Fixed Blood Light Sigil not using LP (#653)
Also a bandaid for accidental spamming of lights. 10 tick cooldown before being able to place another.
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@ -1,9 +1,11 @@
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package WayofTime.bloodmagic.item.sigil;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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@ -18,38 +20,60 @@ public class ItemSigilBloodLight extends ItemSigilBase
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setRegistryName(Constants.BloodMagicItem.SIGIL_BLOOD_LIGHT.getRegName());
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}
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@Override
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public void onUpdate(ItemStack stack, World worldIn, Entity entityIn, int itemSlot, boolean isSelected) {
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if (getCooldownRemainder(stack) > 0)
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reduceCooldown(stack);
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}
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@Override
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public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)
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{
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MovingObjectPosition mop = this.getMovingObjectPositionFromPlayer(world, player, false);
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if (getCooldownRemainder(stack) > 0)
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return stack;
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if (mop != null && mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
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{
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BlockPos blockPos = mop.getBlockPos().offset(mop.sideHit);
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if (world.isAirBlock(blockPos))
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{
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world.setBlockState(blockPos, ModBlocks.bloodLight.getDefaultState());
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if (!world.isRemote)
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NetworkHelper.syphonAndDamage(NetworkHelper.getSoulNetwork(player), player, getLPUsed());
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resetCooldown(stack);
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player.swingItem();
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return stack;
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}
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} else
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{
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if (!world.isRemote) {
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world.spawnEntityInWorld(new EntityBloodLight(world, player));
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NetworkHelper.syphonAndDamage(NetworkHelper.getSoulNetwork(player), player, getLPUsed());
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}
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resetCooldown(stack);
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}
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return stack;
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}
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@Override
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public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos blockPos, EnumFacing side, float hitX, float hitY, float hitZ)
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public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
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{
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super.onItemUse(stack, player, world, blockPos, side, hitX, hitY, hitZ);
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return oldStack.getItem() != newStack.getItem();
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}
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if (world.isRemote)
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return false;
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public int getCooldownRemainder(ItemStack stack) {
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return NBTHelper.checkNBT(stack).getTagCompound().getInteger(Constants.NBT.TICKS_REMAINING);
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}
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BlockPos newPos = blockPos.offset(side);
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public void reduceCooldown(ItemStack stack) {
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NBTHelper.checkNBT(stack).getTagCompound().setInteger(Constants.NBT.TICKS_REMAINING, getCooldownRemainder(stack) - 1);
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}
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if (world.isAirBlock(newPos))
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world.setBlockState(newPos, ModBlocks.bloodLight.getDefaultState());
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return true;
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public void resetCooldown(ItemStack stack) {
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NBTHelper.checkNBT(stack).getTagCompound().setInteger(Constants.NBT.TICKS_REMAINING, 10);
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}
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}
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