Changed most of the BlockString blocks to a BlockEnum in order to solve a loading issue with schematics.

This commit is contained in:
WayofTime 2016-10-15 22:02:16 -04:00
parent 3e0f3f5aa1
commit 5cb5ec4264
59 changed files with 727 additions and 843 deletions

View file

@ -44,6 +44,7 @@ import WayofTime.bloodmagic.api.registry.OrbRegistry;
import WayofTime.bloodmagic.api.registry.TartaricForgeRecipeRegistry;
import WayofTime.bloodmagic.api.ritual.EnumRuneType;
import WayofTime.bloodmagic.block.BlockBloodRune;
import WayofTime.bloodmagic.block.enums.EnumBloodRune;
import WayofTime.bloodmagic.client.render.alchemyArray.AttractorAlchemyCircleRenderer;
import WayofTime.bloodmagic.client.render.alchemyArray.BindingAlchemyCircleRenderer;
import WayofTime.bloodmagic.client.render.alchemyArray.DualAlchemyCircleRenderer;
@ -156,7 +157,7 @@ public class ModRecipes
GameRegistry.addRecipe(new ShapedBloodOrbRecipe(new ItemStack(ModBlocks.ALCHEMY_TABLE), "sss", "wbw", "gog", 's', "stone", 'w', "plankWood", 'b', Items.BLAZE_ROD, 'g', "ingotGold", 'o', OrbRegistry.getOrbStack(ModItems.ORB_WEAK)));
for (int i = 1; i < BlockBloodRune.names.length; i++)
for (int i = 1; i < EnumBloodRune.values().length; i++)
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(ModBlocks.BLOOD_RUNE), new ItemStack(ModBlocks.BLOOD_RUNE, 1, i)));
for (int i = 0; i < ItemSoulGem.names.length; i++)