this doesn't compile yet, but have something to peek at

This commit is contained in:
Nicholas Ignoffo 2017-08-14 20:53:42 -07:00
parent 973f1019a5
commit 5fcdd978d7
329 changed files with 3247 additions and 2953 deletions

View file

@ -1,10 +1,10 @@
package WayofTime.bloodmagic.client.mesh;
import WayofTime.bloodmagic.BloodMagic;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.iface.IMultiWillTool;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
@ -23,9 +23,9 @@ public class CustomMeshDefinitionMultiWill implements ItemMeshDefinition
if (stack != null && stack.getItem() instanceof IMultiWillTool)
{
EnumDemonWillType type = ((IMultiWillTool) stack.getItem()).getCurrentType(stack);
return new ModelResourceLocation(new ResourceLocation(Constants.Mod.MODID, "item/" + name), "type=" + type.getName().toLowerCase());
return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, "item/" + name), "type=" + type.getName().toLowerCase());
}
return new ModelResourceLocation(new ResourceLocation(Constants.Mod.MODID, "item/" + name), "type=default");
return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, "item/" + name), "type=default");
}
}