Added Fluid routing to the routing nodes - this is done by using the Fluid Filter and placing a fluid container as the filter.
(cherry picked from commit a5a17f6
)
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parent
a628adfde8
commit
65104db564
24 changed files with 725 additions and 53 deletions
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@ -47,6 +47,7 @@ import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
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import WayofTime.bloodmagic.item.armour.ItemSentientArmour;
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import WayofTime.bloodmagic.item.gear.ItemPackSacrifice;
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import WayofTime.bloodmagic.item.gear.ItemPackSelfSacrifice;
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import WayofTime.bloodmagic.item.routing.ItemFluidRouterFilter;
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import WayofTime.bloodmagic.item.routing.ItemNodeRouter;
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import WayofTime.bloodmagic.item.routing.ItemRouterFilter;
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import WayofTime.bloodmagic.item.sigil.ItemSigilAir;
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@ -159,6 +160,7 @@ public class ModItems
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public static final Item SENTIENT_SHOVEL;
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public static final Item NODE_ROUTER;
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public static final Item BASE_ITEM_FILTER;
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public static final Item BASE_FLUID_FILTER;
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public static final Item CUTTING_FLUID;
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public static final Item SANGUINE_BOOK;
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public static final Item ITEM_POINTS_UPGRADE;
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@ -258,6 +260,7 @@ public class ModItems
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NODE_ROUTER = registerItem(new ItemNodeRouter(), Constants.BloodMagicItem.NODE_ROUTER.getRegName());
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BASE_ITEM_FILTER = registerItem(new ItemRouterFilter(), Constants.BloodMagicItem.ROUTER_FILTER.getRegName());
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BASE_FLUID_FILTER = registerItem(new ItemFluidRouterFilter(), Constants.BloodMagicItem.FLUID_ROUTER_FILTER.getRegName());
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CUTTING_FLUID = registerItem(new ItemCuttingFluid(), Constants.BloodMagicItem.CUTTING_FLUID.getRegName());
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