Initial 1.9 commit

This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
This commit is contained in:
Nick 2016-03-17 13:00:44 -07:00
parent f896383fe6
commit 6c729db70c
359 changed files with 1858 additions and 4447 deletions

View file

@ -1,21 +1,21 @@
package WayofTime.bloodmagic.tile.routing;
import java.util.LinkedList;
import java.util.List;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.routing.IItemRoutingNode;
import WayofTime.bloodmagic.routing.IMasterRoutingNode;
import WayofTime.bloodmagic.routing.IRoutingNode;
import WayofTime.bloodmagic.tile.TileInventory;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import java.util.LinkedList;
import java.util.List;
public class TileRoutingNode extends TileInventory implements IRoutingNode, IItemRoutingNode
{
@ -80,7 +80,7 @@ public class TileRoutingNode extends TileInventory implements IRoutingNode, IIte
if (tile instanceof IRoutingNode)
{
((IRoutingNode) tile).removeConnection(pos);
worldObj.markBlockForUpdate(testPos);
markDirty();
}
}
@ -156,7 +156,7 @@ public class TileRoutingNode extends TileInventory implements IRoutingNode, IIte
{
if (!connectionList.contains(pos1))
{
worldObj.markBlockForUpdate(this.pos);
markDirty();
connectionList.add(pos1);
}
}
@ -167,7 +167,7 @@ public class TileRoutingNode extends TileInventory implements IRoutingNode, IIte
if (connectionList.contains(pos1))
{
connectionList.remove(pos1);
worldObj.markBlockForUpdate(pos);
markDirty();
}
}