this doesn't compile yet, but have something to peek at
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329 changed files with 3247 additions and 2953 deletions
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@ -1,7 +1,7 @@
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package WayofTime.bloodmagic.client.render.block;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.ConfigHandler;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.iface.INodeRenderer;
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import WayofTime.bloodmagic.client.helper.ShaderHelper;
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import WayofTime.bloodmagic.tile.routing.TileRoutingNode;
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@ -20,7 +20,7 @@ import java.util.List;
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public class RenderItemRoutingNode extends TileEntitySpecialRenderer<TileRoutingNode>
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{
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private static final ResourceLocation beamTexture = new ResourceLocation(Constants.Mod.MODID, "textures/entities/nodeBeam.png");
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private static final ResourceLocation beamTexture = new ResourceLocation(BloodMagic.MODID, "textures/entities/nodeBeam.png");
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private static final Minecraft mc = Minecraft.getMinecraft();
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// private static final ResourceLocation test = new ResourceLocation("luminescence:textures/models/InputMirror.png");
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@ -71,11 +71,11 @@ public class RenderItemRoutingNode extends TileEntitySpecialRenderer<TileRouting
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double d23 = width / 2;
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double d24 = width / 2;
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double d25 = width / 2;
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double d26 = (double) (distance * f1);
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double d26 = distance * f1;
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double d27 = 0.0D;
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double d28 = 1.0D;
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double d29 = (double) (f3) + test;
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double d30 = (double) (distance * f1) + d29;
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double d30 = distance * f1 + d29;
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GlStateManager.translate(x + 0.5, y + 0.5, z + 0.5);
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