Attempt to try to fix the 1.16.3's branch having multiple 'wayoftime' folders.
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package wayoftime.bloodmagic.event;
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import java.util.UUID;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import net.minecraftforge.eventbus.api.Cancelable;
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import net.minecraftforge.eventbus.api.Event;
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import wayoftime.bloodmagic.ritual.IMasterRitualStone;
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import wayoftime.bloodmagic.ritual.Ritual;
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import wayoftime.bloodmagic.ritual.imperfect.IImperfectRitualStone;
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import wayoftime.bloodmagic.ritual.imperfect.ImperfectRitual;
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public class RitualEvent extends Event
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{
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private final IMasterRitualStone mrs;
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private final UUID ownerId;
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private final Ritual ritual;
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private RitualEvent(IMasterRitualStone mrs, UUID ownerId, Ritual ritual)
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{
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this.mrs = mrs;
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this.ownerId = ownerId;
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this.ritual = ritual;
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}
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public IMasterRitualStone getRitualStone()
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{
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return mrs;
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}
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public UUID getOwnerId()
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{
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return ownerId;
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}
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public Ritual getRitual()
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{
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return ritual;
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}
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/**
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* This event is called when a ritual is activated. If cancelled, it will not
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* activate.
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* <p>
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#activateRitual(ItemStack, PlayerEntity, Ritual)}
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*/
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@Cancelable
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public static class RitualActivatedEvent extends RitualEvent
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{
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private final PlayerEntity player;
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private final ItemStack crystalStack;
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private final int crystalTier;
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public RitualActivatedEvent(IMasterRitualStone mrs, UUID ownerId, Ritual ritual, PlayerEntity player, ItemStack activationCrystal, int crystalTier)
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{
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super(mrs, ownerId, ritual);
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this.player = player;
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this.crystalStack = activationCrystal;
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this.crystalTier = crystalTier;
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}
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public PlayerEntity getPlayer()
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{
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return player;
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}
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public ItemStack getCrystalStack()
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{
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return crystalStack;
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}
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public int getCrystalTier()
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{
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return crystalTier;
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}
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}
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/**
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* This event is called when a Ritual effect is performed. If cancelled, the
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* effect will not happen.
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* <p>
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#performRitual(World, net.minecraft.util.math.BlockPos)}
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*/
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@Cancelable
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public static class RitualRunEvent extends RitualEvent
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{
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public RitualRunEvent(IMasterRitualStone mrs, UUID ownerId, Ritual ritual)
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{
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super(mrs, ownerId, ritual);
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}
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}
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/**
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* This event is called when a Ritual is stopped by a {@link Ritual.BreakType}.
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* <p>
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#stopRitual(Ritual.BreakType)}
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*/
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public static class RitualStopEvent extends RitualEvent
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{
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private final Ritual.BreakType method;
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public RitualStopEvent(IMasterRitualStone mrs, UUID ownerId, Ritual ritual, Ritual.BreakType method)
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{
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super(mrs, ownerId, ritual);
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this.method = method;
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}
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public Ritual.BreakType getMethod()
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{
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return method;
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}
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}
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@Cancelable
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public static class ImperfectRitualActivatedEvent extends Event
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{
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private final IImperfectRitualStone ims;
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private final PlayerEntity activator;
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private final ImperfectRitual imperfectRitual;
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public ImperfectRitualActivatedEvent(IImperfectRitualStone ims, PlayerEntity activator, ImperfectRitual imperfectRitual)
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{
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this.ims = ims;
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this.activator = activator;
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this.imperfectRitual = imperfectRitual;
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}
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public IImperfectRitualStone getRitualStone()
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{
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return ims;
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}
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public PlayerEntity getActivator()
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{
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return activator;
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}
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public ImperfectRitual getImperfectRitual()
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{
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return imperfectRitual;
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}
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}
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}
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