Spell Work

Finished the spell blocks enough to allow further expansion. Need to
work on textures, as well as the orientation mechanics of the blocks.
Also need to look at Vazkii's block renderer to verify a few feature
additions.
This commit is contained in:
WayofTime 2014-01-24 18:07:13 -05:00
parent 1393a24b6e
commit 5dcef131dc
22 changed files with 765 additions and 85 deletions

View file

@ -1,10 +1,11 @@
package WayofTime.alchemicalWizardry.common.tileEntity;
import WayofTime.alchemicalWizardry.common.PacketHandler;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigm;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.packet.Packet;
public class TEConduit extends TEOrientable
public class TEConduit extends TESpellBlock
{
@Override
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
@ -22,10 +23,7 @@ public class TEConduit extends TEOrientable
@Override
public void updateEntity()
{
//this.capacity=(int) (10000*this.capacityMultiplier);
// if (!worldObj.isRemote && worldObj.getWorldTime() % 20 == 0)
// {
// }
}
@Override
@ -33,4 +31,10 @@ public class TEConduit extends TEOrientable
{
return PacketHandler.getBlockOrientationPacket(this);
}
@Override
protected void applySpellChange(SpellParadigm parad)
{
return;
}
}