Added holograms to TileMasterRitualStone and TileAltar (#810)
* Added holograms to TileMasterRitualStone and TileAltar -Right click with either Ritual Diviner or (name pending) Sanguine Sanctum to show up the hologram -Ritual hologram disappears once ritual is activated -Altar hologram disappears once altar reaches specified tier -Fixed the Sigil of Holding configs -Someone still needs to add in a recipe for the Sigil of Holding -Disabled the Sanguine Sanctum right-click effect for now -Kept the hologram from holding the Ritual Diviner in hand -Someone needs to fix the lighting for the ritual hologram! * Getters and formatting changes * Re-implement commented out feature * Moved the rendering completely to client-side Have the Sanguine Book work again Make it actually work Tidy things up * Cycles through tier when right clicked * Re put onItemUse * Add IAltarReader to ItemSigilHolding
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ebe428a89b
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10 changed files with 340 additions and 50 deletions
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.List;
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import WayofTime.bloodmagic.util.Utils;
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import WayofTime.bloodmagic.util.handler.event.ClientHandler;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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@ -73,7 +74,7 @@ public class ItemRitualDiviner extends Item implements IVariantProvider
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@Override
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public EnumActionResult onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
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{
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if (addRuneToRitual(stack, world, pos, player))
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if (trySetDisplayedRitual(stack, world, pos) && addRuneToRitual(stack, world, pos, player))
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{
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if (world.isRemote)
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{
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@ -89,7 +90,7 @@ public class ItemRitualDiviner extends Item implements IVariantProvider
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/**
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* Adds a single rune to the ritual.
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*
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*
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* @param stack
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* - The Ritual Diviner stack
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* @param world
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@ -98,7 +99,7 @@ public class ItemRitualDiviner extends Item implements IVariantProvider
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* - Block Position of the MRS.
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* @param player
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* - The Player attempting to place the ritual
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*
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*
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* @return - True if a rune was successfully added
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*/
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public boolean addRuneToRitual(ItemStack stack, World world, BlockPos pos, EntityPlayer player)
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@ -145,7 +146,7 @@ public class ItemRitualDiviner extends Item implements IVariantProvider
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} else
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{
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return false; // TODO: Possibly replace the block with a
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// ritual stone
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// ritual stone
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}
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}
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}
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@ -154,6 +155,25 @@ public class ItemRitualDiviner extends Item implements IVariantProvider
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return false;
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}
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public boolean trySetDisplayedRitual(ItemStack itemStack, World world, BlockPos pos)
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{
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TileEntity tile = world.getTileEntity(pos);
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if (tile instanceof TileMasterRitualStone)
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{
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Ritual ritual = RitualRegistry.getRitualForId(this.getCurrentRitual(itemStack));
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TileMasterRitualStone masterRitualStone = (TileMasterRitualStone) tile;
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if (ritual != null)
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{
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EnumFacing direction = getDirection(itemStack);
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return ClientHandler.setRitualHolo(masterRitualStone, ritual, direction, true);
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}
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}
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return true;
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}
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// TODO: Make this work for any IRitualStone
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public boolean consumeStone(ItemStack stack, World world, EntityPlayer player)
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{
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@ -357,7 +377,7 @@ public class ItemRitualDiviner extends Item implements IVariantProvider
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public void notifyDirectionChange(EnumFacing direction, EntityPlayer player)
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{
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ChatUtil.sendNoSpam(player, TextHelper.localize(tooltipBase + "currentDirection", direction.getName()));
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ChatUtil.sendNoSpam(player, TextHelper.localize(tooltipBase + "currentDirection", Utils.toFancyCasing(direction.getName())));
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}
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public void setDirection(ItemStack stack, EnumFacing direction)
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@ -393,7 +413,7 @@ public class ItemRitualDiviner extends Item implements IVariantProvider
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/**
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* Cycles the selected ritual to the next available ritual that is enabled.
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*
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*
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* @param stack
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* - The ItemStack of the ritual diviner
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* @param player
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@ -446,7 +466,7 @@ public class ItemRitualDiviner extends Item implements IVariantProvider
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/**
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* Does the same as cycleRitual but instead cycles backwards.
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*
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*
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* @param stack
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* @param player
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*/
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@ -2,18 +2,26 @@ package WayofTime.bloodmagic.item;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.altar.EnumAltarTier;
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import WayofTime.bloodmagic.api.altar.IAltarManipulator;
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import WayofTime.bloodmagic.api.iface.IDocumentedBlock;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.client.IVariantProvider;
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import WayofTime.bloodmagic.tile.TileAltar;
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import WayofTime.bloodmagic.util.ChatUtil;
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import WayofTime.bloodmagic.util.helper.NumeralHelper;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.EnumActionResult;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextFormatting;
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import net.minecraft.world.World;
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@ -24,8 +32,10 @@ import org.apache.commons.lang3.tuple.Pair;
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import java.util.Collections;
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import java.util.List;
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public class ItemSanguineBook extends Item implements IVariantProvider
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public class ItemSanguineBook extends Item implements IVariantProvider, IAltarManipulator
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{
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private EnumAltarTier currentDisplayedTier = EnumAltarTier.ONE;
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public ItemSanguineBook()
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{
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setUnlocalizedName(Constants.Mod.MODID + ".sanguineBook");
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@ -40,26 +50,69 @@ public class ItemSanguineBook extends Item implements IVariantProvider
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return super.onItemUse(stack, player, world, pos, hand, facing, hitX, hitY, hitZ);
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IBlockState hitState = world.getBlockState(pos);
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if (player.isSneaking() && hitState.getBlock() instanceof IDocumentedBlock)
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if (player.isSneaking())
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{
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IDocumentedBlock documentedBlock = (IDocumentedBlock) hitState.getBlock();
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List<ITextComponent> docs = documentedBlock.getDocumentation(player, world, pos, hitState);
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if (!docs.isEmpty())
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if (hitState.getBlock() instanceof IDocumentedBlock)
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{
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ChatUtil.sendNoSpam(player, docs.toArray(new ITextComponent[docs.size()]));
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return EnumActionResult.SUCCESS;
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trySetDisplayedTier(world, pos);
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IDocumentedBlock documentedBlock = (IDocumentedBlock) hitState.getBlock();
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List<ITextComponent> docs = documentedBlock.getDocumentation(player, world, pos, hitState);
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if (!docs.isEmpty())
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{
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ChatUtil.sendNoSpam(player, docs.toArray(new ITextComponent[docs.size()]));
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return super.onItemUse(stack, player, world, pos, hand, facing, hitX, hitY, hitZ);
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}
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}
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}
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return super.onItemUse(stack, player, world, pos, hand, facing, hitX, hitY, hitZ);
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}
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@Override
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public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
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{
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if (world.isRemote)
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return super.onItemRightClick(stack, world, player, hand);
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stack = NBTHelper.checkNBT(stack);
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RayTraceResult rayTrace = rayTrace(world, player, false);
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if (rayTrace == null || rayTrace.typeOfHit == RayTraceResult.Type.MISS || rayTrace.typeOfHit == RayTraceResult.Type.ENTITY)
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{
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if (stack.getTagCompound().getInteger(Constants.NBT.ALTARMAKER_CURRENT_TIER) >= EnumAltarTier.MAXTIERS - 1)
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stack.getTagCompound().setInteger(Constants.NBT.ALTARMAKER_CURRENT_TIER, 0);
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else
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stack.getTagCompound().setInteger(Constants.NBT.ALTARMAKER_CURRENT_TIER, stack.getTagCompound().getInteger(Constants.NBT.ALTARMAKER_CURRENT_TIER) + 1);
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currentDisplayedTier = EnumAltarTier.values()[stack.getTagCompound().getInteger(Constants.NBT.ALTARMAKER_CURRENT_TIER)];
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ChatUtil.sendNoSpam(player, TextHelper.localizeEffect("chat.BloodMagic.altarMaker.setTier", NumeralHelper.toRoman(stack.getTagCompound().getInteger(Constants.NBT.ALTARMAKER_CURRENT_TIER) + 1)));
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return super.onItemRightClick(stack, world, player, hand);
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}
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return super.onItemRightClick(stack, world, player, hand);
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}
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public boolean trySetDisplayedTier(World world, BlockPos pos)
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{
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TileEntity tile = world.getTileEntity(pos);
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if (tile instanceof TileAltar)
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{
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if (currentDisplayedTier != EnumAltarTier.ONE)
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return !((TileAltar) tile).setCurrentTierDisplayed(currentDisplayedTier);
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}
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return true;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void addInformation(ItemStack stack, EntityPlayer playerIn, List<String> tooltip, boolean advanced)
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{
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stack = NBTHelper.checkNBT(stack);
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tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.book.shifting"));
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tooltip.add(TextFormatting.OBFUSCATED + "~ILikeTehNutsAndICannotLie");
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tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.currentTier", stack.getTagCompound().getInteger(Constants.NBT.ALTARMAKER_CURRENT_TIER) + 1));
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}
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// IVariantProvider
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@ -2,8 +2,8 @@ package WayofTime.bloodmagic.item.sigil;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.iface.IAltarReader;
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import WayofTime.bloodmagic.api.iface.IBindable;
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import WayofTime.bloodmagic.api.util.helper.BindableHelper;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.item.inventory.InventoryHolding;
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import WayofTime.bloodmagic.util.handler.BMKeyBinding;
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@ -29,7 +29,7 @@ import org.apache.commons.lang3.tuple.Pair;
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import java.util.Collections;
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import java.util.List;
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public class ItemSigilHolding extends ItemSigilBase implements IKeybindable
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public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAltarReader
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{
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public static int inventorySize;
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@ -284,31 +284,34 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable
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{
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initModeTag(itemStack);
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int index;
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int currentIndex = getCurrentItemOrdinal(itemStack);
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ItemStack currentItemStack = getItemStackInSlot(itemStack, currentIndex);
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if (currentItemStack == null)
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return;
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if (mode < 0)
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int index = mode;
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if (mode == 120 || mode == -120)
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{
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index = next(currentIndex);
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currentItemStack = getItemStackInSlot(itemStack, index);
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while (currentItemStack == null)
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int currentIndex = getCurrentItemOrdinal(itemStack);
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ItemStack currentItemStack = getItemStackInSlot(itemStack, currentIndex);
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if (currentItemStack == null)
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return;
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if (mode < 0)
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{
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index = next(index);
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index = next(currentIndex);
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currentItemStack = getItemStackInSlot(itemStack, index);
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while (currentItemStack == null)
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{
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index = next(index);
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currentItemStack = getItemStackInSlot(itemStack, index);
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}
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}
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}
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else
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{
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index = prev(currentIndex);
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currentItemStack = getItemStackInSlot(itemStack, index);
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while (currentItemStack == null)
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else
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{
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index = prev(index);
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index = prev(currentIndex);
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currentItemStack = getItemStackInSlot(itemStack, index);
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while (currentItemStack == null)
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{
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index = prev(index);
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currentItemStack = getItemStackInSlot(itemStack, index);
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}
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}
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}
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