From 68ca7cf9a590f876439a5968ae877f7a45cc3026 Mon Sep 17 00:00:00 2001 From: Nicholas Ignoffo Date: Mon, 13 Mar 2017 16:14:07 -0700 Subject: [PATCH] Fix Grave Digger not applying damage bonus (#1098) --- .../livingArmour/upgrade/LivingArmourUpgradeGraveDigger.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/WayofTime/bloodmagic/livingArmour/upgrade/LivingArmourUpgradeGraveDigger.java b/src/main/java/WayofTime/bloodmagic/livingArmour/upgrade/LivingArmourUpgradeGraveDigger.java index fef4c4da..0c8796a4 100644 --- a/src/main/java/WayofTime/bloodmagic/livingArmour/upgrade/LivingArmourUpgradeGraveDigger.java +++ b/src/main/java/WayofTime/bloodmagic/livingArmour/upgrade/LivingArmourUpgradeGraveDigger.java @@ -21,7 +21,7 @@ public class LivingArmourUpgradeGraveDigger extends LivingArmourUpgrade @Override public double getAdditionalDamageOnHit(double damage, EntityPlayer wearer, EntityLivingBase hitEntity, ItemStack weapon) { - if (weapon != null && weapon.getItem() instanceof ItemSpade) + if (!weapon.isEmpty() && weapon.getItem() instanceof ItemSpade) { return getDamageModifier(); }