Demon Crucible implementation

Readded the Demon Crucible to test the World's Will Chunk saving/loading.
This commit is contained in:
WayofTime 2020-11-03 17:23:44 -05:00
parent bacd3d27f2
commit 5e8437fe58
19 changed files with 993 additions and 487 deletions

View file

@ -20,6 +20,7 @@ import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.client.render.block.RenderAlchemyArray;
import wayoftime.bloodmagic.client.render.block.RenderAltar;
import wayoftime.bloodmagic.client.render.block.RenderDemonCrucible;
import wayoftime.bloodmagic.client.render.entity.BloodLightRenderer;
import wayoftime.bloodmagic.client.render.entity.SoulSnareRenderer;
import wayoftime.bloodmagic.client.screens.ScreenAlchemicalReactionChamber;
@ -33,6 +34,7 @@ import wayoftime.bloodmagic.common.registries.BloodMagicEntityTypes;
import wayoftime.bloodmagic.iface.IMultiWillTool;
import wayoftime.bloodmagic.tile.TileAlchemyArray;
import wayoftime.bloodmagic.tile.TileAltar;
import wayoftime.bloodmagic.tile.TileDemonCrucible;
@Mod.EventBusSubscriber(value = Dist.CLIENT, modid = BloodMagic.MODID, bus = Mod.EventBusSubscriber.Bus.MOD)
public class ClientEvents
@ -42,6 +44,7 @@ public class ClientEvents
{
ClientRegistry.bindTileEntityRenderer(TileAltar.TYPE, RenderAltar::new);
ClientRegistry.bindTileEntityRenderer(TileAlchemyArray.TYPE, RenderAlchemyArray::new);
ClientRegistry.bindTileEntityRenderer(TileDemonCrucible.TYPE, RenderDemonCrucible::new);
// ClientRegistry.bindTileEntityRenderer(TileSoulForge.TYPE, RenderAlchemyArray::new);
}