Attempt to try to fix the 1.16.3's branch having multiple 'wayoftime' folders.
This commit is contained in:
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224 changed files with 0 additions and 24047 deletions
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package wayoftime.bloodmagic.common.item.soul;
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import java.util.List;
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import net.minecraft.client.util.ITooltipFlag;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemGroup;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.util.NonNullList;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TranslationTextComponent;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.util.ChatUtil;
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import wayoftime.bloodmagic.util.Constants;
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import wayoftime.bloodmagic.util.helper.NBTHelper;
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import wayoftime.bloodmagic.will.EnumDemonWillType;
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import wayoftime.bloodmagic.will.IDemonWill;
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public class ItemMonsterSoul extends Item implements IDemonWill
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{
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private final EnumDemonWillType type;
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public ItemMonsterSoul(EnumDemonWillType type)
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{
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super(new Item.Properties().maxStackSize(1).group(BloodMagic.TAB));
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this.type = type;
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}
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@Override
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@OnlyIn(Dist.CLIENT)
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public void addInformation(ItemStack stack, World world, List<ITextComponent> tooltip, ITooltipFlag flag)
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{
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if (!stack.hasTag())
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return;
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tooltip.add(new TranslationTextComponent("tooltip.bloodmagic.will", ChatUtil.DECIMAL_FORMAT.format(getWill(getType(stack), stack))));
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super.addInformation(stack, world, tooltip, flag);
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}
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@Override
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public EnumDemonWillType getType(ItemStack stack)
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{
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return type;
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}
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@Override
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public double getWill(EnumDemonWillType type, ItemStack soulStack)
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{
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if (type != this.getType(soulStack))
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{
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return 0;
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}
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NBTHelper.checkNBT(soulStack);
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CompoundNBT tag = soulStack.getTag();
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return tag.getDouble(Constants.NBT.SOULS);
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}
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@Override
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public void fillItemGroup(ItemGroup group, NonNullList<ItemStack> items)
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{
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if (this.isInGroup(group))
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{
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ItemStack stack = new ItemStack(this);
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this.setWill(type, stack, 5);
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items.add(stack);
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}
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}
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@Override
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public boolean setWill(EnumDemonWillType type, ItemStack soulStack, double souls)
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{
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if (type != this.getType(soulStack))
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{
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return false;
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}
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NBTHelper.checkNBT(soulStack);
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CompoundNBT tag = soulStack.getTag();
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tag.putDouble(Constants.NBT.SOULS, souls);
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return true;
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}
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@Override
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public double drainWill(EnumDemonWillType type, ItemStack soulStack, double drainAmount)
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{
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double souls = getWill(type, soulStack);
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double soulsDrained = Math.min(drainAmount, souls);
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setWill(type, soulStack, souls - soulsDrained);
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return soulsDrained;
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}
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@Override
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public ItemStack createWill(double number)
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{
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ItemStack soulStack = new ItemStack(this);
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setWill(getType(soulStack), soulStack, number);
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return soulStack;
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}
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// @Override
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// public double getWill(ItemStack willStack)
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// {
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// return this.getWill(EnumDemonWillType.DEFAULT, willStack);
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// }
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//
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// @Override
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// public void setWill(ItemStack willStack, double will)
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// {
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// this.setWill(EnumDemonWillType.DEFAULT, willStack, will);
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// }
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//
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// @Override
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// public double drainWill(ItemStack willStack, double drainAmount)
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// {
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// return this.drainWill(EnumDemonWillType.DEFAULT, willStack, drainAmount);
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// }
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}
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@ -1,505 +0,0 @@
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package wayoftime.bloodmagic.common.item.soul;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Locale;
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import java.util.UUID;
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import com.google.common.collect.HashMultimap;
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import com.google.common.collect.Multimap;
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import net.minecraft.client.util.ITooltipFlag;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.ai.attributes.Attribute;
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import net.minecraft.entity.ai.attributes.AttributeModifier;
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import net.minecraft.entity.ai.attributes.Attributes;
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import net.minecraft.entity.monster.IMob;
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import net.minecraft.entity.monster.SlimeEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.inventory.EquipmentSlotType;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.SwordItem;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TranslationTextComponent;
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import net.minecraft.world.Difficulty;
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import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.common.item.BMItemTier;
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import wayoftime.bloodmagic.common.item.BloodMagicItems;
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import wayoftime.bloodmagic.iface.IMultiWillTool;
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import wayoftime.bloodmagic.util.Constants;
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import wayoftime.bloodmagic.util.helper.NBTHelper;
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import wayoftime.bloodmagic.will.EnumDemonWillType;
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import wayoftime.bloodmagic.will.IDemonWill;
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import wayoftime.bloodmagic.will.IDemonWillWeapon;
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import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
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public class ItemSentientSword extends SwordItem implements IDemonWillWeapon, IMultiWillTool
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{
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public static int[] soulBracket = new int[]
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{ 16, 60, 200, 400, 1000, 2000, 4000 };
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public static double[] defaultDamageAdded = new double[]
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{ 1, 1.5, 2, 2.5, 3, 3.5, 4 };
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public static double[] destructiveDamageAdded = new double[]
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{ 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6 };
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public static double[] vengefulDamageAdded = new double[]
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{ 0, 0.5, 1, 1.5, 2, 2.25, 2.5 };
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public static double[] steadfastDamageAdded = new double[]
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{ 0, 0.5, 1, 1.5, 2, 2.25, 2.5 };
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public static double[] soulDrainPerSwing = new double[]
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{ 0.05, 0.1, 0.2, 0.4, 0.75, 1, 1.25 };
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public static double[] soulDrop = new double[]
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{ 2, 4, 7, 10, 13, 15, 18 };
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public static double[] staticDrop = new double[]
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{ 1, 1, 2, 3, 3, 4, 4 };
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public static double[] healthBonus = new double[]
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{ 0, 0, 0, 0, 0, 0, 0 }; // TODO: Think of implementing this later
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public static double[] vengefulAttackSpeed = new double[]
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{ -2.1, -2, -1.8, -1.7, -1.6, -1.6, -1.5 };
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public static double[] destructiveAttackSpeed = new double[]
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{ -2.6, -2.7, -2.8, -2.9, -3, -3, -3 };
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public static int[] absorptionTime = new int[]
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{ 200, 300, 400, 500, 600, 700, 800 };
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public static double maxAbsorptionHearts = 10;
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public static int[] poisonTime = new int[]
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{ 25, 50, 60, 80, 100, 120, 150 };
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public static int[] poisonLevel = new int[]
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{ 0, 0, 0, 1, 1, 1, 1 };
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public static double[] movementSpeed = new double[]
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{ 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.4 };
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public ItemSentientSword()
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{
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// super(RegistrarBloodMagicItems.SOUL_TOOL_MATERIAL);
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super(BMItemTier.SENTIENT, 6, -2.6f, new Item.Properties().maxDamage(520).group(BloodMagic.TAB));
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}
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// @Override
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// public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
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// {
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// return RegistrarBloodMagicItems.ITEM_DEMON_CRYSTAL == repair.getItem()
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// || super.getIsRepairable(toRepair, repair);
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// }
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public void recalculatePowers(ItemStack stack, World world, PlayerEntity player)
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{
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EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
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double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
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recalculatePowers(stack, type, soulsRemaining);
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}
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public void recalculatePowers(ItemStack stack, EnumDemonWillType type, double will)
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{
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this.setCurrentType(stack, will > 0 ? type : EnumDemonWillType.DEFAULT);
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int level = getLevel(stack, will);
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double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
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double extraDamage = getExtraDamage(type, level);
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setActivatedState(stack, will > 16);
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setDrainOfActivatedSword(stack, drain);
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setDamageOfActivatedSword(stack, 5 + extraDamage);
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setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
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setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
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setAttackSpeedOfSword(stack, level >= 0 ? getAttackSpeed(type, level) : -2.4);
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setHealthBonusOfSword(stack, level >= 0 ? getHealthBonus(type, level) : 0);
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setSpeedOfSword(stack, level >= 0 ? getMovementSpeed(type, level) : 0);
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}
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public boolean getActivated(ItemStack stack)
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{
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return !stack.isEmpty() && NBTHelper.checkNBT(stack).getTag().getBoolean(Constants.NBT.ACTIVATED);
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}
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public ItemStack setActivatedState(ItemStack stack, boolean activated)
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{
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if (!stack.isEmpty())
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{
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NBTHelper.checkNBT(stack).getTag().putBoolean(Constants.NBT.ACTIVATED, activated);
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return stack;
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}
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return stack;
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}
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public double getExtraDamage(EnumDemonWillType type, int willBracket)
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{
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if (willBracket < 0)
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{
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return 0;
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}
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switch (type)
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{
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case CORROSIVE:
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case DEFAULT:
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return defaultDamageAdded[willBracket];
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case DESTRUCTIVE:
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return destructiveDamageAdded[willBracket];
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case VENGEFUL:
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return vengefulDamageAdded[willBracket];
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case STEADFAST:
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return steadfastDamageAdded[willBracket];
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}
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return 0;
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}
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public double getAttackSpeed(EnumDemonWillType type, int willBracket)
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{
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switch (type)
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{
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case VENGEFUL:
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return vengefulAttackSpeed[willBracket];
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case DESTRUCTIVE:
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return destructiveAttackSpeed[willBracket];
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default:
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return -2.4;
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}
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}
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public double getHealthBonus(EnumDemonWillType type, int willBracket)
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{
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switch (type)
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{
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case STEADFAST:
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return healthBonus[willBracket];
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default:
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return 0;
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}
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}
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public double getMovementSpeed(EnumDemonWillType type, int willBracket)
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{
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switch (type)
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{
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case VENGEFUL:
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return movementSpeed[willBracket];
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default:
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return 0;
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}
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}
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public void applyEffectToEntity(EnumDemonWillType type, int willBracket, LivingEntity target, LivingEntity attacker)
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{
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// switch (type)
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// {
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// case CORROSIVE:
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// target.addPotionEffect(new PotionEffect(MobEffects.WITHER, poisonTime[willBracket], poisonLevel[willBracket]));
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// break;
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// case DEFAULT:
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// break;
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// case DESTRUCTIVE:
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// break;
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// case STEADFAST:
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// if (!target.isEntityAlive())
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// {
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// float absorption = attacker.getAbsorptionAmount();
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// attacker.addPotionEffect(new PotionEffect(MobEffects.ABSORPTION, absorptionTime[willBracket], 127));
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// attacker.setAbsorptionAmount((float) Math.min(absorption
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// + target.getMaxHealth() * 0.05f, maxAbsorptionHearts));
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// }
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// break;
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// case VENGEFUL:
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// break;
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// }
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}
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@Override
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public boolean hitEntity(ItemStack stack, LivingEntity target, LivingEntity attacker)
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{
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if (super.hitEntity(stack, target, attacker))
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{
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if (attacker instanceof PlayerEntity)
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{
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PlayerEntity attackerPlayer = (PlayerEntity) attacker;
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this.recalculatePowers(stack, attackerPlayer.getEntityWorld(), attackerPlayer);
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EnumDemonWillType type = this.getCurrentType(stack);
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double will = PlayerDemonWillHandler.getTotalDemonWill(type, attackerPlayer);
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int willBracket = this.getLevel(stack, will);
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applyEffectToEntity(type, willBracket, target, attackerPlayer);
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// ItemStack offStack = attackerPlayer.getItemStackFromSlot(EntityEquipmentSlot.OFFHAND);
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// if (offStack.getItem() instanceof ISentientSwordEffectProvider)
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// {
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// ISentientSwordEffectProvider provider = (ISentientSwordEffectProvider) offStack.getItem();
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// if (provider.providesEffectForWill(type))
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// {
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// provider.applyOnHitEffect(type, stack, offStack, attacker, target);
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// }
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// }
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}
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return true;
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}
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return false;
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}
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@Override
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public EnumDemonWillType getCurrentType(ItemStack stack)
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{
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NBTHelper.checkNBT(stack);
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CompoundNBT tag = stack.getTag();
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if (!tag.contains(Constants.NBT.WILL_TYPE))
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{
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return EnumDemonWillType.DEFAULT;
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}
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return EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE).toUpperCase(Locale.ENGLISH));
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}
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public void setCurrentType(ItemStack stack, EnumDemonWillType type)
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{
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NBTHelper.checkNBT(stack);
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CompoundNBT tag = stack.getTag();
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tag.putString(Constants.NBT.WILL_TYPE, type.toString());
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}
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@Override
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public ActionResult<ItemStack> onItemRightClick(World world, PlayerEntity player, Hand hand)
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{
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recalculatePowers(player.getHeldItem(hand), world, player);
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return super.onItemRightClick(world, player, hand);
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}
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@Override
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public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
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{
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return oldStack.getItem() != newStack.getItem();
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}
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private int getLevel(ItemStack stack, double soulsRemaining)
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{
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int lvl = -1;
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for (int i = 0; i < soulBracket.length; i++)
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{
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if (soulsRemaining >= soulBracket[i])
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{
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lvl = i;
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}
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}
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return lvl;
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}
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@Override
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@OnlyIn(Dist.CLIENT)
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public void addInformation(ItemStack stack, World world, List<ITextComponent> tooltip, ITooltipFlag flag)
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{
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if (!stack.hasTag())
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return;
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// tooltip.addAll(Arrays.asList(TextHelper.cutLongString(TextHelper.localizeEffect("tooltip.bloodmagic.sentientSword.desc"))));
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tooltip.add(new TranslationTextComponent("tooltip.bloodmagic.sentientSword.desc"));
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tooltip.add(new TranslationTextComponent("tooltip.bloodmagic.currentType." + getCurrentType(stack).name().toLowerCase()));
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}
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@Override
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public boolean onLeftClickEntity(ItemStack stack, PlayerEntity player, Entity entity)
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{
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recalculatePowers(stack, player.getEntityWorld(), player);
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double drain = this.getDrainOfActivatedSword(stack);
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if (drain > 0)
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{
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EnumDemonWillType type = getCurrentType(stack);
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double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
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if (drain > soulsRemaining)
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{
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return false;
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} else
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{
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PlayerDemonWillHandler.consumeDemonWill(type, player, drain);
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}
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}
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return super.onLeftClickEntity(stack, player, entity);
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}
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@Override
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public List<ItemStack> getRandomDemonWillDrop(LivingEntity killedEntity, LivingEntity attackingEntity, ItemStack stack, int looting)
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{
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List<ItemStack> soulList = new ArrayList<>();
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if (killedEntity.getEntityWorld().getDifficulty() != Difficulty.PEACEFUL && !(killedEntity instanceof IMob))
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{
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return soulList;
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}
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|
||||
double willModifier = killedEntity instanceof SlimeEntity ? 0.67 : 1;
|
||||
|
||||
IDemonWill soul = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_RAW.get());
|
||||
|
||||
EnumDemonWillType type = this.getCurrentType(stack);
|
||||
|
||||
for (int i = 0; i <= looting; i++)
|
||||
{
|
||||
if (i == 0 || attackingEntity.getEntityWorld().rand.nextDouble() < 0.4)
|
||||
{
|
||||
ItemStack soulStack = soul.createWill(willModifier
|
||||
* (this.getDropOfActivatedSword(stack) * attackingEntity.getEntityWorld().rand.nextDouble()
|
||||
+ this.getStaticDropOfActivatedSword(stack))
|
||||
* killedEntity.getMaxHealth() / 20d);
|
||||
soulList.add(soulStack);
|
||||
}
|
||||
}
|
||||
|
||||
return soulList;
|
||||
}
|
||||
|
||||
// TODO: Change attack speed.
|
||||
@Override
|
||||
public Multimap<Attribute, AttributeModifier> getAttributeModifiers(EquipmentSlotType slot, ItemStack stack)
|
||||
{
|
||||
Multimap<Attribute, AttributeModifier> multimap = HashMultimap.create();
|
||||
if (slot == EquipmentSlotType.MAINHAND)
|
||||
{
|
||||
multimap.put(Attributes.ATTACK_DAMAGE, new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getDamageOfActivatedSword(stack), AttributeModifier.Operation.ADDITION));
|
||||
multimap.put(Attributes.ATTACK_SPEED, new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", this.getAttackSpeedOfSword(stack), AttributeModifier.Operation.ADDITION));
|
||||
multimap.put(Attributes.MAX_HEALTH, new AttributeModifier(new UUID(0, 31818145), "Weapon modifier", this.getHealthBonusOfSword(stack), AttributeModifier.Operation.ADDITION));
|
||||
multimap.put(Attributes.MOVEMENT_SPEED, new AttributeModifier(new UUID(0, 4218052), "Weapon modifier", this.getSpeedOfSword(stack), AttributeModifier.Operation.ADDITION));
|
||||
}
|
||||
|
||||
return multimap;
|
||||
}
|
||||
|
||||
public double getDamageOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_DAMAGE);
|
||||
}
|
||||
|
||||
public void setDamageOfActivatedSword(ItemStack stack, double damage)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_DAMAGE, damage);
|
||||
}
|
||||
|
||||
public double getDrainOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN);
|
||||
}
|
||||
|
||||
public void setDrainOfActivatedSword(ItemStack stack, double drain)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
|
||||
}
|
||||
|
||||
public double getStaticDropOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP);
|
||||
}
|
||||
|
||||
public void setStaticDropOfActivatedSword(ItemStack stack, double drop)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP, drop);
|
||||
}
|
||||
|
||||
public double getDropOfActivatedSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_DROP);
|
||||
}
|
||||
|
||||
public void setDropOfActivatedSword(ItemStack stack, double drop)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_DROP, drop);
|
||||
}
|
||||
|
||||
public double getHealthBonusOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_HEALTH);
|
||||
}
|
||||
|
||||
public void setHealthBonusOfSword(ItemStack stack, double hp)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_HEALTH, hp);
|
||||
}
|
||||
|
||||
public double getAttackSpeedOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED);
|
||||
}
|
||||
|
||||
public void setAttackSpeedOfSword(ItemStack stack, double speed)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED, speed);
|
||||
}
|
||||
|
||||
public double getSpeedOfSword(ItemStack stack)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
return tag.getDouble(Constants.NBT.SOUL_SWORD_SPEED);
|
||||
}
|
||||
|
||||
public void setSpeedOfSword(ItemStack stack, double speed)
|
||||
{
|
||||
NBTHelper.checkNBT(stack);
|
||||
|
||||
CompoundNBT tag = stack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOUL_SWORD_SPEED, speed);
|
||||
}
|
||||
|
||||
}
|
|
@ -1,260 +0,0 @@
|
|||
package wayoftime.bloodmagic.common.item.soul;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Locale;
|
||||
|
||||
import net.minecraft.client.util.ITooltipFlag;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemGroup;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.item.Items;
|
||||
import net.minecraft.nbt.CompoundNBT;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.ActionResultType;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.NonNullList;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.text.ITextComponent;
|
||||
import net.minecraft.util.text.TranslationTextComponent;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import wayoftime.bloodmagic.BloodMagic;
|
||||
import wayoftime.bloodmagic.iface.IMultiWillTool;
|
||||
import wayoftime.bloodmagic.util.ChatUtil;
|
||||
import wayoftime.bloodmagic.util.Constants;
|
||||
import wayoftime.bloodmagic.util.helper.NBTHelper;
|
||||
import wayoftime.bloodmagic.will.EnumDemonWillType;
|
||||
import wayoftime.bloodmagic.will.IDemonWill;
|
||||
import wayoftime.bloodmagic.will.IDemonWillGem;
|
||||
import wayoftime.bloodmagic.will.PlayerDemonWillHandler;
|
||||
|
||||
public class ItemSoulGem extends Item implements IDemonWillGem, IMultiWillTool
|
||||
{
|
||||
private final int maxWill;
|
||||
private final String name;
|
||||
|
||||
public ItemSoulGem(String name, int maxWill)
|
||||
{
|
||||
super(new Item.Properties().maxStackSize(1).group(BloodMagic.TAB));
|
||||
this.name = name;
|
||||
this.maxWill = maxWill;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fillItemGroup(ItemGroup group, NonNullList<ItemStack> items)
|
||||
{
|
||||
if (this.isInGroup(group))
|
||||
{
|
||||
for (EnumDemonWillType type : EnumDemonWillType.values())
|
||||
{
|
||||
ItemStack stack = new ItemStack(this);
|
||||
this.setCurrentType(type, stack);
|
||||
this.setWill(type, stack, maxWill);
|
||||
items.add(stack);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(World world, PlayerEntity player, Hand hand)
|
||||
{
|
||||
ItemStack stack = player.getHeldItem(hand);
|
||||
EnumDemonWillType type = this.getCurrentType(stack);
|
||||
double drain = Math.min(this.getWill(type, stack), this.getMaxWill(type, stack) / 10);
|
||||
|
||||
double filled = PlayerDemonWillHandler.addDemonWill(type, player, drain, stack);
|
||||
this.drainWill(type, stack, filled, true);
|
||||
|
||||
return new ActionResult<>(ActionResultType.PASS, stack);
|
||||
}
|
||||
|
||||
@Override
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public void addInformation(ItemStack stack, World world, List<ITextComponent> tooltip, ITooltipFlag flag)
|
||||
{
|
||||
if (!stack.hasTag())
|
||||
return;
|
||||
|
||||
Items d;
|
||||
|
||||
EnumDemonWillType type = this.getCurrentType(stack);
|
||||
tooltip.add(new TranslationTextComponent("tooltip.bloodmagic.soulGem." + name));
|
||||
tooltip.add(new TranslationTextComponent("tooltip.bloodmagic.will", ChatUtil.DECIMAL_FORMAT.format(getWill(type, stack))));
|
||||
tooltip.add(new TranslationTextComponent("tooltip.bloodmagic.currentType." + getCurrentType(stack).name().toLowerCase()));
|
||||
|
||||
super.addInformation(stack, world, tooltip, flag);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean showDurabilityBar(ItemStack stack)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getDurabilityForDisplay(ItemStack stack)
|
||||
{
|
||||
EnumDemonWillType type = this.getCurrentType(stack);
|
||||
double maxWill = getMaxWill(type, stack);
|
||||
if (maxWill <= 0)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 1.0 - (getWill(type, stack) / maxWill);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getRGBDurabilityForDisplay(ItemStack stack)
|
||||
{
|
||||
EnumDemonWillType type = this.getCurrentType(stack);
|
||||
double maxWill = getMaxWill(type, stack);
|
||||
if (maxWill <= 0)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
return MathHelper.hsvToRGB(Math.max(0.0F, (float) (getWill(type, stack)) / (float) maxWill) / 3.0F, 1.0F, 1.0F);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack fillDemonWillGem(ItemStack soulGemStack, ItemStack soulStack)
|
||||
{
|
||||
if (soulStack != null && soulStack.getItem() instanceof IDemonWill)
|
||||
{
|
||||
EnumDemonWillType thisType = this.getCurrentType(soulGemStack);
|
||||
if (thisType != ((IDemonWill) soulStack.getItem()).getType(soulStack))
|
||||
{
|
||||
return soulStack;
|
||||
}
|
||||
IDemonWill soul = (IDemonWill) soulStack.getItem();
|
||||
double soulsLeft = getWill(thisType, soulGemStack);
|
||||
|
||||
if (soulsLeft < getMaxWill(thisType, soulGemStack))
|
||||
{
|
||||
double newSoulsLeft = Math.min(soulsLeft
|
||||
+ soul.getWill(thisType, soulStack), getMaxWill(thisType, soulGemStack));
|
||||
soul.drainWill(thisType, soulStack, newSoulsLeft - soulsLeft);
|
||||
|
||||
setWill(thisType, soulGemStack, newSoulsLeft);
|
||||
if (soul.getWill(thisType, soulStack) <= 0)
|
||||
{
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return soulStack;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getWill(EnumDemonWillType type, ItemStack soulGemStack)
|
||||
{
|
||||
if (!type.equals(getCurrentType(soulGemStack)))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
CompoundNBT tag = soulGemStack.getTag();
|
||||
|
||||
return tag.getDouble(Constants.NBT.SOULS);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setWill(EnumDemonWillType type, ItemStack soulGemStack, double souls)
|
||||
{
|
||||
setCurrentType(type, soulGemStack);
|
||||
|
||||
CompoundNBT tag = soulGemStack.getTag();
|
||||
|
||||
tag.putDouble(Constants.NBT.SOULS, souls);
|
||||
}
|
||||
|
||||
@Override
|
||||
public double drainWill(EnumDemonWillType type, ItemStack soulGemStack, double drainAmount, boolean doDrain)
|
||||
{
|
||||
EnumDemonWillType currentType = this.getCurrentType(soulGemStack);
|
||||
if (currentType != type)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
double souls = getWill(type, soulGemStack);
|
||||
|
||||
double soulsDrained = Math.min(drainAmount, souls);
|
||||
|
||||
if (doDrain)
|
||||
{
|
||||
setWill(type, soulGemStack, souls - soulsDrained);
|
||||
}
|
||||
|
||||
return soulsDrained;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxWill(EnumDemonWillType type, ItemStack soulGemStack)
|
||||
{
|
||||
EnumDemonWillType currentType = getCurrentType(soulGemStack);
|
||||
if (!type.equals(currentType) && currentType != EnumDemonWillType.DEFAULT)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return maxWill;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumDemonWillType getCurrentType(ItemStack soulGemStack)
|
||||
{
|
||||
NBTHelper.checkNBT(soulGemStack);
|
||||
|
||||
CompoundNBT tag = soulGemStack.getTag();
|
||||
|
||||
if (!tag.contains(Constants.NBT.WILL_TYPE))
|
||||
{
|
||||
return EnumDemonWillType.DEFAULT;
|
||||
}
|
||||
|
||||
return EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE).toUpperCase(Locale.ENGLISH));
|
||||
}
|
||||
|
||||
public void setCurrentType(EnumDemonWillType type, ItemStack soulGemStack)
|
||||
{
|
||||
NBTHelper.checkNBT(soulGemStack);
|
||||
|
||||
CompoundNBT tag = soulGemStack.getTag();
|
||||
|
||||
if (type == EnumDemonWillType.DEFAULT)
|
||||
{
|
||||
if (tag.contains(Constants.NBT.WILL_TYPE))
|
||||
{
|
||||
tag.remove(Constants.NBT.WILL_TYPE);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
tag.putString(Constants.NBT.WILL_TYPE, type.toString());
|
||||
}
|
||||
|
||||
@Override
|
||||
public double fillWill(EnumDemonWillType type, ItemStack stack, double fillAmount, boolean doFill)
|
||||
{
|
||||
if (!type.equals(getCurrentType(stack)) && this.getWill(getCurrentType(stack), stack) > 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
double current = this.getWill(type, stack);
|
||||
double maxWill = this.getMaxWill(type, stack);
|
||||
|
||||
double filled = Math.min(fillAmount, maxWill - current);
|
||||
|
||||
if (doFill)
|
||||
{
|
||||
this.setWill(type, stack, filled + current);
|
||||
}
|
||||
|
||||
return filled;
|
||||
}
|
||||
}
|
|
@ -1,76 +0,0 @@
|
|||
package wayoftime.bloodmagic.common.item.soul;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import net.minecraft.client.util.ITooltipFlag;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.item.SnowballItem;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.ActionResultType;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.SoundCategory;
|
||||
import net.minecraft.util.SoundEvents;
|
||||
import net.minecraft.util.text.ITextComponent;
|
||||
import net.minecraft.util.text.TranslationTextComponent;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import wayoftime.bloodmagic.BloodMagic;
|
||||
import wayoftime.bloodmagic.entity.projectile.EntitySoulSnare;
|
||||
|
||||
public class ItemSoulSnare extends Item
|
||||
{
|
||||
public static String[] names =
|
||||
{ "base" };
|
||||
|
||||
public ItemSoulSnare()
|
||||
{
|
||||
super(new Item.Properties().maxStackSize(16).group(BloodMagic.TAB));
|
||||
|
||||
// setTranslationKey(BloodMagic.MODID + ".soulSnare.");
|
||||
// setCreativeTab(BloodMagic.TAB_BM);
|
||||
// setHasSubtypes(true);
|
||||
// setMaxStackSize(16);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand hand)
|
||||
{
|
||||
ItemStack stack = playerIn.getHeldItem(hand);
|
||||
if (!playerIn.isCreative())
|
||||
{
|
||||
stack.shrink(1);
|
||||
}
|
||||
|
||||
SnowballItem d;
|
||||
|
||||
worldIn.playSound((PlayerEntity) null, playerIn.getPosX(), playerIn.getPosY(), playerIn.getPosZ(), SoundEvents.ENTITY_SNOWBALL_THROW, SoundCategory.NEUTRAL, 0.5F, 0.4F
|
||||
/ (random.nextFloat() * 0.4F + 0.8F));
|
||||
|
||||
if (!worldIn.isRemote)
|
||||
{
|
||||
System.out.println("Attempting to spawn");
|
||||
EntitySoulSnare snare = new EntitySoulSnare(worldIn, playerIn);
|
||||
snare.func_234612_a_(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0F, 1.5F, 1.0F);
|
||||
worldIn.addEntity(snare);
|
||||
//
|
||||
// SnowballEntity snowballentity = new SnowballEntity(worldIn, playerIn);
|
||||
// snowballentity.setItem(itemstack);
|
||||
// snowballentity.func_234612_a_(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0F, 1.5F, 1.0F);
|
||||
// worldIn.addEntity(snowballentity);
|
||||
}
|
||||
|
||||
return new ActionResult<>(ActionResultType.SUCCESS, stack);
|
||||
}
|
||||
|
||||
@Override
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public void addInformation(ItemStack stack, World world, List<ITextComponent> tooltip, ITooltipFlag flag)
|
||||
{
|
||||
tooltip.add(new TranslationTextComponent("tooltip.bloodmagic.soulSnare.desc"));
|
||||
|
||||
super.addInformation(stack, world, tooltip, flag);
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue