Swing arm when imperfect ritual activation is successful
This commit is contained in:
parent
d5670b5f0e
commit
5f16ed72f8
|
@ -20,12 +20,15 @@ public class TileImperfectRitualStone extends TileEntity implements IImperfectRi
|
||||||
@Override
|
@Override
|
||||||
public boolean performRitual(World world, BlockPos pos, ImperfectRitual imperfectRitual, EntityPlayer player)
|
public boolean performRitual(World world, BlockPos pos, ImperfectRitual imperfectRitual, EntityPlayer player)
|
||||||
{
|
{
|
||||||
if (!world.isRemote && !PlayerHelper.isFakePlayer(player) && imperfectRitual != null && ImperfectRitualRegistry.ritualEnabled(imperfectRitual))
|
if (!PlayerHelper.isFakePlayer(player) && imperfectRitual != null && ImperfectRitualRegistry.ritualEnabled(imperfectRitual))
|
||||||
{
|
{
|
||||||
NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, imperfectRitual.getActivationCost());
|
NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, imperfectRitual.getActivationCost());
|
||||||
if (imperfectRitual.onActivate(this, player))
|
if (imperfectRitual.onActivate(this, player))
|
||||||
if (imperfectRitual.isLightshow())
|
{
|
||||||
|
if (imperfectRitual.isLightshow() && !getWorld().isRemote)
|
||||||
getWorld().addWeatherEffect(new EntityLightningBolt(getWorld(), getPos().getX(), getPos().getY() + 2, getPos().getZ()));
|
getWorld().addWeatherEffect(new EntityLightningBolt(getWorld(), getPos().getX(), getPos().getY() + 2, getPos().getZ()));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|
Loading…
Reference in a new issue