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This commit is contained in:
Nicholas Ignoffo 2018-02-14 23:38:57 -08:00
parent 2afc235af7
commit 616c08094b
36 changed files with 108 additions and 123 deletions

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@ -185,8 +185,8 @@ public class ChatUtil {
/**
* @author tterrag1098
* <p>
* Ripped from EnderCore (and slightly altered)
* <p>
* Ripped from EnderCore (and slightly altered)
*/
public static class PacketNoSpamChat implements IMessage {
private ITextComponent[] chatLines;

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@ -49,7 +49,10 @@ import net.minecraftforge.items.wrapper.PlayerMainInvWrapper;
import net.minecraftforge.items.wrapper.SidedInvWrapper;
import javax.annotation.Nullable;
import java.util.*;
import java.util.ArrayList;
import java.util.List;
import java.util.Locale;
import java.util.UUID;
public class Utils {
public static float addAbsorptionToMaximum(EntityLivingBase entity, float added, int maximum, int duration) {
@ -952,7 +955,7 @@ public class Utils {
double reachDistance = 5.0D;
if (player instanceof EntityPlayerMP)
reachDistance = ((EntityPlayerMP)player).interactionManager.getBlockReachDistance();
reachDistance = ((EntityPlayerMP) player).interactionManager.getBlockReachDistance();
Vec3d reachPosition = eyePosition.addVector((double) f6 * reachDistance, (double) f5 * reachDistance, (double) f7 * reachDistance);
return player.getEntityWorld().rayTraceBlocks(eyePosition, reachPosition, useLiquids, !useLiquids, false);

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@ -2,6 +2,7 @@ package WayofTime.bloodmagic.util.handler.event;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.ConfigHandler;
import WayofTime.bloodmagic.api.impl.BloodMagicAPI;
import WayofTime.bloodmagic.apibutnotreally.Constants;
import WayofTime.bloodmagic.apibutnotreally.event.ItemBindEvent;
import WayofTime.bloodmagic.apibutnotreally.event.SacrificeKnifeUsedEvent;
@ -14,7 +15,6 @@ import WayofTime.bloodmagic.apibutnotreally.orb.IBloodOrb;
import WayofTime.bloodmagic.apibutnotreally.saving.SoulNetwork;
import WayofTime.bloodmagic.apibutnotreally.soul.DemonWillHolder;
import WayofTime.bloodmagic.apibutnotreally.util.helper.*;
import WayofTime.bloodmagic.api.impl.BloodMagicAPI;
import WayofTime.bloodmagic.block.BlockAltar;
import WayofTime.bloodmagic.core.RegistrarBloodMagic;
import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;