this doesn't compile yet, but have something to peek at
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329 changed files with 3247 additions and 2953 deletions
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@ -45,7 +45,7 @@ import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerRepairing;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeElytra;
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import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
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import WayofTime.bloodmagic.network.PlayerFallDistancePacketProcessor;
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import WayofTime.bloodmagic.registry.ModItems;
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import WayofTime.bloodmagic.registry.RegistrarBloodMagicItems;
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import WayofTime.bloodmagic.util.Utils;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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@ -69,16 +69,16 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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public ItemLivingArmour(EntityEquipmentSlot armorType)
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{
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super(ItemArmor.ArmorMaterial.IRON, 0, armorType);
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setUnlocalizedName(Constants.Mod.MODID + ".livingArmour.");
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setUnlocalizedName(BloodMagic.MODID + ".livingArmour.");
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// setMaxDamage(250);
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setMaxDamage((int) (getMaxDamage() * 1.5));
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setCreativeTab(BloodMagic.tabBloodMagic);
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setCreativeTab(BloodMagic.TAB_BM);
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}
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@Override
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public void onCreated(ItemStack stack, World world, EntityPlayer player)
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{
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if (stack != null && !world.isRemote && stack.getItem() == ModItems.LIVING_ARMOUR_CHEST)
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if (stack != null && !world.isRemote && stack.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
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{
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Utils.setUUID(stack);
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}
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@ -87,12 +87,12 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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@Override
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public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type)
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{
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if (this == ModItems.LIVING_ARMOUR_CHEST || this == ModItems.LIVING_ARMOUR_HELMET || this == ModItems.LIVING_ARMOUR_BOOTS)
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if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST || this == RegistrarBloodMagicItems.LIVING_ARMOUR_HELMET || this == RegistrarBloodMagicItems.LIVING_ARMOUR_BOOTS)
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{
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return "bloodmagic:models/armor/livingArmour_layer_1.png";
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}
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if (this == ModItems.LIVING_ARMOUR_LEGS)
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if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_LEGS)
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{
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return "bloodmagic:models/armor/livingArmour_layer_2.png";
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} else
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@ -125,13 +125,13 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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double armourReduction = 0.0;
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double damageAmount = 0.25;
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if (this == ModItems.LIVING_ARMOUR_BOOTS || this == ModItems.LIVING_ARMOUR_HELMET)
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if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_BOOTS || this == RegistrarBloodMagicItems.LIVING_ARMOUR_HELMET)
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{
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damageAmount = 3d / 20d * 0.6;
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} else if (this == ModItems.LIVING_ARMOUR_LEGS)
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} else if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_LEGS)
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{
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damageAmount = 6d / 20d * 0.6;
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} else if (this == ModItems.LIVING_ARMOUR_CHEST)
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} else if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
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{
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damageAmount = 0.64;
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}
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@ -150,7 +150,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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return new ArmorProperties(-1, 0, 0);
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}
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if (this == ModItems.LIVING_ARMOUR_CHEST)
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if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
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{
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armourReduction = 0.24 / 0.64; // This values puts it at iron level
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@ -208,22 +208,22 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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@Override
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public int getArmorDisplay(EntityPlayer player, ItemStack armor, int slot)
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{
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if (armor.getItem() == ModItems.LIVING_ARMOUR_HELMET)
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if (armor.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_HELMET)
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{
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return 3;
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}
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if (armor.getItem() == ModItems.LIVING_ARMOUR_CHEST)
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if (armor.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
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{
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return 8;
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}
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if (armor.getItem() == ModItems.LIVING_ARMOUR_LEGS)
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if (armor.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_LEGS)
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{
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return 6;
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}
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if (armor.getItem() == ModItems.LIVING_ARMOUR_BOOTS)
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if (armor.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_BOOTS)
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{
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return 3;
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}
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@ -234,7 +234,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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@Override
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public void damageArmor(EntityLivingBase entity, ItemStack stack, DamageSource source, int damage, int slot)
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{
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if (this == ModItems.LIVING_ARMOUR_CHEST)
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if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
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{
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int preDamage = stack.getItemDamage();
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if (source.isUnblockable())
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@ -286,7 +286,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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if (!stack.hasTagCompound())
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return;
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if (this == ModItems.LIVING_ARMOUR_CHEST)
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if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
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{
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LivingArmour armour = getLivingArmourFromStack(stack);
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for (Entry<String, LivingArmourUpgrade> entry : armour.upgradeMap.entrySet())
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@ -333,7 +333,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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{
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super.onArmorTick(world, player, stack);
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if (world.isRemote && this == ModItems.LIVING_ARMOUR_CHEST)
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if (world.isRemote && this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
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{
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if (player instanceof EntityPlayerSP) //Sanity check
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{
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@ -358,7 +358,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(Constants.Mod.MODID + ".upgrade.elytra", chestStack);
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LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(BloodMagic.MODID + ".upgrade.elytra", chestStack);
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if (upgrade instanceof LivingArmourUpgradeElytra)
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{
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if (spPlayer.movementInput.jump && !spPlayer.onGround && spPlayer.motionY < 0.0D && !spPlayer.capabilities.isFlying)
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@ -384,7 +384,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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}
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}
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if (this == ModItems.LIVING_ARMOUR_CHEST)
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if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
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{
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if (!hasLivingArmour(stack))
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{
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@ -405,7 +405,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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@Override
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public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack)
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{
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if (this == ModItems.LIVING_ARMOUR_CHEST && isEnabled(stack) && slot == EntityEquipmentSlot.CHEST)
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if (this == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST && isEnabled(stack) && slot == EntityEquipmentSlot.CHEST)
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{
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LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(stack);
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@ -431,11 +431,11 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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public ModelResourceLocation getModelLocation(ItemStack stack)
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{
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assert getCustomLocation() != null;
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if (stack.getItem() == ModItems.LIVING_ARMOUR_HELMET)
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if (stack.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_HELMET)
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return new ModelResourceLocation(getCustomLocation(), "armour=head");
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else if (stack.getItem() == ModItems.LIVING_ARMOUR_CHEST)
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else if (stack.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)
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return new ModelResourceLocation(getCustomLocation(), "armour=body");
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else if (stack.getItem() == ModItems.LIVING_ARMOUR_LEGS)
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else if (stack.getItem() == RegistrarBloodMagicItems.LIVING_ARMOUR_LEGS)
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return new ModelResourceLocation(getCustomLocation(), "armour=leg");
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else
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return new ModelResourceLocation(getCustomLocation(), "armour=feet");
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@ -446,7 +446,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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@Override
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public ResourceLocation getCustomLocation()
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{
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return new ResourceLocation(Constants.Mod.MODID, "item/ItemLivingArmour");
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return new ResourceLocation(BloodMagic.MODID, "item/ItemLivingArmour");
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}
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@Override
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