Initial framework for the item routing is completed
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12 changed files with 256 additions and 47 deletions
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@ -10,7 +10,6 @@ import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.routing.IItemFilter;
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import WayofTime.bloodmagic.routing.IItemRoutingNode;
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import WayofTime.bloodmagic.routing.IMasterRoutingNode;
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import WayofTime.bloodmagic.routing.IRoutingNode;
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@ -168,13 +167,12 @@ public class TileRoutingNode extends TileInventory implements IRoutingNode, IIte
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@Override
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public boolean isInventoryConnectedToSide(EnumFacing side)
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{
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//TODO: Implement connections for side
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return true;
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return false;
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}
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@Override
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public IItemFilter generateFilterForSide(EnumFacing side)
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public int getPriority(EnumFacing side)
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{
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return null;
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return 0;
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}
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}
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