this doesn't compile yet, but have something to peek at

This commit is contained in:
Nicholas Ignoffo 2017-08-14 20:53:42 -07:00
parent 973f1019a5
commit 5fcdd978d7
329 changed files with 3247 additions and 2953 deletions

View file

@ -35,7 +35,7 @@ import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
import WayofTime.bloodmagic.client.IMeshProvider;
import WayofTime.bloodmagic.client.mesh.CustomMeshDefinitionActivatable;
import WayofTime.bloodmagic.registry.ModItems;
import WayofTime.bloodmagic.registry.RegistrarBloodMagicItems;
import WayofTime.bloodmagic.util.helper.TextHelper;
import com.google.common.base.Strings;
@ -46,10 +46,10 @@ public class ItemBoundSword extends ItemSword implements IBindable, IActivatable
{
public ItemBoundSword()
{
super(ModItems.BOUND_TOOL_MATERIAL);
super(RegistrarBloodMagicItems.BOUND_TOOL_MATERIAL);
setUnlocalizedName(Constants.Mod.MODID + ".bound.sword");
setCreativeTab(BloodMagic.tabBloodMagic);
setUnlocalizedName(BloodMagic.MODID + ".bound.sword");
setCreativeTab(BloodMagic.TAB_BM);
}
@Override