this doesn't compile yet, but have something to peek at
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329 changed files with 3247 additions and 2953 deletions
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@ -1,5 +1,6 @@
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package WayofTime.bloodmagic.util.handler.event;
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import WayofTime.bloodmagic.BloodMagic;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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@ -58,7 +59,7 @@ public class LivingArmourHandler
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if (armour != null)
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{
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double modifier = 1;
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.slowHeal", chestStack);
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.slowHeal", chestStack);
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if (upgrade instanceof LivingArmourUpgradeSlowHeal)
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{
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@ -121,7 +122,7 @@ public class LivingArmourHandler
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour != null)
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{
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.stormTrooper", chestStack);
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.stormTrooper", chestStack);
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if (upgrade instanceof LivingArmourUpgradeStormTrooper)
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{
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@ -151,7 +152,7 @@ public class LivingArmourHandler
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{
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if (event.getHand() == EnumHand.OFF_HAND)
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{
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.crippledArm", chestStack);
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.crippledArm", chestStack);
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if (upgrade instanceof LivingArmourUpgradeCrippledArm)
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{
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@ -164,7 +165,7 @@ public class LivingArmourHandler
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ItemStack drinkStack = event.getItemStack();
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//TODO: See if the item is a splash potion? Those should be usable.
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.quenched", chestStack);
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.quenched", chestStack);
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if (upgrade instanceof LivingArmourUpgradeQuenched)
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{
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@ -192,7 +193,7 @@ public class LivingArmourHandler
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{
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StatTrackerGrimReaperSprint.incrementCounter(armour);
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.grimReaper", chestStack);
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.grimReaper", chestStack);
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if (upgrade instanceof LivingArmourUpgradeGrimReaperSprint && ((LivingArmourUpgradeGrimReaperSprint) upgrade).canSavePlayer(player))
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{
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@ -225,7 +226,7 @@ public class LivingArmourHandler
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if (!player.isSneaking())
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{
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(Constants.Mod.MODID + ".upgrade.jump", chestStack);
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(BloodMagic.MODID + ".upgrade.jump", chestStack);
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if (upgrade instanceof LivingArmourUpgradeJump)
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{
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@ -257,7 +258,7 @@ public class LivingArmourHandler
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LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(chestStack);
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if (armour != null)
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{
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.stepAssist", chestStack);
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.stepAssist", chestStack);
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if (upgrade instanceof LivingArmourUpgradeStepAssist)
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{
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@ -279,7 +280,7 @@ public class LivingArmourHandler
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LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(chestStack);
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if (armour != null)
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{
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(Constants.Mod.MODID + ".upgrade.movement", chestStack);
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(BloodMagic.MODID + ".upgrade.movement", chestStack);
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if (upgrade instanceof LivingArmourUpgradeSpeed)
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{
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@ -298,7 +299,7 @@ public class LivingArmourHandler
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if (percentIncrease > 0 && (player.onGround || player.capabilities.isFlying) && (Math.abs(player.moveForward) > 0 || Math.abs(player.moveStrafing) > 0))
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{
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player.moveRelative(player.moveStrafing, player.moveForward, player.capabilities.isFlying ? (percentIncrease / 2.0f) : percentIncrease);
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player.moveRelative(player.moveStrafing, player.moveForward, player.capabilities.isFlying ? (percentIncrease / 2.0f) : percentIncrease, 0.02F);
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}
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}
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}
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@ -323,7 +324,7 @@ public class LivingArmourHandler
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{
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StatTrackerArrowShot.incrementCounter(armour);
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.arrowShot", chestStack);
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.arrowShot", chestStack);
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if (upgrade instanceof LivingArmourUpgradeArrowShot)
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{
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int charge = event.getCharge();
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