this doesn't compile yet, but have something to peek at
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329 changed files with 3247 additions and 2953 deletions
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@ -1,12 +1,5 @@
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package WayofTime.bloodmagic.api.altar;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import lombok.NoArgsConstructor;
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@Getter
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@NoArgsConstructor
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@AllArgsConstructor
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public class AltarUpgrade
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{
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private int speedCount;
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@ -20,6 +13,22 @@ public class AltarUpgrade
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private int accelerationCount;
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private int chargingCount;
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public AltarUpgrade(int speedCount, int efficiencyCount, int sacrificeCount, int selfSacrificeCount, int displacementCount, int capacityCount, int orbCapacityCount, int betterCapacityCount, int accelerationCount, int chargingCount) {
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this.speedCount = speedCount;
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this.efficiencyCount = efficiencyCount;
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this.sacrificeCount = sacrificeCount;
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this.selfSacrificeCount = selfSacrificeCount;
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this.displacementCount = displacementCount;
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this.capacityCount = capacityCount;
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this.orbCapacityCount = orbCapacityCount;
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this.betterCapacityCount = betterCapacityCount;
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this.accelerationCount = accelerationCount;
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this.chargingCount = chargingCount;
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}
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public AltarUpgrade() {
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}
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// Adders
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public AltarUpgrade addSpeed()
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@ -81,4 +90,44 @@ public class AltarUpgrade
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chargingCount++;
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return this;
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}
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public int getSpeedCount() {
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return speedCount;
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}
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public int getEfficiencyCount() {
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return efficiencyCount;
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}
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public int getSacrificeCount() {
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return sacrificeCount;
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}
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public int getSelfSacrificeCount() {
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return selfSacrificeCount;
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}
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public int getDisplacementCount() {
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return displacementCount;
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}
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public int getCapacityCount() {
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return capacityCount;
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}
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public int getOrbCapacityCount() {
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return orbCapacityCount;
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}
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public int getBetterCapacityCount() {
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return betterCapacityCount;
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}
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public int getAccelerationCount() {
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return accelerationCount;
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}
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public int getChargingCount() {
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return chargingCount;
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}
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}
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