Fully implemented discrete demon will, which means the demon crystals can be inserted into demon crucibles to create will.
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83c1497609
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620023d098
13 changed files with 250 additions and 46 deletions
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@ -22,6 +22,7 @@ import WayofTime.bloodmagic.item.ItemBoundSword;
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import WayofTime.bloodmagic.item.ItemBucketEssence;
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import WayofTime.bloodmagic.item.ItemComponent;
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import WayofTime.bloodmagic.item.ItemDaggerOfSacrifice;
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import WayofTime.bloodmagic.item.ItemDemonCrystal;
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import WayofTime.bloodmagic.item.ItemInscriptionTool;
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import WayofTime.bloodmagic.item.ItemLavaCrystal;
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import WayofTime.bloodmagic.item.ItemRitualDiviner;
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@ -115,6 +116,7 @@ public class ModItems
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public static Item sigilTransposition;
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public static Item itemComponent;
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public static Item itemDemonCrystal;
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public static Item telepositionFocus;
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public static Item bloodShard;
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@ -207,6 +209,7 @@ public class ModItems
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sigilTransposition = registerItem(new ItemSigilTransposition());
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itemComponent = registerItem(new ItemComponent());
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itemDemonCrystal = registerItem(new ItemDemonCrystal());
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telepositionFocus = registerItem(new ItemTelepositionFocus());
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bloodShard = registerItem(new ItemBloodShard());
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@ -309,6 +312,9 @@ public class ModItems
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for (int i = 0; i < ItemComponent.getNames().size(); i++)
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renderHelperV2.registerRender(itemComponent, i, ItemComponent.getNames().get(i));
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for (int i = 0; i < ItemDemonCrystal.getNames().size(); i++)
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renderHelperV2.registerRender(itemDemonCrystal, i, ItemDemonCrystal.getNames().get(i));
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renderHelperV2.registerRender(telepositionFocus, 0, "weak");
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renderHelperV2.registerRender(telepositionFocus, 1, "enhanced");
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renderHelperV2.registerRender(telepositionFocus, 2, "reinforced");
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