this doesn't compile yet, but have something to peek at
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329 changed files with 3247 additions and 2953 deletions
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@ -2,7 +2,6 @@ package WayofTime.bloodmagic.altar;
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import java.util.List;
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import lombok.Getter;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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@ -54,7 +53,7 @@ public class BloodAltar implements IFluidHandler
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private EnumAltarTier altarTier = EnumAltarTier.ONE;
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private AltarUpgrade upgrade;
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private int capacity = Fluid.BUCKET_VOLUME * 10;
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private FluidStack fluid = new FluidStack(BloodMagicAPI.getLifeEssence(), 0);
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private FluidStack fluid = new FluidStack(BlockLifeEssence.getLifeEssence(), 0);
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private int liquidRequired; // mB
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private boolean canBeFilled;
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private int consumptionRate;
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@ -84,7 +83,6 @@ public class BloodAltar implements IFluidHandler
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private AltarRecipe recipe;
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private ItemStack result = ItemStack.EMPTY;
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@Getter
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private EnumAltarTier currentTierDisplayed = EnumAltarTier.ONE;
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public BloodAltar(TileAltar tileAltar)
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@ -132,9 +130,9 @@ public class BloodAltar implements IFluidHandler
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} else if (worldBlock.getBlock() != Utils.getBlockForComponent(altarComponent.getComponent())) // Special case Vanilla
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{
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return false;
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} else if (BloodMagicAPI.getAltarComponents().get(worldBlock.getState()) != null) // Mod compat
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} else if (BloodMagicAPI.altarComponents.get(worldBlock.getState()) != null) // Mod compat
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{
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return BloodMagicAPI.getAltarComponents().get(worldBlock.getState()) == altarComponent.getComponent();
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return BloodMagicAPI.altarComponents.get(worldBlock.getState()) == altarComponent.getComponent();
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}
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} else
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{
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@ -261,10 +259,10 @@ public class BloodAltar implements IFluidHandler
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if (fluid != null)
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setMainFluid(fluid);
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FluidStack fluidOut = new FluidStack(BloodMagicAPI.getLifeEssence(), tagCompound.getInteger(Constants.NBT.OUTPUT_AMOUNT));
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FluidStack fluidOut = new FluidStack(BloodMagicAPI.lifeEssence, tagCompound.getInteger(Constants.NBT.OUTPUT_AMOUNT));
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setOutputFluid(fluidOut);
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FluidStack fluidIn = new FluidStack(BloodMagicAPI.getLifeEssence(), tagCompound.getInteger(Constants.NBT.INPUT_AMOUNT));
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FluidStack fluidIn = new FluidStack(BloodMagicAPI.lifeEssence, tagCompound.getInteger(Constants.NBT.INPUT_AMOUNT));
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setInputFluid(fluidIn);
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}
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@ -880,4 +878,8 @@ public class BloodAltar implements IFluidHandler
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{
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return new IFluidTankProperties[] { new FluidTankPropertiesWrapper(new FluidTank(fluid, capacity)) };
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}
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public EnumAltarTier getCurrentTierDisplayed() {
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return currentTierDisplayed;
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}
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}
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