this doesn't compile yet, but have something to peek at

This commit is contained in:
Nicholas Ignoffo 2017-08-14 20:53:42 -07:00
parent 973f1019a5
commit 5fcdd978d7
329 changed files with 3247 additions and 2953 deletions

View file

@ -3,12 +3,11 @@ package WayofTime.bloodmagic.block;
import java.util.List;
import java.util.Random;
import WayofTime.bloodmagic.BloodMagic;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
@ -23,8 +22,7 @@ import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.registry.ModItems;
import WayofTime.bloodmagic.registry.RegistrarBloodMagicItems;
import WayofTime.bloodmagic.tile.TileAlchemyArray;
import WayofTime.bloodmagic.util.Utils;
@ -38,13 +36,12 @@ public class BlockAlchemyArray extends Block
{
super(Material.CLOTH);
setUnlocalizedName(Constants.Mod.MODID + ".alchemyArray");
setUnlocalizedName(BloodMagic.MODID + ".alchemyArray");
setHardness(0.1f);
}
@Override
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB mask, List<AxisAlignedBB> list, Entity collidingEntity)
{
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean p_185477_7_) {
// No-op
}
@ -134,7 +131,7 @@ public class BlockAlchemyArray extends Block
@Override
public ItemStack getPickBlock(IBlockState state, RayTraceResult target, World world, BlockPos pos, EntityPlayer player)
{
return new ItemStack(ModItems.ARCANE_ASHES);
return new ItemStack(RegistrarBloodMagicItems.ARCANE_ASHES);
}
@Override