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This commit is contained in:
Nicholas Ignoffo 2018-02-14 23:38:57 -08:00
parent 2afc235af7
commit 616c08094b
36 changed files with 108 additions and 123 deletions

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@ -11,36 +11,44 @@ import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
@Mod.EventBusSubscriber(modid = BloodMagic.MODID)
public class ConfigHandler {
@Config.Comment({ "Blacklist options for various features" })
@Config.Comment({"Blacklist options for various features"})
public static ConfigBlacklist blacklist = new ConfigBlacklist();
@Config.Comment({ "Value modifiers for various features" })
@Config.Comment({"Value modifiers for various features"})
public static ConfigValues values = new ConfigValues();
@Config.Comment({ "Toggles for all rituals" })
@Config.Comment({"Toggles for all rituals"})
public static ConfigRituals rituals = new ConfigRituals();
@Config.Comment({ "Settings that only pertain to the client" })
@Config.Comment({"Settings that only pertain to the client"})
public static ConfigClient client = new ConfigClient();
@Config.Comment({ "Compatibility settings" })
@Config.Comment({"Compatibility settings"})
public static ConfigCompat compat = new ConfigCompat();
@SubscribeEvent
public static void onConfigChanged(ConfigChangedEvent.OnConfigChangedEvent event) {
if (event.getModID().equals(BloodMagic.MODID)) {
ConfigManager.sync(event.getModID(), Config.Type.INSTANCE); // Sync config values
MeteorConfigHandler.handleMeteors(false); // Reload meteors
}
}
public static class ConfigBlacklist {
@Config.Comment({ "Stops listed blocks and entities from being teleposed.", "Use the registry name of the block or entity. Vanilla objects do not require the modid.", "If a block is specified, you can list the variants to only blacklist a given state." })
public String[] teleposer = { "bedrock", "mob_spawner" };
@Config.Comment({ "Stops listed blocks from being transposed.", "Use the registry name of the block. Vanilla blocks do not require the modid." })
public String[] transposer = { "bedrock", "mob_spawner" };
@Config.Comment({ "Stops the listed entities from being used in the Well of Suffering.", "Use the registry name of the entity. Vanilla entities do not require the modid." })
public String[] wellOfSuffering = { };
@Config.Comment({"Stops listed blocks and entities from being teleposed.", "Use the registry name of the block or entity. Vanilla objects do not require the modid.", "If a block is specified, you can list the variants to only blacklist a given state."})
public String[] teleposer = {"bedrock", "mob_spawner"};
@Config.Comment({"Stops listed blocks from being transposed.", "Use the registry name of the block. Vanilla blocks do not require the modid."})
public String[] transposer = {"bedrock", "mob_spawner"};
@Config.Comment({"Stops the listed entities from being used in the Well of Suffering.", "Use the registry name of the entity. Vanilla entities do not require the modid."})
public String[] wellOfSuffering = {};
}
public static class ConfigValues {
@Config.Comment({ "Declares the amount of LP gained per HP sacrificed for the given entity.", "Setting the value to 0 will blacklist it.", "Use the registry name of the entity followed by a ';' and then the value you want.", "Vanilla entities do not require the modid." })
public String[] sacrificialValues = { "villager;100", "slime;15", "enderman;10", "cow;100", "chicken;100", "horse;100", "sheep;100", "wolf;100", "ocelot;100", "pig;100", "rabbit;100" };
@Config.Comment({ "Amount of LP the Coat of Arms should provide for each damage dealt." })
@Config.Comment({"Declares the amount of LP gained per HP sacrificed for the given entity.", "Setting the value to 0 will blacklist it.", "Use the registry name of the entity followed by a ';' and then the value you want.", "Vanilla entities do not require the modid."})
public String[] sacrificialValues = {"villager;100", "slime;15", "enderman;10", "cow;100", "chicken;100", "horse;100", "sheep;100", "wolf;100", "ocelot;100", "pig;100", "rabbit;100"};
@Config.Comment({"Amount of LP the Coat of Arms should provide for each damage dealt."})
@Config.RangeInt(min = 0, max = 100)
public int coatOfArmsConversion = 20;
@Config.Comment({ "Amount of LP the Sacrificial Dagger should provide for each damage dealt." })
@Config.Comment({"Amount of LP the Sacrificial Dagger should provide for each damage dealt."})
@Config.RangeInt(min = 0, max = 10000)
public int sacrificialDaggerConversion = 100;
@Config.Comment({ "Will rewrite any default meteor types with new versions.", "Disable this if you want any of your changes to stay, or do not want default meteor types regenerated." })
@Config.Comment({"Will rewrite any default meteor types with new versions.", "Disable this if you want any of your changes to stay, or do not want default meteor types regenerated."})
public boolean shouldResyncMeteors = true;
}
@ -85,31 +93,22 @@ public class ConfigHandler {
}
public static class ConfigClient {
@Config.Comment({ "Always render the beams between routing nodes.", "If disabled, the beams will only render while the Node Router is held." })
@Config.Comment({"Always render the beams between routing nodes.", "If disabled, the beams will only render while the Node Router is held."})
public boolean alwaysRenderRoutingLines = false;
@Config.Comment({ "Completely hide spectral blocks from view.", "If disabled, a transparent block will be displayed." })
@Config.Comment({"Completely hide spectral blocks from view.", "If disabled, a transparent block will be displayed."})
public boolean invisibleSpectralBlocks = true;
@Config.Comment({ "When cycling through slots, the Sigil of Holding will skip over empty slots and move to the next occupied one.", "If disabled, it will behave identically to the default hotbar." })
@Config.Comment({"When cycling through slots, the Sigil of Holding will skip over empty slots and move to the next occupied one.", "If disabled, it will behave identically to the default hotbar."})
public boolean sigilHoldingSkipsEmptySlots = false;
}
public static class ConfigCompat {
@Config.Comment({ "The display mode to use when looking at a Blood Altar.", "ALWAYS - Always display information.", "SIGIL_HELD - Only display information when a Divination or Seers sigil is held in either hand.", "SIGIL_CONTAINED - Only display information when a Divination or Seers sigil is somewhere in the inventory." })
@Config.Comment({"The display mode to use when looking at a Blood Altar.", "ALWAYS - Always display information.", "SIGIL_HELD - Only display information when a Divination or Seers sigil is held in either hand.", "SIGIL_CONTAINED - Only display information when a Divination or Seers sigil is somewhere in the inventory."})
public AltarDisplayMode wailaAltarDisplayMode = AltarDisplayMode.SIGIL_HELD;
public enum AltarDisplayMode {
ALWAYS,
SIGIL_HELD,
SIGIL_CONTAINED,
;
}
}
@SubscribeEvent
public static void onConfigChanged(ConfigChangedEvent.OnConfigChangedEvent event) {
if (event.getModID().equals(BloodMagic.MODID)) {
ConfigManager.sync(event.getModID(), Config.Type.INSTANCE); // Sync config values
MeteorConfigHandler.handleMeteors(false); // Reload meteors
SIGIL_CONTAINED,;
}
}
}