Fully implemented discrete demon will, which means the demon crystals can be inserted into demon crucibles to create will.

This commit is contained in:
WayofTime 2016-02-27 16:36:56 -05:00
parent 83c1497609
commit 620023d098
13 changed files with 250 additions and 46 deletions

View file

@ -22,6 +22,7 @@ import WayofTime.bloodmagic.item.ItemBoundSword;
import WayofTime.bloodmagic.item.ItemBucketEssence;
import WayofTime.bloodmagic.item.ItemComponent;
import WayofTime.bloodmagic.item.ItemDaggerOfSacrifice;
import WayofTime.bloodmagic.item.ItemDemonCrystal;
import WayofTime.bloodmagic.item.ItemInscriptionTool;
import WayofTime.bloodmagic.item.ItemLavaCrystal;
import WayofTime.bloodmagic.item.ItemRitualDiviner;
@ -115,6 +116,7 @@ public class ModItems
public static Item sigilTransposition;
public static Item itemComponent;
public static Item itemDemonCrystal;
public static Item telepositionFocus;
public static Item bloodShard;
@ -207,6 +209,7 @@ public class ModItems
sigilTransposition = registerItem(new ItemSigilTransposition());
itemComponent = registerItem(new ItemComponent());
itemDemonCrystal = registerItem(new ItemDemonCrystal());
telepositionFocus = registerItem(new ItemTelepositionFocus());
bloodShard = registerItem(new ItemBloodShard());
@ -309,6 +312,9 @@ public class ModItems
for (int i = 0; i < ItemComponent.getNames().size(); i++)
renderHelperV2.registerRender(itemComponent, i, ItemComponent.getNames().get(i));
for (int i = 0; i < ItemDemonCrystal.getNames().size(); i++)
renderHelperV2.registerRender(itemDemonCrystal, i, ItemDemonCrystal.getNames().get(i));
renderHelperV2.registerRender(telepositionFocus, 0, "weak");
renderHelperV2.registerRender(telepositionFocus, 1, "enhanced");
renderHelperV2.registerRender(telepositionFocus, 2, "reinforced");