Initial 1.9 commit

This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
This commit is contained in:
Nick 2016-03-17 13:00:44 -07:00
parent f896383fe6
commit 6c729db70c
359 changed files with 1858 additions and 4447 deletions

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@ -1,13 +1,13 @@
package WayofTime.bloodmagic.incense;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
import WayofTime.bloodmagic.api.incense.TranquilityHandler;
import WayofTime.bloodmagic.api.incense.TranquilityStack;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class CropTranquilityHandler extends TranquilityHandler
{

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package WayofTime.bloodmagic.incense;
import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
import WayofTime.bloodmagic.api.incense.TranquilityHandler;
import WayofTime.bloodmagic.api.incense.TranquilityStack;
import net.minecraft.block.Block;
import net.minecraft.block.BlockGrass;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
import WayofTime.bloodmagic.api.incense.TranquilityHandler;
import WayofTime.bloodmagic.api.incense.TranquilityStack;
public class EarthTranquilityHandler extends TranquilityHandler
{

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@ -1,14 +1,14 @@
package WayofTime.bloodmagic.incense;
import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
import WayofTime.bloodmagic.api.incense.TranquilityHandler;
import WayofTime.bloodmagic.api.incense.TranquilityStack;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFire;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
import WayofTime.bloodmagic.api.incense.TranquilityHandler;
import WayofTime.bloodmagic.api.incense.TranquilityStack;
public class FireTranquilityHandler extends TranquilityHandler
{

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@ -2,8 +2,8 @@ package WayofTime.bloodmagic.incense;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
public class IncenseAltarComponent
{

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package WayofTime.bloodmagic.incense;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.TreeMap;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
public class IncenseAltarHandler
{
public static Map<Integer, List<IncenseAltarComponent>> incenseComponentMap = new TreeMap<Integer, List<IncenseAltarComponent>>();

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package WayofTime.bloodmagic.incense;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
import WayofTime.bloodmagic.api.incense.TranquilityHandler;
import WayofTime.bloodmagic.api.incense.TranquilityStack;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class LavaTranquilityHandler extends TranquilityHandler
{

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package WayofTime.bloodmagic.incense;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLeaves;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
import WayofTime.bloodmagic.api.incense.TranquilityHandler;
import WayofTime.bloodmagic.api.incense.TranquilityStack;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLeaves;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class PlantTranquilityHandler extends TranquilityHandler
{

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package WayofTime.bloodmagic.incense;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLog;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
import WayofTime.bloodmagic.api.incense.TranquilityHandler;
import WayofTime.bloodmagic.api.incense.TranquilityStack;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLog;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class TreeTranquilityHandler extends TranquilityHandler
{

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package WayofTime.bloodmagic.incense;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
import WayofTime.bloodmagic.api.incense.TranquilityHandler;
import WayofTime.bloodmagic.api.incense.TranquilityStack;
import WayofTime.bloodmagic.registry.ModBlocks;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class WaterTranquilityHandler extends TranquilityHandler
{