this doesn't compile yet, but have something to peek at

This commit is contained in:
Nicholas Ignoffo 2017-08-14 20:53:42 -07:00
parent 973f1019a5
commit 5fcdd978d7
329 changed files with 3247 additions and 2953 deletions

View file

@ -1,6 +1,6 @@
package WayofTime.bloodmagic.client.gui;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.tile.container.ContainerMasterRoutingNode;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.GlStateManager;
@ -35,7 +35,7 @@ public class GuiMasterRoutingNode extends GuiContainer
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
ResourceLocation soulForgeGuiTextures = new ResourceLocation(Constants.Mod.MODID + ":textures/gui/masterRoutingNode.png");
ResourceLocation soulForgeGuiTextures = new ResourceLocation(BloodMagic.MODID + ":textures/gui/masterRoutingNode.png");
this.mc.getTextureManager().bindTexture(soulForgeGuiTextures);
int i = (this.width - this.xSize) / 2;
int j = (this.height - this.ySize) / 2;