Fully implemented discrete demon will, which means the demon crystals can be inserted into demon crucibles to create will.
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83c1497609
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620023d098
13 changed files with 250 additions and 46 deletions
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@ -11,8 +11,8 @@ import net.minecraft.util.EnumFacing;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.soul.IDemonWill;
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import WayofTime.bloodmagic.api.soul.IDemonWillGem;
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import WayofTime.bloodmagic.api.soul.IDiscreteDemonWill;
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import WayofTime.bloodmagic.tile.TileDemonCrucible;
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import WayofTime.bloodmagic.util.Utils;
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@ -74,7 +74,7 @@ public class BlockDemonCrucible extends BlockContainer
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if (playerItem != null)
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{
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if (!(playerItem.getItem() instanceof IDemonWill) && !(playerItem.getItem() instanceof IDemonWillGem))
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if (!(playerItem.getItem() instanceof IDiscreteDemonWill) && !(playerItem.getItem() instanceof IDemonWillGem))
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{
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return false;
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}
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@ -13,7 +13,6 @@ import net.minecraft.block.state.BlockState;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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@ -27,7 +26,7 @@ import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.item.ItemComponent;
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import WayofTime.bloodmagic.tile.TileAltar;
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import WayofTime.bloodmagic.item.ItemDemonCrystal;
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import WayofTime.bloodmagic.tile.TileDemonCrystal;
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public class BlockDemonCrystal extends BlockContainer
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@ -165,19 +164,19 @@ public class BlockDemonCrystal extends BlockContainer
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switch (type)
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{
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case CORROSIVE:
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stack = ItemComponent.getStack(ItemComponent.CRYSTAL_CORROSIVE);
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stack = ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_CORROSIVE);
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break;
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case DEFAULT:
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stack = ItemComponent.getStack(ItemComponent.CRYSTAL_DEFAULT);
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stack = ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_DEFAULT);
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break;
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case DESTRUCTIVE:
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stack = ItemComponent.getStack(ItemComponent.CRYSTAL_DESTRUCTIVE);
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stack = ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_DESTRUCTIVE);
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break;
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case STEADFAST:
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stack = ItemComponent.getStack(ItemComponent.CRYSTAL_STEADFAST);
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stack = ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_STEADFAST);
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break;
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case VENGEFUL:
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stack = ItemComponent.getStack(ItemComponent.CRYSTAL_VENGEFUL);
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stack = ItemDemonCrystal.getStack(ItemDemonCrystal.CRYSTAL_VENGEFUL);
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break;
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}
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@ -191,26 +190,6 @@ public class BlockDemonCrystal extends BlockContainer
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return 0;
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}
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@Override
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumFacing side, float hitX, float hitY, float hitZ)
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{
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if (world.isRemote)
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{
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return true;
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}
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TileEntity tile = world.getTileEntity(pos);
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if (tile instanceof TileDemonCrystal)
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{
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int crystals = ((TileDemonCrystal) tile).getCrystalCount();
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int next = Math.min(7, crystals + 1);
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((TileDemonCrystal) tile).setCrystalCount(next);
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world.markBlockForUpdate(pos);
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}
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return true;
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}
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// @Override
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// public java.util.List<ItemStack> getDrops(net.minecraft.world.IBlockAccess world, BlockPos pos, IBlockState state, int fortune)
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// {
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