Initial framework for the item routing is completed

This commit is contained in:
WayofTime 2016-01-14 14:11:16 -05:00
parent eaefd89287
commit 652b6a45fd
12 changed files with 256 additions and 47 deletions

View file

@ -10,7 +10,6 @@ import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.routing.IItemFilter;
import WayofTime.bloodmagic.routing.IItemRoutingNode;
import WayofTime.bloodmagic.routing.IMasterRoutingNode;
import WayofTime.bloodmagic.routing.IRoutingNode;
@ -168,13 +167,12 @@ public class TileRoutingNode extends TileInventory implements IRoutingNode, IIte
@Override
public boolean isInventoryConnectedToSide(EnumFacing side)
{
//TODO: Implement connections for side
return true;
return false;
}
@Override
public IItemFilter generateFilterForSide(EnumFacing side)
public int getPriority(EnumFacing side)
{
return null;
return 0;
}
}