Changed most of the BlockString blocks to a BlockEnum in order to solve a loading issue with schematics.
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59 changed files with 727 additions and 843 deletions
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@ -44,6 +44,7 @@ import WayofTime.bloodmagic.api.registry.OrbRegistry;
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import WayofTime.bloodmagic.api.registry.TartaricForgeRecipeRegistry;
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import WayofTime.bloodmagic.api.ritual.EnumRuneType;
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import WayofTime.bloodmagic.block.BlockBloodRune;
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import WayofTime.bloodmagic.block.enums.EnumBloodRune;
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import WayofTime.bloodmagic.client.render.alchemyArray.AttractorAlchemyCircleRenderer;
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import WayofTime.bloodmagic.client.render.alchemyArray.BindingAlchemyCircleRenderer;
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import WayofTime.bloodmagic.client.render.alchemyArray.DualAlchemyCircleRenderer;
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@ -156,7 +157,7 @@ public class ModRecipes
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GameRegistry.addRecipe(new ShapedBloodOrbRecipe(new ItemStack(ModBlocks.ALCHEMY_TABLE), "sss", "wbw", "gog", 's', "stone", 'w', "plankWood", 'b', Items.BLAZE_ROD, 'g', "ingotGold", 'o', OrbRegistry.getOrbStack(ModItems.ORB_WEAK)));
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for (int i = 1; i < BlockBloodRune.names.length; i++)
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for (int i = 1; i < EnumBloodRune.values().length; i++)
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GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(ModBlocks.BLOOD_RUNE), new ItemStack(ModBlocks.BLOOD_RUNE, 1, i)));
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for (int i = 0; i < ItemSoulGem.names.length; i++)
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