Attempt to try to fix the 1.16.3's branch having multiple 'wayoftime' folders.
This commit is contained in:
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c159828248
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224 changed files with 0 additions and 24047 deletions
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package wayoftime.bloodmagic.tile;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.UUID;
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import javax.annotation.Nullable;
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import com.google.common.base.Strings;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.tileentity.TileEntityType;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.TranslationTextComponent;
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import net.minecraft.world.World;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.registries.ObjectHolder;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.common.item.ItemActivationCrystal;
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import wayoftime.bloodmagic.core.data.Binding;
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import wayoftime.bloodmagic.core.data.SoulNetwork;
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import wayoftime.bloodmagic.demonaura.WorldDemonWillHandler;
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import wayoftime.bloodmagic.event.RitualEvent;
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import wayoftime.bloodmagic.iface.IBindable;
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import wayoftime.bloodmagic.ritual.AreaDescriptor;
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import wayoftime.bloodmagic.ritual.EnumReaderBoundaries;
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import wayoftime.bloodmagic.ritual.IMasterRitualStone;
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import wayoftime.bloodmagic.ritual.Ritual;
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import wayoftime.bloodmagic.tile.base.TileTicking;
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import wayoftime.bloodmagic.util.ChatUtil;
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import wayoftime.bloodmagic.util.Constants;
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import wayoftime.bloodmagic.util.helper.BindableHelper;
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import wayoftime.bloodmagic.util.helper.NBTHelper;
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import wayoftime.bloodmagic.util.helper.NetworkHelper;
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import wayoftime.bloodmagic.util.helper.PlayerHelper;
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import wayoftime.bloodmagic.util.helper.RitualHelper;
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import wayoftime.bloodmagic.will.DemonWillHolder;
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import wayoftime.bloodmagic.will.EnumDemonWillType;
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public class TileMasterRitualStone extends TileTicking implements IMasterRitualStone
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{
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@ObjectHolder("bloodmagic:masterritualstone")
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public static TileEntityType<TileMasterRitualStone> TYPE;
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protected final Map<String, AreaDescriptor> modableRangeMap = new HashMap<>();
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private UUID owner;
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private SoulNetwork cachedNetwork;
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private boolean active;
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private boolean redstoned;
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private int activeTime;
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private int cooldown;
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private Ritual currentRitual;
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private Direction direction = Direction.NORTH;
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private boolean inverted;
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private List<EnumDemonWillType> currentActiveWillConfig = new ArrayList<>();
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public TileMasterRitualStone(TileEntityType<?> type)
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{
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super(type);
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}
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public TileMasterRitualStone()
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{
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this(TYPE);
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}
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@Override
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public void onUpdate()
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{
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if (getWorld().isRemote)
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return;
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if (isPowered() && isActive())
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{
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active = false;
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redstoned = true;
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stopRitual(Ritual.BreakType.REDSTONE);
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return;
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}
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if (!isActive() && !isPowered() && isRedstoned() && getCurrentRitual() != null)
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{
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active = true;
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ItemStack crystalStack = NBTHelper.checkNBT(ItemActivationCrystal.CrystalType.getStack(getCurrentRitual().getCrystalLevel()));
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BindableHelper.applyBinding(crystalStack, new Binding(owner, PlayerHelper.getUsernameFromUUID(owner)));
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activateRitual(crystalStack, null, getCurrentRitual());
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redstoned = false;
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}
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if (getCurrentRitual() != null && isActive())
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{
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if (activeTime % getCurrentRitual().getRefreshTime() == 0)
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performRitual(getWorld(), getPos());
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activeTime++;
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}
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}
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@Override
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public void deserialize(CompoundNBT tag)
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{
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owner = tag.hasUniqueId("owner") ? tag.getUniqueId("owner") : null;
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if (owner != null)
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cachedNetwork = NetworkHelper.getSoulNetwork(owner);
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currentRitual = BloodMagic.RITUAL_MANAGER.getRitual(tag.getString(Constants.NBT.CURRENT_RITUAL));
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if (currentRitual != null)
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{
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CompoundNBT ritualTag = tag.getCompound(Constants.NBT.CURRENT_RITUAL_TAG);
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if (!ritualTag.isEmpty())
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{
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currentRitual.readFromNBT(ritualTag);
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}
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}
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active = tag.getBoolean(Constants.NBT.IS_RUNNING);
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activeTime = tag.getInt(Constants.NBT.RUNTIME);
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direction = Direction.values()[tag.getInt(Constants.NBT.DIRECTION)];
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redstoned = tag.getBoolean(Constants.NBT.IS_REDSTONED);
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for (EnumDemonWillType type : EnumDemonWillType.values())
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{
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if (tag.getBoolean("EnumWill" + type))
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{
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currentActiveWillConfig.add(type);
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}
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}
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}
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@Override
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public CompoundNBT serialize(CompoundNBT tag)
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{
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String ritualId = BloodMagic.RITUAL_MANAGER.getId(getCurrentRitual());
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if (owner != null)
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tag.putUniqueId("owner", owner);
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tag.putString(Constants.NBT.CURRENT_RITUAL, Strings.isNullOrEmpty(ritualId) ? "" : ritualId);
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if (currentRitual != null)
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{
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CompoundNBT ritualTag = new CompoundNBT();
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currentRitual.writeToNBT(ritualTag);
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tag.put(Constants.NBT.CURRENT_RITUAL_TAG, ritualTag);
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}
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tag.putBoolean(Constants.NBT.IS_RUNNING, isActive());
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tag.putInt(Constants.NBT.RUNTIME, getActiveTime());
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tag.putInt(Constants.NBT.DIRECTION, direction.getIndex());
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tag.putBoolean(Constants.NBT.IS_REDSTONED, redstoned);
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for (EnumDemonWillType type : currentActiveWillConfig)
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{
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tag.putBoolean("EnumWill" + type, true);
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}
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return tag;
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}
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@Override
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public boolean activateRitual(ItemStack activationCrystal, @Nullable PlayerEntity activator, Ritual ritual)
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{
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if (PlayerHelper.isFakePlayer(activator))
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return false;
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Binding binding = ((IBindable) activationCrystal.getItem()).getBinding(activationCrystal);
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if (binding != null && ritual != null)
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{
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if (activationCrystal.getItem() instanceof ItemActivationCrystal)
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{
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int crystalLevel = ((ItemActivationCrystal) activationCrystal.getItem()).getCrystalLevel(activationCrystal);
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if (RitualHelper.canCrystalActivate(ritual, crystalLevel))
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{
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if (!getWorld().isRemote)
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{
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SoulNetwork network = NetworkHelper.getSoulNetwork(binding);
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if (!isRedstoned() && network.getCurrentEssence() < ritual.getActivationCost()
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&& (activator != null && !activator.isCreative()))
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{
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activator.sendStatusMessage(new TranslationTextComponent("chat.bloodmagic.ritual.weak"), true);
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return false;
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}
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if (currentRitual != null)
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currentRitual.stopRitual(this, Ritual.BreakType.ACTIVATE);
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RitualEvent.RitualActivatedEvent event = new RitualEvent.RitualActivatedEvent(this, binding.getOwnerId(), ritual, activator, activationCrystal, crystalLevel);
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if (MinecraftForge.EVENT_BUS.post(event))
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{
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if (activator != null)
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activator.sendStatusMessage(new TranslationTextComponent("chat.bloodmagic.ritual.prevent"), true);
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return false;
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}
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if (ritual.activateRitual(this, activator, binding.getOwnerId()))
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{
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if (!isRedstoned() && (activator != null && !activator.isCreative()))
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network.syphon(ticket(ritual.getActivationCost()));
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if (activator != null)
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activator.sendStatusMessage(new TranslationTextComponent("chat.bloodmagic.ritual.activate"), true);
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this.active = true;
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this.owner = binding.getOwnerId();
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this.cachedNetwork = network;
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this.currentRitual = ritual;
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if (!checkBlockRanges(ritual.getModableRangeMap()))
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addBlockRanges(ritual.getModableRangeMap());
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notifyUpdate();
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return true;
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}
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}
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notifyUpdate();
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return true;
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}
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}
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} else
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{
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if (activator != null)
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activator.sendStatusMessage(new TranslationTextComponent("chat.bloodmagic.ritual.notvalid"), true);
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}
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return false;
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}
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@Override
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public void performRitual(World world, BlockPos pos)
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{
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if (!world.isRemote && getCurrentRitual() != null
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&& BloodMagic.RITUAL_MANAGER.enabled(BloodMagic.RITUAL_MANAGER.getId(currentRitual), false))
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{
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if (RitualHelper.checkValidRitual(getWorld(), getPos(), currentRitual, getDirection()))
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{
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Ritual ritual = getCurrentRitual();
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RitualEvent.RitualRunEvent event = new RitualEvent.RitualRunEvent(this, getOwner(), ritual);
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if (MinecraftForge.EVENT_BUS.post(event))
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return;
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if (!checkBlockRanges(getCurrentRitual().getModableRangeMap()))
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addBlockRanges(getCurrentRitual().getModableRangeMap());
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getCurrentRitual().performRitual(this);
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} else
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{
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stopRitual(Ritual.BreakType.BREAK_STONE);
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}
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}
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}
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@Override
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public void stopRitual(Ritual.BreakType breakType)
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{
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if (!getWorld().isRemote && getCurrentRitual() != null)
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{
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RitualEvent.RitualStopEvent event = new RitualEvent.RitualStopEvent(this, getOwner(), getCurrentRitual(), breakType);
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if (MinecraftForge.EVENT_BUS.post(event))
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return;
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getCurrentRitual().stopRitual(this, breakType);
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if (breakType != Ritual.BreakType.REDSTONE)
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{
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this.currentRitual = null;
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this.active = false;
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this.activeTime = 0;
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}
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notifyUpdate();
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}
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}
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@Override
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public int getCooldown()
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{
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return cooldown;
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}
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@Override
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public void setCooldown(int cooldown)
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{
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this.cooldown = cooldown;
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}
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@Override
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public Direction getDirection()
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{
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return direction;
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}
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public void setDirection(Direction direction)
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{
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this.direction = direction;
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}
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@Override
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public boolean areTanksEmpty()
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{
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return false;
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}
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@Override
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public int getRunningTime()
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{
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return activeTime;
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}
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@Override
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public UUID getOwner()
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{
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return owner;
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}
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public void setOwner(UUID owner)
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{
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this.owner = owner;
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}
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@Override
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public SoulNetwork getOwnerNetwork()
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{
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return cachedNetwork;
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}
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@Override
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public World getWorld()
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{
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return super.getWorld();
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}
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@Override
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public BlockPos getPos()
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{
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return super.getPos();
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}
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@Override
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public World getWorldObj()
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{
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return getWorld();
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}
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@Override
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public BlockPos getBlockPos()
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{
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return getPos();
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}
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@Override
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public String getNextBlockRange(String range)
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{
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if (this.currentRitual != null)
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{
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return this.currentRitual.getNextBlockRange(range);
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}
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return "";
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}
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@Override
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public void provideInformationOfRitualToPlayer(PlayerEntity player)
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{
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if (this.currentRitual != null)
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{
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ChatUtil.sendNoSpam(player, this.currentRitual.provideInformationOfRitualToPlayer(player));
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}
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}
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@Override
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public void provideInformationOfRangeToPlayer(PlayerEntity player, String range)
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{
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if (this.currentRitual != null && this.currentRitual.getListOfRanges().contains(range))
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{
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ChatUtil.sendNoSpam(player, this.currentRitual.provideInformationOfRangeToPlayer(player, range));
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}
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}
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@Override
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public void setActiveWillConfig(PlayerEntity player, List<EnumDemonWillType> typeList)
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{
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this.currentActiveWillConfig = typeList;
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}
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@Override
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public EnumReaderBoundaries setBlockRangeByBounds(PlayerEntity player, String range, BlockPos offset1, BlockPos offset2)
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{
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AreaDescriptor descriptor = this.getBlockRange(range);
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DemonWillHolder holder = WorldDemonWillHandler.getWillHolder(world, getBlockPos());
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EnumReaderBoundaries modificationType = currentRitual.canBlockRangeBeModified(range, descriptor, this, offset1, offset2, holder);
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if (modificationType == EnumReaderBoundaries.SUCCESS)
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descriptor.modifyAreaByBlockPositions(offset1, offset2);
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return modificationType;
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}
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@Override
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public List<EnumDemonWillType> getActiveWillConfig()
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{
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return new ArrayList<>(currentActiveWillConfig);
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}
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@Override
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public void provideInformationOfWillConfigToPlayer(PlayerEntity player, List<EnumDemonWillType> typeList)
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{
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// There is probably an easier way to make expanded chat messages
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if (typeList.size() >= 1)
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{
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Object[] translations = new TranslationTextComponent[typeList.size()];
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StringBuilder constructedString = new StringBuilder("%s");
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for (int i = 1; i < typeList.size(); i++)
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{
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constructedString.append(", %s");
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}
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for (int i = 0; i < typeList.size(); i++)
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{
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translations[i] = new TranslationTextComponent("tooltip.bloodmagic.currentBaseType." + typeList.get(i).name.toLowerCase());
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}
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ChatUtil.sendNoSpam(player, new TranslationTextComponent("ritual.bloodmagic.willConfig.set", new TranslationTextComponent(constructedString.toString(), translations)));
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} else
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{
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ChatUtil.sendNoSpam(player, new TranslationTextComponent("ritual.bloodmagic.willConfig.void"));
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}
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}
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public boolean isPowered()
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{
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if (inverted)
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return !getWorld().isBlockPowered(getPos());
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return getWorld().isBlockPowered(getPos());
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}
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public SoulNetwork getCachedNetwork()
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{
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return cachedNetwork;
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}
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public void setCachedNetwork(SoulNetwork cachedNetwork)
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{
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this.cachedNetwork = cachedNetwork;
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}
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public boolean isActive()
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{
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return active;
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}
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@Override
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public void setActive(boolean active)
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{
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this.active = active;
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}
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public boolean isRedstoned()
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{
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return redstoned;
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}
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public void setRedstoned(boolean redstoned)
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{
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this.redstoned = redstoned;
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}
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public int getActiveTime()
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{
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return activeTime;
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}
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public void setActiveTime(int activeTime)
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{
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this.activeTime = activeTime;
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}
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public Ritual getCurrentRitual()
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{
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return currentRitual;
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}
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public void setCurrentRitual(Ritual currentRitual)
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{
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this.currentRitual = currentRitual;
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}
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public boolean isInverted()
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{
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return inverted;
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}
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public void setInverted(boolean inverted)
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{
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this.inverted = inverted;
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}
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public List<EnumDemonWillType> getCurrentActiveWillConfig()
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{
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return currentActiveWillConfig;
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}
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public void setCurrentActiveWillConfig(List<EnumDemonWillType> currentActiveWillConfig)
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{
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this.currentActiveWillConfig = currentActiveWillConfig;
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}
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/**
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* Used to grab the range of a ritual for a given effect.
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*
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* @param range - Range that needs to be pulled.
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* @return -
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*/
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||||
public AreaDescriptor getBlockRange(String range)
|
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{
|
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if (modableRangeMap.containsKey(range))
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{
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||||
return modableRangeMap.get(range);
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||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addBlockRange(String range, AreaDescriptor defaultRange)
|
||||
{
|
||||
modableRangeMap.putIfAbsent(range, defaultRange.copy());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addBlockRanges(Map<String, AreaDescriptor> blockRanges)
|
||||
{
|
||||
for (Map.Entry<String, AreaDescriptor> entry : blockRanges.entrySet())
|
||||
{
|
||||
modableRangeMap.putIfAbsent(entry.getKey(), entry.getValue().copy());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setBlockRange(String range, AreaDescriptor defaultRange)
|
||||
{
|
||||
modableRangeMap.put(range, defaultRange.copy());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setBlockRanges(Map<String, AreaDescriptor> blockRanges)
|
||||
{
|
||||
for (Map.Entry<String, AreaDescriptor> entry : blockRanges.entrySet())
|
||||
{
|
||||
modableRangeMap.put(entry.getKey(), entry.getValue().copy());
|
||||
}
|
||||
}
|
||||
|
||||
public boolean checkBlockRanges(Map<String, AreaDescriptor> blockRanges)
|
||||
{
|
||||
for (Map.Entry<String, AreaDescriptor> entry : blockRanges.entrySet())
|
||||
{
|
||||
if (modableRangeMap.get(entry.getKey()) == null)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue