getDirection()))
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{
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RitualEvent.RitualRunEvent event = new RitualEvent.RitualRunEvent(this, getOwner(), getCurrentRitual());
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if (MinecraftForge.EVENT_BUS.post(event) || event.getResult() == Event.Result.DENY)
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if (MinecraftForge.EVENT_BUS.post(event) || event.getResult() == Event.Result.DENY)
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return;
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return;
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getCurrentRitual().performRitual(this);
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getCurrentRitual().performRitual(this);
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} else
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{
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stopRitual(Ritual.BreakType.BREAK_STONE);
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}
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}
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}
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}
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}
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@ -205,6 +210,7 @@ public class TileMasterRitualStone extends TileEntity implements IMasterRitualSt
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{
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{
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if (!getWorld().isRemote && getCurrentRitual() != null)
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if (!getWorld().isRemote && getCurrentRitual() != null)
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{
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{
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System.out.println("Hai! I stopped");
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RitualEvent.RitualStopEvent event = new RitualEvent.RitualStopEvent(this, getOwner(), getCurrentRitual(), breakType);
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RitualEvent.RitualStopEvent event = new RitualEvent.RitualStopEvent(this, getOwner(), getCurrentRitual(), breakType);
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if (MinecraftForge.EVENT_BUS.post(event) || event.getResult() == Event.Result.DENY)
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if (MinecraftForge.EVENT_BUS.post(event) || event.getResult() == Event.Result.DENY)
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