Demon Crucible implementation
Readded the Demon Crucible to test the World's Will Chunk saving/loading.
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19 changed files with 993 additions and 487 deletions
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@ -20,6 +20,7 @@ import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.client.render.block.RenderAlchemyArray;
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import wayoftime.bloodmagic.client.render.block.RenderAltar;
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import wayoftime.bloodmagic.client.render.block.RenderDemonCrucible;
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import wayoftime.bloodmagic.client.render.entity.BloodLightRenderer;
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import wayoftime.bloodmagic.client.render.entity.SoulSnareRenderer;
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import wayoftime.bloodmagic.client.screens.ScreenAlchemicalReactionChamber;
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@ -33,6 +34,7 @@ import wayoftime.bloodmagic.common.registries.BloodMagicEntityTypes;
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import wayoftime.bloodmagic.iface.IMultiWillTool;
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import wayoftime.bloodmagic.tile.TileAlchemyArray;
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import wayoftime.bloodmagic.tile.TileAltar;
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import wayoftime.bloodmagic.tile.TileDemonCrucible;
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@Mod.EventBusSubscriber(value = Dist.CLIENT, modid = BloodMagic.MODID, bus = Mod.EventBusSubscriber.Bus.MOD)
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public class ClientEvents
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@ -42,6 +44,7 @@ public class ClientEvents
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{
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ClientRegistry.bindTileEntityRenderer(TileAltar.TYPE, RenderAltar::new);
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ClientRegistry.bindTileEntityRenderer(TileAlchemyArray.TYPE, RenderAlchemyArray::new);
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ClientRegistry.bindTileEntityRenderer(TileDemonCrucible.TYPE, RenderDemonCrucible::new);
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// ClientRegistry.bindTileEntityRenderer(TileSoulForge.TYPE, RenderAlchemyArray::new);
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}
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