this doesn't compile yet, but have something to peek at

This commit is contained in:
Nicholas Ignoffo 2017-08-14 20:53:42 -07:00
parent 973f1019a5
commit 5fcdd978d7
329 changed files with 3247 additions and 2953 deletions

View file

@ -2,14 +2,12 @@ package WayofTime.bloodmagic.structures;
import java.util.Random;
import WayofTime.bloodmagic.api.Constants;
import net.minecraft.block.Block;
import WayofTime.bloodmagic.BloodMagic;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.Mirror;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.world.WorldServer;
import net.minecraft.world.gen.structure.template.PlacementSettings;
import net.minecraft.world.gen.structure.template.Template;
@ -25,7 +23,7 @@ public class BuildTestStructure
MinecraftServer minecraftserver = world.getMinecraftServer();
TemplateManager templatemanager = world.getStructureTemplateManager();
ResourceLocation resource = new ResourceLocation(Constants.Mod.MODID, "Corridor1");
ResourceLocation resource = new ResourceLocation(BloodMagic.MODID, "Corridor1");
Template template = templatemanager.getTemplate(minecraftserver, resource);
if (template == null)

View file

@ -9,20 +9,16 @@ import java.net.URL;
import java.util.List;
import java.util.Random;
import WayofTime.bloodmagic.BloodMagic;
import com.google.common.base.Charsets;
import com.google.common.io.Resources;
import com.google.common.reflect.TypeToken;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import org.apache.commons.io.IOUtils;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.gson.Serializers;
import com.google.gson.Gson;
import com.google.gson.GsonBuilder;
public class DungeonRoomLoader
{
public static void saveDungeons()
@ -73,7 +69,7 @@ public class DungeonRoomLoader
public static void test()
{
ResourceLocation id = new ResourceLocation(Constants.Mod.MODID, "testGson");
ResourceLocation id = new ResourceLocation(BloodMagic.MODID, "testGson");
String s = id.getResourceDomain();
String s1 = id.getResourcePath();
InputStream inputstream = null;