this doesn't compile yet, but have something to peek at

This commit is contained in:
Nicholas Ignoffo 2017-08-14 20:53:42 -07:00
parent 973f1019a5
commit 5fcdd978d7
329 changed files with 3247 additions and 2953 deletions

View file

@ -3,15 +3,14 @@ package WayofTime.bloodmagic.client.hud;
import java.util.ArrayList;
import java.util.List;
import WayofTime.bloodmagic.BloodMagic;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.proxy.ClientProxy;
import WayofTime.bloodmagic.util.Utils;
@ -41,7 +40,7 @@ public class HUDElementDemonWillAura extends HUDElement
return;
}
minecraft.getTextureManager().bindTexture(new ResourceLocation(Constants.Mod.MODID, "textures/hud/bars.png"));
minecraft.getTextureManager().bindTexture(new ResourceLocation(BloodMagic.MODID, "textures/hud/bars.png"));
GlStateManager.color(1.0F, 1.0F, 1.0F);
this.drawTexturedModalRect(getXOffset(), getYOffset(), 0, 105 * 2, 80, 46);
@ -52,7 +51,7 @@ public class HUDElementDemonWillAura extends HUDElement
{
i++;
GlStateManager.color(1.0F, 1.0F, 1.0F);
minecraft.getTextureManager().bindTexture(new ResourceLocation(Constants.Mod.MODID, "textures/hud/bars.png"));
minecraft.getTextureManager().bindTexture(new ResourceLocation(BloodMagic.MODID, "textures/hud/bars.png"));
int textureXOffset = (i > 3) ? (i - 3) : (3 - i);
int maxBarSize = 30 - 2 * textureXOffset;