this doesn't compile yet, but have something to peek at

This commit is contained in:
Nicholas Ignoffo 2017-08-14 20:53:42 -07:00
parent 973f1019a5
commit 5fcdd978d7
329 changed files with 3247 additions and 2953 deletions

View file

@ -1,7 +1,7 @@
package WayofTime.bloodmagic.ritual.imperfect;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.BlockStack;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.ritual.imperfect.IImperfectRitualStone;
import WayofTime.bloodmagic.api.ritual.imperfect.ImperfectRitual;
import net.minecraft.entity.player.EntityPlayer;
@ -11,7 +11,7 @@ public class ImperfectRitualDay extends ImperfectRitual
{
public ImperfectRitualDay()
{
super("day", new BlockStack(Blocks.GOLD_BLOCK), 5000, true, "ritual." + Constants.Mod.MODID + ".imperfect.day");
super("day", new BlockStack(Blocks.GOLD_BLOCK), 5000, true, "ritual." + BloodMagic.MODID + ".imperfect.day");
}
@Override

View file

@ -1,7 +1,7 @@
package WayofTime.bloodmagic.ritual.imperfect;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.BlockStack;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.ritual.imperfect.IImperfectRitualStone;
import WayofTime.bloodmagic.api.ritual.imperfect.ImperfectRitual;
import net.minecraft.entity.player.EntityPlayer;
@ -11,7 +11,7 @@ public class ImperfectRitualNight extends ImperfectRitual
{
public ImperfectRitualNight()
{
super("night", new BlockStack(Blocks.LAPIS_BLOCK), 100, true, "ritual." + Constants.Mod.MODID + ".imperfect.night");
super("night", new BlockStack(Blocks.LAPIS_BLOCK), 100, true, "ritual." + BloodMagic.MODID + ".imperfect.night");
}
@Override

View file

@ -1,7 +1,7 @@
package WayofTime.bloodmagic.ritual.imperfect;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.BlockStack;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.ritual.imperfect.IImperfectRitualStone;
import WayofTime.bloodmagic.api.ritual.imperfect.ImperfectRitual;
import net.minecraft.entity.player.EntityPlayer;
@ -11,7 +11,7 @@ public class ImperfectRitualRain extends ImperfectRitual
{
public ImperfectRitualRain()
{
super("rain", new BlockStack(Blocks.WATER), 5000, true, "ritual." + Constants.Mod.MODID + ".imperfect.rain");
super("rain", new BlockStack(Blocks.WATER), 5000, true, "ritual." + BloodMagic.MODID + ".imperfect.rain");
}
@Override

View file

@ -1,20 +1,19 @@
package WayofTime.bloodmagic.ritual.imperfect;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.BlockStack;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.ritual.imperfect.IImperfectRitualStone;
import WayofTime.bloodmagic.api.ritual.imperfect.ImperfectRitual;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.MobEffects;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
public class ImperfectRitualResistance extends ImperfectRitual
{
public ImperfectRitualResistance()
{
super("resistance", new BlockStack(Blocks.BEDROCK), 5000, "ritual." + Constants.Mod.MODID + ".imperfect.resistance");
super("resistance", new BlockStack(Blocks.BEDROCK), 5000, "ritual." + BloodMagic.MODID + ".imperfect.resistance");
}
@Override

View file

@ -1,21 +1,20 @@
package WayofTime.bloodmagic.ritual.imperfect;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.BlockStack;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.ritual.imperfect.IImperfectRitualStone;
import WayofTime.bloodmagic.api.ritual.imperfect.ImperfectRitual;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.MobEffects;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
public class ImperfectRitualZombie extends ImperfectRitual
{
public ImperfectRitualZombie()
{
super("zombie", new BlockStack(Blocks.COAL_BLOCK), 5000, "ritual." + Constants.Mod.MODID + ".imperfect.zombie");
super("zombie", new BlockStack(Blocks.COAL_BLOCK), 5000, "ritual." + BloodMagic.MODID + ".imperfect.zombie");
}
@Override