Made the aspected Sentient Tools drop their corresponding Will type on killing enemies. #753

This commit is contained in:
WayofTime 2016-11-02 12:16:24 -04:00
parent 6c4fe34152
commit 655c2880dc
13 changed files with 103 additions and 42 deletions

View file

@ -2,6 +2,7 @@ package WayofTime.bloodmagic.item.soul;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.api.soul.IDemonWill;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.client.IVariantProvider;
@ -13,6 +14,7 @@ import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.apache.commons.lang3.tuple.ImmutablePair;
import org.apache.commons.lang3.tuple.Pair;
@ -21,7 +23,7 @@ import java.util.List;
public class ItemMonsterSoul extends Item implements IDemonWill, IVariantProvider
{
public static String[] names = { "base" };
public static String[] names = { "base", "corrosive", "destructive", "vengeful", "steadfast" };
public ItemMonsterSoul()
{
@ -53,14 +55,25 @@ public class ItemMonsterSoul extends Item implements IDemonWill, IVariantProvide
{
if (!stack.hasTagCompound())
return;
tooltip.add(TextHelper.localize("tooltip.BloodMagic.will", getWill(stack)));
tooltip.add(TextHelper.localize("tooltip.BloodMagic.will", getWill(getType(stack), stack)));
super.addInformation(stack, player, tooltip, advanced);
}
@Override
public double getWill(ItemStack soulStack)
public EnumDemonWillType getType(ItemStack stack)
{
return EnumDemonWillType.values()[stack.getItemDamage() % 5];
}
@Override
public double getWill(EnumDemonWillType type, ItemStack soulStack)
{
if (type != this.getType(soulStack))
{
return 0;
}
NBTHelper.checkNBT(soulStack);
NBTTagCompound tag = soulStack.getTagCompound();
@ -69,22 +82,24 @@ public class ItemMonsterSoul extends Item implements IDemonWill, IVariantProvide
}
@Override
public void setWill(ItemStack soulStack, double souls)
public void setWill(EnumDemonWillType type, ItemStack soulStack, double souls)
{
NBTHelper.checkNBT(soulStack);
NBTTagCompound tag = soulStack.getTagCompound();
soulStack.setItemDamage(type.ordinal());
tag.setDouble(Constants.NBT.SOULS, souls);
}
@Override
public double drainWill(ItemStack soulStack, double drainAmount)
public double drainWill(EnumDemonWillType type, ItemStack soulStack, double drainAmount)
{
double souls = getWill(soulStack);
double souls = getWill(type, soulStack);
double soulsDrained = Math.min(drainAmount, souls);
setWill(soulStack, souls - soulsDrained);
setWill(type, soulStack, souls - soulsDrained);
return soulsDrained;
}
@ -92,8 +107,8 @@ public class ItemMonsterSoul extends Item implements IDemonWill, IVariantProvide
@Override
public ItemStack createWill(int meta, double number)
{
ItemStack soulStack = new ItemStack(this, 1, meta);
setWill(soulStack, number);
ItemStack soulStack = new ItemStack(this, 1, meta % 5);
setWill(getType(soulStack), soulStack, number);
return soulStack;
}
@ -101,7 +116,11 @@ public class ItemMonsterSoul extends Item implements IDemonWill, IVariantProvide
public List<Pair<Integer, String>> getVariants()
{
List<Pair<Integer, String>> ret = new ArrayList<Pair<Integer, String>>();
ret.add(new ImmutablePair<Integer, String>(0, "type=monstersoul"));
for (int i = 0; i < names.length; i++)
{
String name = names[i];
ret.add(new ImmutablePair<Integer, String>(i, "type=" + name));
}
return ret;
}
}

View file

@ -374,11 +374,13 @@ public class ItemSentientAxe extends ItemAxe implements IDemonWillWeapon, IMeshP
IDemonWill soul = ((IDemonWill) ModItems.MONSTER_SOUL);
EnumDemonWillType type = this.getCurrentType(stack);
for (int i = 0; i <= looting; i++)
{
if (i == 0 || attackingEntity.worldObj.rand.nextDouble() < 0.4)
{
ItemStack soulStack = soul.createWill(0, willModifier * (this.getDropOfActivatedSword(stack) * attackingEntity.worldObj.rand.nextDouble() + this.getStaticDropOfActivatedSword(stack)) * killedEntity.getMaxHealth() / 20d);
ItemStack soulStack = soul.createWill(type.ordinal(), willModifier * (this.getDropOfActivatedSword(stack) * attackingEntity.worldObj.rand.nextDouble() + this.getStaticDropOfActivatedSword(stack)) * killedEntity.getMaxHealth() / 20d);
soulList.add(soulStack);
}
}

View file

@ -374,11 +374,13 @@ public class ItemSentientPickaxe extends ItemPickaxe implements IDemonWillWeapon
IDemonWill soul = ((IDemonWill) ModItems.MONSTER_SOUL);
EnumDemonWillType type = this.getCurrentType(stack);
for (int i = 0; i <= looting; i++)
{
if (i == 0 || attackingEntity.worldObj.rand.nextDouble() < 0.4)
{
ItemStack soulStack = soul.createWill(0, willModifier * (this.getDropOfActivatedSword(stack) * attackingEntity.worldObj.rand.nextDouble() + this.getStaticDropOfActivatedSword(stack)) * killedEntity.getMaxHealth() / 20d);
ItemStack soulStack = soul.createWill(type.ordinal(), willModifier * (this.getDropOfActivatedSword(stack) * attackingEntity.worldObj.rand.nextDouble() + this.getStaticDropOfActivatedSword(stack)) * killedEntity.getMaxHealth() / 20d);
soulList.add(soulStack);
}
}

View file

@ -374,11 +374,13 @@ public class ItemSentientShovel extends ItemSpade implements IDemonWillWeapon, I
IDemonWill soul = ((IDemonWill) ModItems.MONSTER_SOUL);
EnumDemonWillType type = this.getCurrentType(stack);
for (int i = 0; i <= looting; i++)
{
if (i == 0 || attackingEntity.worldObj.rand.nextDouble() < 0.4)
{
ItemStack soulStack = soul.createWill(0, willModifier * (this.getDropOfActivatedSword(stack) * attackingEntity.worldObj.rand.nextDouble() + this.getStaticDropOfActivatedSword(stack)) * killedEntity.getMaxHealth() / 20d);
ItemStack soulStack = soul.createWill(type.ordinal(), willModifier * (this.getDropOfActivatedSword(stack) * attackingEntity.worldObj.rand.nextDouble() + this.getStaticDropOfActivatedSword(stack)) * killedEntity.getMaxHealth() / 20d);
soulList.add(soulStack);
}
}

View file

@ -346,11 +346,13 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
IDemonWill soul = ((IDemonWill) ModItems.MONSTER_SOUL);
EnumDemonWillType type = this.getCurrentType(stack);
for (int i = 0; i <= looting; i++)
{
if (i == 0 || attackingEntity.worldObj.rand.nextDouble() < 0.4)
{
ItemStack soulStack = soul.createWill(0, willModifier * (this.getDropOfActivatedSword(stack) * attackingEntity.worldObj.rand.nextDouble() + this.getStaticDropOfActivatedSword(stack)) * killedEntity.getMaxHealth() / 20d);
ItemStack soulStack = soul.createWill(type.ordinal(), willModifier * (this.getDropOfActivatedSword(stack) * attackingEntity.worldObj.rand.nextDouble() + this.getStaticDropOfActivatedSword(stack)) * killedEntity.getMaxHealth() / 20d);
soulList.add(soulStack);
}
}

View file

@ -153,7 +153,7 @@ public class ItemSoulGem extends Item implements IDemonWillGem, IMeshProvider, I
if (soulStack != null && soulStack.getItem() instanceof IDemonWill)
{
EnumDemonWillType thisType = this.getCurrentType(soulGemStack);
if (thisType != EnumDemonWillType.DEFAULT)
if (thisType != ((IDemonWill) soulStack.getItem()).getType(soulStack))
{
return soulStack;
}
@ -162,11 +162,11 @@ public class ItemSoulGem extends Item implements IDemonWillGem, IMeshProvider, I
if (soulsLeft < getMaxWill(thisType, soulGemStack))
{
double newSoulsLeft = Math.min(soulsLeft + soul.getWill(soulStack), getMaxWill(thisType, soulGemStack));
soul.drainWill(soulStack, newSoulsLeft - soulsLeft);
double newSoulsLeft = Math.min(soulsLeft + soul.getWill(thisType, soulStack), getMaxWill(thisType, soulGemStack));
soul.drainWill(thisType, soulStack, newSoulsLeft - soulsLeft);
setWill(thisType, soulGemStack, newSoulsLeft);
if (soul.getWill(soulStack) <= 0)
if (soul.getWill(thisType, soulStack) <= 0)
{
return null;
}