this doesn't compile yet, but have something to peek at
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973f1019a5
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5fcdd978d7
329 changed files with 3247 additions and 2953 deletions
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@ -218,7 +218,7 @@ public class ClientHandler
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@SubscribeEvent
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public void onModelBake(ModelBakeEvent event)
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{
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if (BloodMagic.isDev() && SUPPRESS_ASSET_ERRORS)
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if (BloodMagic.IS_DEV && SUPPRESS_ASSET_ERRORS)
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return;
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Stopwatch stopwatch = Stopwatch.createStarted();
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@ -228,13 +228,13 @@ public class ClientHandler
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// Collect all Blood Magic model errors
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List<ResourceLocation> errored = new ArrayList<ResourceLocation>();
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for (ResourceLocation modelError : modelErrors.keySet())
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if (modelError.getResourceDomain().equalsIgnoreCase(Constants.Mod.MODID))
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if (modelError.getResourceDomain().equalsIgnoreCase(BloodMagic.MODID))
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errored.add(modelError);
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// Collect all Blood Magic variant errors
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List<ModelResourceLocation> missing = new ArrayList<ModelResourceLocation>();
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for (ModelResourceLocation missingVariant : missingVariants)
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if (missingVariant.getResourceDomain().equalsIgnoreCase(Constants.Mod.MODID))
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if (missingVariant.getResourceDomain().equalsIgnoreCase(BloodMagic.MODID))
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missing.add(missingVariant);
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// Remove discovered model errors
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@ -245,17 +245,17 @@ public class ClientHandler
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missingVariants.removeAll(missing);
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if (errored.size() > 0)
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BloodMagic.instance.getLogger().info("Suppressed {} model errors from Blood Magic.", errored.size());
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BloodMagic.instance.logger.info("Suppressed {} model errors from Blood Magic.", errored.size());
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if (missing.size() > 0)
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BloodMagic.instance.getLogger().info("Suppressed {} variant errors from Blood Magic.", missing.size());
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BloodMagic.instance.getLogger().debug("Suppressed discovered model/variant errors in {}", stopwatch.stop());
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BloodMagic.instance.logger.info("Suppressed {} variant errors from Blood Magic.", missing.size());
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BloodMagic.instance.logger.debug("Suppressed discovered model/variant errors in {}", stopwatch.stop());
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}
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// For some reason, we need some bad textures to be listed in the Crystal and Node models. This will hide that from the end user.
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@SubscribeEvent
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public void onTextureStitch(TextureStitchEvent.Post event)
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{
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if (BloodMagic.isDev() && SUPPRESS_ASSET_ERRORS)
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if (BloodMagic.IS_DEV && SUPPRESS_ASSET_ERRORS)
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return;
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Stopwatch stopwatch = Stopwatch.createStarted();
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@ -284,7 +284,7 @@ public class ClientHandler
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missingTextures.keySet().remove(mc);
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badTextureDomains.remove(mc);
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}
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BloodMagic.instance.getLogger().debug("Suppressed required texture errors in {}", stopwatch.stop());
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BloodMagic.instance.logger.debug("Suppressed required texture errors in {}", stopwatch.stop());
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}
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public static void cycleSigil(ItemStack stack, EntityPlayer player, int dWheel)
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