Add Elytra render for Elytra Upgrade
Temporarily stole a texture for it from https://www.reddit.com/user/lemoncake__ (http://imgur.com/a/sI5cv) until @Yulife can make a real one.
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4 changed files with 86 additions and 4 deletions
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package WayofTime.bloodmagic.client.render;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import net.minecraft.client.entity.AbstractClientPlayer;
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import net.minecraft.client.model.ModelElytra;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.entity.RenderPlayer;
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import net.minecraft.client.renderer.entity.layers.LayerArmorBase;
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import net.minecraft.client.renderer.entity.layers.LayerRenderer;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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public class LayerBloodElytra implements LayerRenderer<AbstractClientPlayer> {
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private static final ResourceLocation TEXTURE_BLOOD_ELYTRA = new ResourceLocation("bloodmagic", "textures/entities/bloodElytra.png");
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private final RenderPlayer renderPlayer;
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private final ModelElytra modelElytra = new ModelElytra();
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public LayerBloodElytra(RenderPlayer renderPlayer) {
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this.renderPlayer = renderPlayer;
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}
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@Override
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public void doRenderLayer(AbstractClientPlayer clientPlayer, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
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if (LivingArmour.hasFullSet(clientPlayer)) {
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ItemStack chestStack = clientPlayer.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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if (ItemLivingArmour.hasUpgrade(Constants.Mod.MODID + ".upgrade.elytra", chestStack)) {
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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GlStateManager.enableBlend();
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renderPlayer.bindTexture(TEXTURE_BLOOD_ELYTRA);
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GlStateManager.pushMatrix();
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GlStateManager.translate(0.0F, 0.0F, 0.125F);
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modelElytra.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale, clientPlayer);
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modelElytra.render(clientPlayer, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
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if (chestStack.isItemEnchanted())
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LayerArmorBase.renderEnchantedGlint(this.renderPlayer, clientPlayer, this.modelElytra, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
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GlStateManager.popMatrix();
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}
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}
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}
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@Override
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public boolean shouldCombineTextures() {
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return false;
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}
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}
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