Basic sigils implementation

This commit is contained in:
Arcaratus 2015-12-27 19:38:12 -05:00
parent ae85224003
commit 5dff08380d
61 changed files with 1394 additions and 106 deletions

View file

@ -69,7 +69,7 @@ public class BlockBloodLight extends Block {
float f1 = f * 0.6F + 0.4F;
float f2 = f * f * 0.7F - 0.5F;
float f3 = f * f * 0.6F - 0.7F;
worldIn.spawnParticle(EnumParticleTypes.REDSTONE, pos.getX() + 0.5D + rand.nextGaussian() / 8, pos.getY() + 0.5D, pos.getZ() + 0.5D + rand.nextGaussian() / 8, f1, f2, f3);
worldIn.spawnParticle(EnumParticleTypes.REDSTONE, pos.getX() + 0.5D + rand.nextGaussian() / 8, pos.getY() + 0.5D, pos.getZ() + 0.5D + rand.nextGaussian() / 8, f1, f2, f3, 0);
}
}