Removed silly crystal overlay and added more Will brackets to the Sentient Sword
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3 changed files with 16 additions and 261 deletions
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@ -47,27 +47,27 @@ import com.google.common.collect.Multimap;
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public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IMeshProvider, IMultiWillTool
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{
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public static int[] soulBracket = new int[] { 16, 60, 200, 400, 1000 };
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public static double[] defaultDamageAdded = new double[] { 1, 1.5, 2, 2.5, 3 };
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public static double[] destructiveDamageAdded = new double[] { 1.5, 2.25, 3, 3.75, 4.5 };
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public static double[] vengefulDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
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public static double[] steadfastDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
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public static double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75 };
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public static double[] soulDrop = new double[] { 2, 4, 7, 10, 13 };
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public static double[] staticDrop = new double[] { 1, 1, 2, 3, 3 };
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public static int[] soulBracket = new int[] { 16, 60, 200, 400, 1000, 2000, 4000 };
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public static double[] defaultDamageAdded = new double[] { 1, 1.5, 2, 2.5, 3, 3.5, 4 };
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public static double[] destructiveDamageAdded = new double[] { 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6 };
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public static double[] vengefulDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2, 2.25, 2.5 };
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public static double[] steadfastDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2, 2.25, 2.5 };
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public static double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75, 1, 1.25 };
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public static double[] soulDrop = new double[] { 2, 4, 7, 10, 13, 15, 18 };
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public static double[] staticDrop = new double[] { 1, 1, 2, 3, 3, 4, 4 };
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public static double[] healthBonus = new double[] { 0, 0, 0, 0, 0 }; //TODO: Think of implementing this later
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public static double[] vengefulAttackSpeed = new double[] { -2.1, -2, -1.8, -1.7, -1.6 };
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public static double[] destructiveAttackSpeed = new double[] { -2.6, -2.7, -2.8, -2.9, -3 };
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public static double[] healthBonus = new double[] { 0, 0, 0, 0, 0, 0, 0 }; //TODO: Think of implementing this later
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public static double[] vengefulAttackSpeed = new double[] { -2.1, -2, -1.8, -1.7, -1.6, -1.6, -1.5 };
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public static double[] destructiveAttackSpeed = new double[] { -2.6, -2.7, -2.8, -2.9, -3, -3, -3 };
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public static int[] absorptionTime = new int[] { 200, 300, 400, 500, 600 };
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public static int[] absorptionTime = new int[] { 200, 300, 400, 500, 600, 700, 800 };
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public static double maxAbsorptionHearts = 10;
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public static int[] poisonTime = new int[] { 25, 50, 60, 80, 100 };
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public static int[] poisonLevel = new int[] { 0, 0, 0, 1, 1 };
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public static int[] poisonTime = new int[] { 25, 50, 60, 80, 100, 120, 150 };
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public static int[] poisonLevel = new int[] { 0, 0, 0, 1, 1, 1, 1 };
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public static double[] movementSpeed = new double[] { 0.05, 0.1, 0.15, 0.2, 0.25 };
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public static double[] movementSpeed = new double[] { 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.4 };
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public ItemSentientSword()
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{
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