Attempt to try to fix the 1.16.3's branch having multiple 'wayoftime' folders.

This commit is contained in:
WayofTime 2020-10-29 15:48:44 -04:00
parent c159828248
commit 6b4145a67c
224 changed files with 0 additions and 24047 deletions

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package wayoftime.bloodmagic.event;
import java.util.UUID;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraftforge.eventbus.api.Cancelable;
import net.minecraftforge.eventbus.api.Event;
import wayoftime.bloodmagic.ritual.IMasterRitualStone;
import wayoftime.bloodmagic.ritual.Ritual;
import wayoftime.bloodmagic.ritual.imperfect.IImperfectRitualStone;
import wayoftime.bloodmagic.ritual.imperfect.ImperfectRitual;
public class RitualEvent extends Event
{
private final IMasterRitualStone mrs;
private final UUID ownerId;
private final Ritual ritual;
private RitualEvent(IMasterRitualStone mrs, UUID ownerId, Ritual ritual)
{
this.mrs = mrs;
this.ownerId = ownerId;
this.ritual = ritual;
}
public IMasterRitualStone getRitualStone()
{
return mrs;
}
public UUID getOwnerId()
{
return ownerId;
}
public Ritual getRitual()
{
return ritual;
}
/**
* This event is called when a ritual is activated. If cancelled, it will not
* activate.
* <p>
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#activateRitual(ItemStack, PlayerEntity, Ritual)}
*/
@Cancelable
public static class RitualActivatedEvent extends RitualEvent
{
private final PlayerEntity player;
private final ItemStack crystalStack;
private final int crystalTier;
public RitualActivatedEvent(IMasterRitualStone mrs, UUID ownerId, Ritual ritual, PlayerEntity player, ItemStack activationCrystal, int crystalTier)
{
super(mrs, ownerId, ritual);
this.player = player;
this.crystalStack = activationCrystal;
this.crystalTier = crystalTier;
}
public PlayerEntity getPlayer()
{
return player;
}
public ItemStack getCrystalStack()
{
return crystalStack;
}
public int getCrystalTier()
{
return crystalTier;
}
}
/**
* This event is called when a Ritual effect is performed. If cancelled, the
* effect will not happen.
* <p>
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#performRitual(World, net.minecraft.util.math.BlockPos)}
*/
@Cancelable
public static class RitualRunEvent extends RitualEvent
{
public RitualRunEvent(IMasterRitualStone mrs, UUID ownerId, Ritual ritual)
{
super(mrs, ownerId, ritual);
}
}
/**
* This event is called when a Ritual is stopped by a {@link Ritual.BreakType}.
* <p>
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#stopRitual(Ritual.BreakType)}
*/
public static class RitualStopEvent extends RitualEvent
{
private final Ritual.BreakType method;
public RitualStopEvent(IMasterRitualStone mrs, UUID ownerId, Ritual ritual, Ritual.BreakType method)
{
super(mrs, ownerId, ritual);
this.method = method;
}
public Ritual.BreakType getMethod()
{
return method;
}
}
@Cancelable
public static class ImperfectRitualActivatedEvent extends Event
{
private final IImperfectRitualStone ims;
private final PlayerEntity activator;
private final ImperfectRitual imperfectRitual;
public ImperfectRitualActivatedEvent(IImperfectRitualStone ims, PlayerEntity activator, ImperfectRitual imperfectRitual)
{
this.ims = ims;
this.activator = activator;
this.imperfectRitual = imperfectRitual;
}
public IImperfectRitualStone getRitualStone()
{
return ims;
}
public PlayerEntity getActivator()
{
return activator;
}
public ImperfectRitual getImperfectRitual()
{
return imperfectRitual;
}
}
}