Use separate texture for activated sac dagger instead of enchant overlay
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parent
a4f55d88b6
commit
6449da0733
3 changed files with 142 additions and 88 deletions
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@ -4,6 +4,9 @@ import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import WayofTime.bloodmagic.client.IMeshProvider;
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import net.minecraft.client.renderer.ItemMeshDefinition;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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@ -34,7 +37,9 @@ import WayofTime.bloodmagic.client.IVariantProvider;
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import WayofTime.bloodmagic.tile.TileAltar;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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public class ItemSacrificialDagger extends Item implements IVariantProvider
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import javax.annotation.Nullable;
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public class ItemSacrificialDagger extends Item implements IMeshProvider
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{
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public static String[] names = { "normal", "creative" };
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@ -153,15 +158,6 @@ public class ItemSacrificialDagger extends Item implements IVariantProvider
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return super.onItemRightClick(stack, world, player, hand);
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}
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@Override
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public List<Pair<Integer, String>> getVariants()
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{
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List<Pair<Integer, String>> ret = new ArrayList<Pair<Integer, String>>();
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ret.add(new ImmutablePair<Integer, String>(0, "type=normal"));
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ret.add(new ImmutablePair<Integer, String>(1, "type=creative"));
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return ret;
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}
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@Override
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public void onUpdate(ItemStack stack, World world, Entity entity, int par4, boolean par5)
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{
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@ -188,8 +184,34 @@ public class ItemSacrificialDagger extends Item implements IVariantProvider
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@Override
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@SideOnly(Side.CLIENT)
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public boolean hasEffect(ItemStack stack)
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{
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return this.canUseForSacrifice(stack) || super.hasEffect(stack);
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public ItemMeshDefinition getMeshDefinition() {
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return new ItemMeshDefinition() {
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@Override
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public ModelResourceLocation getModelLocation(ItemStack stack) {
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String variant = "type=normal";
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if (stack.getItemDamage() != 0)
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variant = "type=creative";
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if (canUseForSacrifice(stack))
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variant = "type=ceremonial";
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return new ModelResourceLocation(new ResourceLocation(Constants.Mod.MODID, "item/ItemSacrificialDagger"), variant);
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}
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};
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}
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@Override
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public List<String> getVariants() {
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List<String> variants = new ArrayList<String>();
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variants.add("type=normal");
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variants.add("type=creative");
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variants.add("type=ceremonial");
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return variants;
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}
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@Nullable
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@Override
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public ResourceLocation getCustomLocation() {
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return null;
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}
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}
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