Added holograms to TileMasterRitualStone and TileAltar (#810)
* Added holograms to TileMasterRitualStone and TileAltar -Right click with either Ritual Diviner or (name pending) Sanguine Sanctum to show up the hologram -Ritual hologram disappears once ritual is activated -Altar hologram disappears once altar reaches specified tier -Fixed the Sigil of Holding configs -Someone still needs to add in a recipe for the Sigil of Holding -Disabled the Sanguine Sanctum right-click effect for now -Kept the hologram from holding the Ritual Diviner in hand -Someone needs to fix the lighting for the ritual hologram! * Getters and formatting changes * Re-implement commented out feature * Moved the rendering completely to client-side Have the Sanguine Book work again Make it actually work Tidy things up * Cycles through tier when right clicked * Re put onItemUse * Add IAltarReader to ItemSigilHolding
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10 changed files with 340 additions and 50 deletions
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@ -2,8 +2,8 @@ package WayofTime.bloodmagic.item.sigil;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.iface.IAltarReader;
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import WayofTime.bloodmagic.api.iface.IBindable;
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import WayofTime.bloodmagic.api.util.helper.BindableHelper;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.item.inventory.InventoryHolding;
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import WayofTime.bloodmagic.util.handler.BMKeyBinding;
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@ -29,7 +29,7 @@ import org.apache.commons.lang3.tuple.Pair;
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import java.util.Collections;
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import java.util.List;
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public class ItemSigilHolding extends ItemSigilBase implements IKeybindable
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public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAltarReader
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{
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public static int inventorySize;
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@ -284,31 +284,34 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable
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{
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initModeTag(itemStack);
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int index;
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int currentIndex = getCurrentItemOrdinal(itemStack);
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ItemStack currentItemStack = getItemStackInSlot(itemStack, currentIndex);
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if (currentItemStack == null)
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return;
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if (mode < 0)
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int index = mode;
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if (mode == 120 || mode == -120)
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{
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index = next(currentIndex);
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currentItemStack = getItemStackInSlot(itemStack, index);
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while (currentItemStack == null)
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int currentIndex = getCurrentItemOrdinal(itemStack);
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ItemStack currentItemStack = getItemStackInSlot(itemStack, currentIndex);
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if (currentItemStack == null)
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return;
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if (mode < 0)
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{
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index = next(index);
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index = next(currentIndex);
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currentItemStack = getItemStackInSlot(itemStack, index);
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while (currentItemStack == null)
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{
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index = next(index);
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currentItemStack = getItemStackInSlot(itemStack, index);
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}
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}
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}
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else
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{
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index = prev(currentIndex);
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currentItemStack = getItemStackInSlot(itemStack, index);
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while (currentItemStack == null)
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else
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{
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index = prev(index);
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index = prev(currentIndex);
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currentItemStack = getItemStackInSlot(itemStack, index);
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while (currentItemStack == null)
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{
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index = prev(index);
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currentItemStack = getItemStackInSlot(itemStack, index);
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}
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}
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}
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