this doesn't compile yet, but have something to peek at

This commit is contained in:
Nicholas Ignoffo 2017-08-14 20:53:42 -07:00
parent 973f1019a5
commit 5fcdd978d7
329 changed files with 3247 additions and 2953 deletions
src/main/java/WayofTime/bloodmagic/alchemyArray

View file

@ -6,6 +6,7 @@ import java.util.Iterator;
import java.util.List;
import java.util.Set;
import WayofTime.bloodmagic.BloodMagic;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.ai.EntityAIBase;
@ -28,7 +29,6 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import net.minecraftforge.common.util.FakePlayer;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffect;
import WayofTime.bloodmagic.fakePlayer.FakePlayerBM;
import WayofTime.bloodmagic.tile.TileAlchemyArray;
@ -400,7 +400,7 @@ public class AlchemyArrayEffectAttractor extends AlchemyArrayEffect
{
public Target(World world, BlockPos pos)
{
super(world, pos, new GameProfile(null, Constants.Mod.MODID + "ArrayAttractor" + ":" + pos));
super(world, pos, new GameProfile(null, BloodMagic.MODID + "ArrayAttractor" + ":" + pos));
posY += 1;
}
}