Added Fluid routing to the routing nodes - this is done by using the Fluid Filter and placing a fluid container as the filter.

(cherry picked from commit a5a17f6)
This commit is contained in:
WayofTime 2016-12-14 11:48:39 -08:00 committed by Nicholas Ignoffo
parent a628adfde8
commit 65104db564
24 changed files with 725 additions and 53 deletions

View file

@ -47,6 +47,7 @@ import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
import WayofTime.bloodmagic.item.armour.ItemSentientArmour;
import WayofTime.bloodmagic.item.gear.ItemPackSacrifice;
import WayofTime.bloodmagic.item.gear.ItemPackSelfSacrifice;
import WayofTime.bloodmagic.item.routing.ItemFluidRouterFilter;
import WayofTime.bloodmagic.item.routing.ItemNodeRouter;
import WayofTime.bloodmagic.item.routing.ItemRouterFilter;
import WayofTime.bloodmagic.item.sigil.ItemSigilAir;
@ -159,6 +160,7 @@ public class ModItems
public static final Item SENTIENT_SHOVEL;
public static final Item NODE_ROUTER;
public static final Item BASE_ITEM_FILTER;
public static final Item BASE_FLUID_FILTER;
public static final Item CUTTING_FLUID;
public static final Item SANGUINE_BOOK;
public static final Item ITEM_POINTS_UPGRADE;
@ -258,6 +260,7 @@ public class ModItems
NODE_ROUTER = registerItem(new ItemNodeRouter(), Constants.BloodMagicItem.NODE_ROUTER.getRegName());
BASE_ITEM_FILTER = registerItem(new ItemRouterFilter(), Constants.BloodMagicItem.ROUTER_FILTER.getRegName());
BASE_FLUID_FILTER = registerItem(new ItemFluidRouterFilter(), Constants.BloodMagicItem.FLUID_ROUTER_FILTER.getRegName());
CUTTING_FLUID = registerItem(new ItemCuttingFluid(), Constants.BloodMagicItem.CUTTING_FLUID.getRegName());