this doesn't compile yet, but have something to peek at

This commit is contained in:
Nicholas Ignoffo 2017-08-14 20:53:42 -07:00
parent 973f1019a5
commit 5fcdd978d7
329 changed files with 3247 additions and 2953 deletions

View file

@ -1,5 +1,6 @@
package WayofTime.bloodmagic.util.handler.event;
import WayofTime.bloodmagic.BloodMagic;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
@ -58,7 +59,7 @@ public class LivingArmourHandler
if (armour != null)
{
double modifier = 1;
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.slowHeal", chestStack);
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.slowHeal", chestStack);
if (upgrade instanceof LivingArmourUpgradeSlowHeal)
{
@ -121,7 +122,7 @@ public class LivingArmourHandler
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
{
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.stormTrooper", chestStack);
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.stormTrooper", chestStack);
if (upgrade instanceof LivingArmourUpgradeStormTrooper)
{
@ -151,7 +152,7 @@ public class LivingArmourHandler
{
if (event.getHand() == EnumHand.OFF_HAND)
{
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.crippledArm", chestStack);
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.crippledArm", chestStack);
if (upgrade instanceof LivingArmourUpgradeCrippledArm)
{
@ -164,7 +165,7 @@ public class LivingArmourHandler
ItemStack drinkStack = event.getItemStack();
//TODO: See if the item is a splash potion? Those should be usable.
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.quenched", chestStack);
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.quenched", chestStack);
if (upgrade instanceof LivingArmourUpgradeQuenched)
{
@ -192,7 +193,7 @@ public class LivingArmourHandler
{
StatTrackerGrimReaperSprint.incrementCounter(armour);
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.grimReaper", chestStack);
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.grimReaper", chestStack);
if (upgrade instanceof LivingArmourUpgradeGrimReaperSprint && ((LivingArmourUpgradeGrimReaperSprint) upgrade).canSavePlayer(player))
{
@ -225,7 +226,7 @@ public class LivingArmourHandler
if (!player.isSneaking())
{
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(Constants.Mod.MODID + ".upgrade.jump", chestStack);
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(BloodMagic.MODID + ".upgrade.jump", chestStack);
if (upgrade instanceof LivingArmourUpgradeJump)
{
@ -257,7 +258,7 @@ public class LivingArmourHandler
LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(chestStack);
if (armour != null)
{
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.stepAssist", chestStack);
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.stepAssist", chestStack);
if (upgrade instanceof LivingArmourUpgradeStepAssist)
{
@ -279,7 +280,7 @@ public class LivingArmourHandler
LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(chestStack);
if (armour != null)
{
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(Constants.Mod.MODID + ".upgrade.movement", chestStack);
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(BloodMagic.MODID + ".upgrade.movement", chestStack);
if (upgrade instanceof LivingArmourUpgradeSpeed)
{
@ -298,7 +299,7 @@ public class LivingArmourHandler
if (percentIncrease > 0 && (player.onGround || player.capabilities.isFlying) && (Math.abs(player.moveForward) > 0 || Math.abs(player.moveStrafing) > 0))
{
player.moveRelative(player.moveStrafing, player.moveForward, player.capabilities.isFlying ? (percentIncrease / 2.0f) : percentIncrease);
player.moveRelative(player.moveStrafing, player.moveForward, player.capabilities.isFlying ? (percentIncrease / 2.0f) : percentIncrease, 0.02F);
}
}
}
@ -323,7 +324,7 @@ public class LivingArmourHandler
{
StatTrackerArrowShot.incrementCounter(armour);
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.arrowShot", chestStack);
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.arrowShot", chestStack);
if (upgrade instanceof LivingArmourUpgradeArrowShot)
{
int charge = event.getCharge();