Attempt to try to fix the 1.16.3's branch having multiple 'wayoftime' folders.
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package wayoftime.bloodmagic.common.block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockRenderType;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.ServerPlayerEntity;
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import net.minecraft.inventory.container.INamedContainerProvider;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ActionResultType;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.util.math.shapes.ISelectionContext;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ToolType;
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import net.minecraftforge.fml.network.NetworkHooks;
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import wayoftime.bloodmagic.tile.TileSoulForge;
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public class BlockSoulForge extends Block// implements IBMBlock
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{
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protected static final VoxelShape BODY = Block.makeCuboidShape(1, 0, 1, 15, 12, 15);
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public BlockSoulForge()
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{
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super(Properties.create(Material.IRON).hardnessAndResistance(2.0F, 5.0F).harvestTool(ToolType.PICKAXE).harvestLevel(1));
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}
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@Override
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public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context)
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{
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return BODY;
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}
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@Override
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public boolean hasTileEntity(BlockState state)
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{
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return true;
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}
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@Override
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public TileEntity createTileEntity(BlockState state, IBlockReader world)
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{
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return new TileSoulForge();
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}
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@Override
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public BlockRenderType getRenderType(BlockState state)
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{
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return BlockRenderType.MODEL;
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}
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@Override
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public ActionResultType onBlockActivated(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockRayTraceResult blockRayTraceResult)
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{
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if (world.isRemote)
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return ActionResultType.SUCCESS;
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TileEntity tile = world.getTileEntity(pos);
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if (!(tile instanceof TileSoulForge))
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return ActionResultType.FAIL;
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NetworkHooks.openGui((ServerPlayerEntity) player, (INamedContainerProvider) tile, pos);
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// player.openGui(BloodMagic.instance, Constants.Gui.SOUL_FORGE_GUI, world, pos.getX(), pos.getY(), pos.getZ());
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return ActionResultType.SUCCESS;
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}
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@Override
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public void onPlayerDestroy(IWorld world, BlockPos blockPos, BlockState blockState)
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{
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TileSoulForge forge = (TileSoulForge) world.getTileEntity(blockPos);
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if (forge != null)
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forge.dropItems();
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super.onPlayerDestroy(world, blockPos, blockState);
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}
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@Override
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public void onReplaced(BlockState state, World worldIn, BlockPos pos, BlockState newState, boolean isMoving)
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{
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if (!state.isIn(newState.getBlock()))
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{
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TileEntity tileentity = worldIn.getTileEntity(pos);
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if (tileentity instanceof TileSoulForge)
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{
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((TileSoulForge) tileentity).dropItems();
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worldIn.updateComparatorOutputLevel(pos, this);
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}
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super.onReplaced(state, worldIn, pos, newState, isMoving);
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}
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}
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}
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