Changed most of the BlockString blocks to a BlockEnum in order to solve a loading issue with schematics.
This commit is contained in:
parent
3e0f3f5aa1
commit
5cb5ec4264
59 changed files with 727 additions and 843 deletions
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package WayofTime.bloodmagic.block.base;
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import java.util.List;
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import javax.annotation.Nullable;
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import net.minecraft.block.BlockHorizontal;
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import net.minecraft.block.BlockStairs;
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import net.minecraft.block.BlockStairs.EnumHalf;
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import net.minecraft.block.BlockStairs.EnumShape;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.PropertyDirection;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.IStringSerializable;
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import net.minecraft.util.Mirror;
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import net.minecraft.util.Rotation;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import org.apache.commons.lang3.ArrayUtils;
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import WayofTime.bloodmagic.BloodMagic;
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import com.google.common.collect.Lists;
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public class BlockEnumStairs<E extends Enum<E> & IStringSerializable> extends BlockEnum<E>
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{
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public static final PropertyDirection FACING = BlockHorizontal.FACING;
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protected static final AxisAlignedBB AABB_SLAB_TOP = new AxisAlignedBB(0.0D, 0.5D, 0.0D, 1.0D, 1.0D, 1.0D);
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protected static final AxisAlignedBB AABB_QTR_TOP_WEST = new AxisAlignedBB(0.0D, 0.5D, 0.0D, 0.5D, 1.0D, 1.0D);
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protected static final AxisAlignedBB AABB_QTR_TOP_EAST = new AxisAlignedBB(0.5D, 0.5D, 0.0D, 1.0D, 1.0D, 1.0D);
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protected static final AxisAlignedBB AABB_QTR_TOP_NORTH = new AxisAlignedBB(0.0D, 0.5D, 0.0D, 1.0D, 1.0D, 0.5D);
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protected static final AxisAlignedBB AABB_QTR_TOP_SOUTH = new AxisAlignedBB(0.0D, 0.5D, 0.5D, 1.0D, 1.0D, 1.0D);
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protected static final AxisAlignedBB AABB_OCT_TOP_NW = new AxisAlignedBB(0.0D, 0.5D, 0.0D, 0.5D, 1.0D, 0.5D);
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protected static final AxisAlignedBB AABB_OCT_TOP_NE = new AxisAlignedBB(0.5D, 0.5D, 0.0D, 1.0D, 1.0D, 0.5D);
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protected static final AxisAlignedBB AABB_OCT_TOP_SW = new AxisAlignedBB(0.0D, 0.5D, 0.5D, 0.5D, 1.0D, 1.0D);
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protected static final AxisAlignedBB AABB_OCT_TOP_SE = new AxisAlignedBB(0.5D, 0.5D, 0.5D, 1.0D, 1.0D, 1.0D);
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protected static final AxisAlignedBB AABB_SLAB_BOTTOM = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.5D, 1.0D);
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protected static final AxisAlignedBB AABB_QTR_BOT_WEST = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 0.5D, 0.5D, 1.0D);
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protected static final AxisAlignedBB AABB_QTR_BOT_EAST = new AxisAlignedBB(0.5D, 0.0D, 0.0D, 1.0D, 0.5D, 1.0D);
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protected static final AxisAlignedBB AABB_QTR_BOT_NORTH = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.5D, 0.5D);
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protected static final AxisAlignedBB AABB_QTR_BOT_SOUTH = new AxisAlignedBB(0.0D, 0.0D, 0.5D, 1.0D, 0.5D, 1.0D);
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protected static final AxisAlignedBB AABB_OCT_BOT_NW = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 0.5D, 0.5D, 0.5D);
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protected static final AxisAlignedBB AABB_OCT_BOT_NE = new AxisAlignedBB(0.5D, 0.0D, 0.0D, 1.0D, 0.5D, 0.5D);
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protected static final AxisAlignedBB AABB_OCT_BOT_SW = new AxisAlignedBB(0.0D, 0.0D, 0.5D, 0.5D, 0.5D, 1.0D);
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protected static final AxisAlignedBB AABB_OCT_BOT_SE = new AxisAlignedBB(0.5D, 0.0D, 0.5D, 1.0D, 0.5D, 1.0D);
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public BlockEnumStairs(Material material, Class<E> enumClass, String propName)
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{
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super(material, enumClass, propName);
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}
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public BlockEnumStairs(Material material, Class<E> enumClass)
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{
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this(material, enumClass, "type");
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}
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@Override
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protected BlockStateContainer createStateContainer()
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{
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return new BlockStateContainer.Builder(this).add(getProperty(), FACING, BlockStairs.HALF, BlockStairs.SHAPE).build();
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}
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@Override
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public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn)
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{
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state = this.getActualState(state, worldIn, pos);
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for (AxisAlignedBB axisalignedbb : getCollisionBoxList(state))
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{
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addCollisionBoxToList(pos, entityBox, collidingBoxes, axisalignedbb);
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}
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}
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private static List<AxisAlignedBB> getCollisionBoxList(IBlockState state)
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{
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List<AxisAlignedBB> list = Lists.newArrayList();
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boolean flag = state.getValue(BlockStairs.HALF) == BlockStairs.EnumHalf.TOP;
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list.add(flag ? AABB_SLAB_TOP : AABB_SLAB_BOTTOM);
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BlockStairs.EnumShape stairShape = state.getValue(BlockStairs.SHAPE);
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if (stairShape == BlockStairs.EnumShape.STRAIGHT || stairShape == BlockStairs.EnumShape.INNER_LEFT || stairShape == BlockStairs.EnumShape.INNER_RIGHT)
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{
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list.add(getCollQuarterBlock(state));
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}
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if (stairShape != BlockStairs.EnumShape.STRAIGHT)
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{
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list.add(getCollEighthBlock(state));
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}
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return list;
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}
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private static AxisAlignedBB getCollQuarterBlock(IBlockState state)
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{
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boolean flag = state.getValue(BlockStairs.HALF) == BlockStairs.EnumHalf.TOP;
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switch (state.getValue(FACING))
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{
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case NORTH:
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default:
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return flag ? AABB_QTR_BOT_NORTH : AABB_QTR_TOP_NORTH;
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case SOUTH:
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return flag ? AABB_QTR_BOT_SOUTH : AABB_QTR_TOP_SOUTH;
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case WEST:
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return flag ? AABB_QTR_BOT_WEST : AABB_QTR_TOP_WEST;
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case EAST:
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return flag ? AABB_QTR_BOT_EAST : AABB_QTR_TOP_EAST;
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}
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}
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private static AxisAlignedBB getCollEighthBlock(IBlockState state)
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{
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EnumFacing facing = state.getValue(FACING);
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EnumFacing newFacing;
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switch (state.getValue(BlockStairs.SHAPE))
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{
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case OUTER_LEFT:
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default:
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newFacing = facing;
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break;
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case OUTER_RIGHT:
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newFacing = facing.rotateY();
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break;
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case INNER_RIGHT:
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newFacing = facing.getOpposite();
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break;
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case INNER_LEFT:
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newFacing = facing.rotateYCCW();
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}
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boolean isTop = state.getValue(BlockStairs.HALF) == BlockStairs.EnumHalf.TOP;
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switch (newFacing)
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{
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case NORTH:
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default:
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return isTop ? AABB_OCT_BOT_NW : AABB_OCT_TOP_NW;
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case SOUTH:
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return isTop ? AABB_OCT_BOT_SE : AABB_OCT_TOP_SE;
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case WEST:
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return isTop ? AABB_OCT_BOT_SW : AABB_OCT_TOP_SW;
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case EAST:
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return isTop ? AABB_OCT_BOT_NE : AABB_OCT_TOP_NE;
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}
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}
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@Override
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public boolean isOpaqueCube(IBlockState state)
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{
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return false;
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}
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@Override
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public boolean isFullCube(IBlockState state)
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{
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return false;
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}
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@Override
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public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
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{
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IBlockState state = super.onBlockPlaced(worldIn, pos, facing, hitX, hitY, hitZ, meta, placer);
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state = state.withProperty(FACING, placer.getHorizontalFacing()).withProperty(BlockStairs.SHAPE, BlockStairs.EnumShape.STRAIGHT);
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return facing != EnumFacing.DOWN && (facing == EnumFacing.UP || (double) hitY <= 0.5D) ? state.withProperty(BlockStairs.HALF, BlockStairs.EnumHalf.BOTTOM) : state.withProperty(BlockStairs.HALF, BlockStairs.EnumHalf.TOP);
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}
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@Override
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public RayTraceResult collisionRayTrace(IBlockState blockState, World worldIn, BlockPos pos, Vec3d start, Vec3d end)
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{
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List<RayTraceResult> list = Lists.newArrayList();
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for (AxisAlignedBB axisalignedbb : getCollisionBoxList(this.getActualState(blockState, worldIn, pos)))
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{
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list.add(this.rayTrace(pos, start, end, axisalignedbb));
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}
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RayTraceResult rayTrace = null;
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double d1 = 0.0D;
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for (RayTraceResult raytraceresult : list)
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{
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if (raytraceresult != null)
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{
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double d0 = raytraceresult.hitVec.squareDistanceTo(end);
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if (d0 > d1)
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{
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rayTrace = raytraceresult;
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d1 = d0;
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}
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}
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}
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return rayTrace;
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}
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// Meta looks like: {1|11|1} = {HALF|FACING|TYPE}
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@Override
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public IBlockState getStateFromMeta(int meta)
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{
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IBlockState state = getBlockState().getBaseState().withProperty(BlockStairs.HALF, (meta & 8) > 0 ? BlockStairs.EnumHalf.TOP : BlockStairs.EnumHalf.BOTTOM);
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state = state.withProperty(FACING, EnumFacing.getFront(5 - (meta & 6) / 2)).withProperty(this.getProperty(), getTypes()[meta % 2]);
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return state;
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}
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// Meta looks like: {1|11|1} = {HALF|FACING|TYPE}
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@Override
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public int getMetaFromState(IBlockState state)
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{
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int i = 0;
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if (state.getValue(BlockStairs.HALF) == BlockStairs.EnumHalf.TOP)
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{
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i |= 4;
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}
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i = i | 5 - state.getValue(FACING).getIndex();
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return i * 2 + ArrayUtils.indexOf(getTypes(), state.getValue(getProperty()));
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}
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@Override
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public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
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{
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return state.withProperty(BlockStairs.SHAPE, getStairsShape(state, worldIn, pos));
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}
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private static BlockStairs.EnumShape getStairsShape(IBlockState state, IBlockAccess world, BlockPos pos)
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{
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EnumFacing facing = state.getValue(FACING);
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IBlockState offsetState = world.getBlockState(pos.offset(facing));
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if (isBlockStairs(offsetState) && state.getValue(BlockStairs.HALF) == offsetState.getValue(BlockStairs.HALF))
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{
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EnumFacing offsetFacing = offsetState.getValue(FACING);
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if (offsetFacing.getAxis() != state.getValue(FACING).getAxis() && isDifferentStairs(state, world, pos, offsetFacing.getOpposite()))
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{
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if (offsetFacing == facing.rotateYCCW())
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{
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return BlockStairs.EnumShape.OUTER_LEFT;
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}
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return BlockStairs.EnumShape.OUTER_RIGHT;
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}
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}
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IBlockState oppositeOffsetState = world.getBlockState(pos.offset(facing.getOpposite()));
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if (isBlockStairs(oppositeOffsetState) && state.getValue(BlockStairs.HALF) == oppositeOffsetState.getValue(BlockStairs.HALF))
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{
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EnumFacing oppositeOffsetFacing = oppositeOffsetState.getValue(FACING);
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if (oppositeOffsetFacing.getAxis() != (state.getValue(FACING)).getAxis() && isDifferentStairs(state, world, pos, oppositeOffsetFacing))
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{
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if (oppositeOffsetFacing == facing.rotateYCCW())
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{
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return BlockStairs.EnumShape.INNER_LEFT;
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}
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return BlockStairs.EnumShape.INNER_RIGHT;
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}
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}
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return BlockStairs.EnumShape.STRAIGHT;
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}
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private static boolean isDifferentStairs(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing facing)
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{
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IBlockState offsetState = world.getBlockState(pos.offset(facing));
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return !isBlockStairs(offsetState) || offsetState.getValue(FACING) != state.getValue(FACING) || offsetState.getValue(BlockStairs.HALF) != state.getValue(BlockStairs.HALF);
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}
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public static boolean isBlockStairs(IBlockState state)
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{
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return state.getBlock() instanceof BlockStairs || state.getBlock() instanceof BlockEnumStairs;
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}
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@Override
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public IBlockState withRotation(IBlockState state, Rotation rot)
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{
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return state.withProperty(FACING, rot.rotate(state.getValue(FACING)));
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}
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@SuppressWarnings("incomplete-switch")
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@Override
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public IBlockState withMirror(IBlockState state, Mirror mirrorIn)
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{
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EnumFacing facing = state.getValue(FACING);
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BlockStairs.EnumShape stairShape = state.getValue(BlockStairs.SHAPE);
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switch (mirrorIn)
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{
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case LEFT_RIGHT:
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if (facing.getAxis() == EnumFacing.Axis.Z)
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{
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switch (stairShape)
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{
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case OUTER_LEFT:
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return state.withRotation(Rotation.CLOCKWISE_180).withProperty(BlockStairs.SHAPE, BlockStairs.EnumShape.OUTER_RIGHT);
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case OUTER_RIGHT:
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return state.withRotation(Rotation.CLOCKWISE_180).withProperty(BlockStairs.SHAPE, BlockStairs.EnumShape.OUTER_LEFT);
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case INNER_RIGHT:
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return state.withRotation(Rotation.CLOCKWISE_180).withProperty(BlockStairs.SHAPE, BlockStairs.EnumShape.INNER_LEFT);
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case INNER_LEFT:
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return state.withRotation(Rotation.CLOCKWISE_180).withProperty(BlockStairs.SHAPE, BlockStairs.EnumShape.INNER_RIGHT);
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default:
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return state.withRotation(Rotation.CLOCKWISE_180);
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}
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}
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break;
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case FRONT_BACK:
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if (facing.getAxis() == EnumFacing.Axis.X)
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{
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switch (stairShape)
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{
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case OUTER_LEFT:
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return state.withRotation(Rotation.CLOCKWISE_180).withProperty(BlockStairs.SHAPE, BlockStairs.EnumShape.OUTER_RIGHT);
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case OUTER_RIGHT:
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return state.withRotation(Rotation.CLOCKWISE_180).withProperty(BlockStairs.SHAPE, BlockStairs.EnumShape.OUTER_LEFT);
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case INNER_RIGHT:
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return state.withRotation(Rotation.CLOCKWISE_180).withProperty(BlockStairs.SHAPE, BlockStairs.EnumShape.INNER_RIGHT);
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case INNER_LEFT:
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return state.withRotation(Rotation.CLOCKWISE_180).withProperty(BlockStairs.SHAPE, BlockStairs.EnumShape.INNER_LEFT);
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case STRAIGHT:
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return state.withRotation(Rotation.CLOCKWISE_180);
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}
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}
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}
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return super.withMirror(state, mirrorIn);
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}
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@Override
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protected ItemStack createStackedBlock(IBlockState state)
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{
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return new ItemStack(this, 1, damageDropped(state));
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}
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@Override
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public int damageDropped(IBlockState state)
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{
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return super.getMetaFromState(state);
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}
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@Override
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public ItemStack getPickBlock(IBlockState state, RayTraceResult target, World world, BlockPos pos, EntityPlayer player)
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{
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return new ItemStack(this, 1, damageDropped(state));
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}
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@Override
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public boolean doesSideBlockRendering(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing face)
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{
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if (BloodMagic.getCrossVersionProxy().disableStairSlabCulling())
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return super.doesSideBlockRendering(state, world, pos, face);
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if (state.isOpaqueCube())
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return true;
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state = this.getActualState(state, world, pos);
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EnumHalf half = state.getValue(BlockStairs.HALF);
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EnumFacing side = state.getValue(FACING);
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EnumShape shape = state.getValue(BlockStairs.SHAPE);
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if (face == EnumFacing.UP)
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return half == EnumHalf.TOP;
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if (face == EnumFacing.DOWN)
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return half == EnumHalf.BOTTOM;
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if (shape == EnumShape.OUTER_LEFT || shape == EnumShape.OUTER_RIGHT)
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return false;
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if (face == side)
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return true;
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if (shape == EnumShape.INNER_LEFT && face.rotateY() == side)
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return true;
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if (shape == EnumShape.INNER_RIGHT && face.rotateYCCW() == side)
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return true;
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return false;
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}
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}
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