this doesn't compile yet, but have something to peek at

This commit is contained in:
Nicholas Ignoffo 2017-08-14 20:53:42 -07:00
parent 973f1019a5
commit 5fcdd978d7
329 changed files with 3247 additions and 2953 deletions

View file

@ -41,7 +41,7 @@ import WayofTime.bloodmagic.api.event.BoundToolEvent;
import WayofTime.bloodmagic.api.iface.IActivatable;
import WayofTime.bloodmagic.api.iface.IBindable;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.registry.ModItems;
import WayofTime.bloodmagic.registry.RegistrarBloodMagicItems;
import WayofTime.bloodmagic.util.helper.TextHelper;
import com.google.common.collect.ImmutableSet;
@ -60,9 +60,9 @@ public class ItemBoundTool extends ItemTool implements IBindable, IActivatable
public ItemBoundTool(String name, float damage, Set<Block> effectiveBlocks)
{
super(damage, 1, ModItems.BOUND_TOOL_MATERIAL, effectiveBlocks);
setUnlocalizedName(Constants.Mod.MODID + ".bound." + name);
setCreativeTab(BloodMagic.tabBloodMagic);
super(damage, 1, RegistrarBloodMagicItems.BOUND_TOOL_MATERIAL, effectiveBlocks);
setUnlocalizedName(BloodMagic.MODID + ".bound." + name);
setCreativeTab(BloodMagic.TAB_BM);
setHarvestLevel(name, 4);
this.name = name;