this doesn't compile yet, but have something to peek at

This commit is contained in:
Nicholas Ignoffo 2017-08-14 20:53:42 -07:00
parent 973f1019a5
commit 5fcdd978d7
329 changed files with 3247 additions and 2953 deletions

View file

@ -45,7 +45,7 @@ import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerRepairing;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeElytra;
import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
import WayofTime.bloodmagic.network.PlayerFallDistancePacketProcessor;
import WayofTime.bloodmagic.registry.ModItems;
import WayofTime.bloodmagic.registry.RegistrarBloodMagicItems;
import WayofTime.bloodmagic.util.Utils;
import WayofTime.bloodmagic.util.helper.TextHelper;
@ -69,16 +69,16 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
public ItemLivingArmour(EntityEquipmentSlot armorType)
{
super(ItemArmor.ArmorMaterial.IRON, 0, armorType);
setUnlocalizedName(Constants.Mod.MODID + ".livingArmour.");
setUnlocalizedName(BloodMagic.MODID + ".livingArmour.");
// setMaxDamage(250);
setMaxDamage((int) (getMaxDamage() * 1.5));
setCreativeTab(BloodMagic.tabBloodMagic);
setCreativeTab(BloodMagic.TAB_BM);
}
@Override
public void onCreated(ItemStack stack, World world, EntityPlayer player)
{
if (stack != null && !world.isRemote && stack.getItem() == ModItems.LIVING_ARMOUR_CHEST)
if (stack != null && !world.isRemote && stack.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
{
Utils.setUUID(stack);
}
@ -87,12 +87,12 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
@Override
public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type)
{
if (this == ModItems.LIVING_ARMOUR_CHEST || this == ModItems.LIVING_ARMOUR_HELMET || this == ModItems.LIVING_ARMOUR_BOOTS)
if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST || this == RegistrarBloodMagicItems.LIVING_ARMOUR_HELMET || this == RegistrarBloodMagicItems.LIVING_ARMOUR_BOOTS)
{
return "bloodmagic:models/armor/livingArmour_layer_1.png";
}
if (this == ModItems.LIVING_ARMOUR_LEGS)
if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_LEGS)
{
return "bloodmagic:models/armor/livingArmour_layer_2.png";
} else
@ -125,13 +125,13 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
double armourReduction = 0.0;
double damageAmount = 0.25;
if (this == ModItems.LIVING_ARMOUR_BOOTS || this == ModItems.LIVING_ARMOUR_HELMET)
if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_BOOTS || this == RegistrarBloodMagicItems.LIVING_ARMOUR_HELMET)
{
damageAmount = 3d / 20d * 0.6;
} else if (this == ModItems.LIVING_ARMOUR_LEGS)
} else if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_LEGS)
{
damageAmount = 6d / 20d * 0.6;
} else if (this == ModItems.LIVING_ARMOUR_CHEST)
} else if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
{
damageAmount = 0.64;
}
@ -150,7 +150,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
return new ArmorProperties(-1, 0, 0);
}
if (this == ModItems.LIVING_ARMOUR_CHEST)
if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
{
armourReduction = 0.24 / 0.64; // This values puts it at iron level
@ -208,22 +208,22 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
@Override
public int getArmorDisplay(EntityPlayer player, ItemStack armor, int slot)
{
if (armor.getItem() == ModItems.LIVING_ARMOUR_HELMET)
if (armor.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_HELMET)
{
return 3;
}
if (armor.getItem() == ModItems.LIVING_ARMOUR_CHEST)
if (armor.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
{
return 8;
}
if (armor.getItem() == ModItems.LIVING_ARMOUR_LEGS)
if (armor.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_LEGS)
{
return 6;
}
if (armor.getItem() == ModItems.LIVING_ARMOUR_BOOTS)
if (armor.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_BOOTS)
{
return 3;
}
@ -234,7 +234,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
@Override
public void damageArmor(EntityLivingBase entity, ItemStack stack, DamageSource source, int damage, int slot)
{
if (this == ModItems.LIVING_ARMOUR_CHEST)
if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
{
int preDamage = stack.getItemDamage();
if (source.isUnblockable())
@ -286,7 +286,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
if (!stack.hasTagCompound())
return;
if (this == ModItems.LIVING_ARMOUR_CHEST)
if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
{
LivingArmour armour = getLivingArmourFromStack(stack);
for (Entry<String, LivingArmourUpgrade> entry : armour.upgradeMap.entrySet())
@ -333,7 +333,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
{
super.onArmorTick(world, player, stack);
if (world.isRemote && this == ModItems.LIVING_ARMOUR_CHEST)
if (world.isRemote && this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
{
if (player instanceof EntityPlayerSP) //Sanity check
{
@ -358,7 +358,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(Constants.Mod.MODID + ".upgrade.elytra", chestStack);
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(BloodMagic.MODID + ".upgrade.elytra", chestStack);
if (upgrade instanceof LivingArmourUpgradeElytra)
{
if (spPlayer.movementInput.jump && !spPlayer.onGround && spPlayer.motionY < 0.0D && !spPlayer.capabilities.isFlying)
@ -384,7 +384,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
}
}
if (this == ModItems.LIVING_ARMOUR_CHEST)
if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
{
if (!hasLivingArmour(stack))
{
@ -405,7 +405,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
@Override
public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack)
{
if (this == ModItems.LIVING_ARMOUR_CHEST && isEnabled(stack) && slot == EntityEquipmentSlot.CHEST)
if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST && isEnabled(stack) && slot == EntityEquipmentSlot.CHEST)
{
LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(stack);
@ -431,11 +431,11 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
public ModelResourceLocation getModelLocation(ItemStack stack)
{
assert getCustomLocation() != null;
if (stack.getItem() == ModItems.LIVING_ARMOUR_HELMET)
if (stack.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_HELMET)
return new ModelResourceLocation(getCustomLocation(), "armour=head");
else if (stack.getItem() == ModItems.LIVING_ARMOUR_CHEST)
else if (stack.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
return new ModelResourceLocation(getCustomLocation(), "armour=body");
else if (stack.getItem() == ModItems.LIVING_ARMOUR_LEGS)
else if (stack.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_LEGS)
return new ModelResourceLocation(getCustomLocation(), "armour=leg");
else
return new ModelResourceLocation(getCustomLocation(), "armour=feet");
@ -446,7 +446,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
@Override
public ResourceLocation getCustomLocation()
{
return new ResourceLocation(Constants.Mod.MODID, "item/ItemLivingArmour");
return new ResourceLocation(BloodMagic.MODID, "item/ItemLivingArmour");
}
@Override