this doesn't compile yet, but have something to peek at

This commit is contained in:
Nicholas Ignoffo 2017-08-14 20:53:42 -07:00
parent 973f1019a5
commit 5fcdd978d7
329 changed files with 3247 additions and 2953 deletions

View file

@ -1,7 +1,7 @@
package WayofTime.bloodmagic.client.render.block;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.ConfigHandler;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.iface.INodeRenderer;
import WayofTime.bloodmagic.client.helper.ShaderHelper;
import WayofTime.bloodmagic.tile.routing.TileRoutingNode;
@ -20,7 +20,7 @@ import java.util.List;
public class RenderItemRoutingNode extends TileEntitySpecialRenderer<TileRoutingNode>
{
private static final ResourceLocation beamTexture = new ResourceLocation(Constants.Mod.MODID, "textures/entities/nodeBeam.png");
private static final ResourceLocation beamTexture = new ResourceLocation(BloodMagic.MODID, "textures/entities/nodeBeam.png");
private static final Minecraft mc = Minecraft.getMinecraft();
// private static final ResourceLocation test = new ResourceLocation("luminescence:textures/models/InputMirror.png");
@ -71,11 +71,11 @@ public class RenderItemRoutingNode extends TileEntitySpecialRenderer<TileRouting
double d23 = width / 2;
double d24 = width / 2;
double d25 = width / 2;
double d26 = (double) (distance * f1);
double d26 = distance * f1;
double d27 = 0.0D;
double d28 = 1.0D;
double d29 = (double) (f3) + test;
double d30 = (double) (distance * f1) + d29;
double d30 = distance * f1 + d29;
GlStateManager.translate(x + 0.5, y + 0.5, z + 0.5);