Initial push of the Inversion Pillars - this is before full implementation of features and before fixing the item model.
This commit is contained in:
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540e6941ef
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5c627d123c
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@ -276,7 +276,8 @@ public class Constants
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MASTER_ROUTING_NODE("BlockMasterRoutingNode"),
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OUTPUT_ROUTING_NODE("BlockOutputRoutingNode"),
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@Deprecated
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PEDESTAL("BlockPedestal"), /** No longer included in the mod. */
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PEDESTAL("BlockPedestal"),
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/** No longer included in the mod. */
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PHANTOM("BlockPhantom"),
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RITUAL_CONTROLLER("BlockRitualController"),
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RITUAL_STONE("BlockRitualStone"),
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@ -306,7 +307,8 @@ public class Constants
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DEMON_STAIRS_2("BlockStairs2"),
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DEMON_STAIRS_3("BlockStairs3"),
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DEMON_LIGHT("BlockDemonLight"),
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INVERSION_PILLAR("BlockInversionPillar");
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INVERSION_PILLAR("BlockInversionPillar"),
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INVERSION_PILLAR_END("BlockInversionPillarEnd");
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@Getter
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private final String regName;
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@ -5,7 +5,11 @@ import java.util.List;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumBlockRenderType;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import org.apache.commons.lang3.tuple.ImmutablePair;
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@ -20,7 +24,7 @@ import WayofTime.bloodmagic.tile.TileInversionPillar;
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public class BlockInversionPillar extends BlockStringContainer implements IVariantProvider
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{
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public static final String[] names = { "raw" };
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public static final String[] names = { "raw", "corrosive", "destructive", "vengeful", "steadfast" };
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public BlockInversionPillar()
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{
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@ -34,6 +38,36 @@ public class BlockInversionPillar extends BlockStringContainer implements IVaria
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setHarvestLevel("pickaxe", 2);
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}
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@Override
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public boolean isOpaqueCube(IBlockState state)
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{
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return false;
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}
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@Override
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public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos)
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{
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return false;
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}
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@Override
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public boolean isFullCube(IBlockState state)
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{
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return false;
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}
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@Override
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public boolean isVisuallyOpaque()
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{
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return false;
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}
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@Override
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public EnumBlockRenderType getRenderType(IBlockState state)
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{
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return EnumBlockRenderType.MODEL;
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}
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@Override
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public List<Pair<Integer, String>> getVariants()
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{
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@ -0,0 +1,75 @@
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package WayofTime.bloodmagic.block;
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import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.EnumBlockRenderType;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import org.apache.commons.lang3.tuple.ImmutablePair;
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import org.apache.commons.lang3.tuple.Pair;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.block.base.BlockString;
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import WayofTime.bloodmagic.client.IVariantProvider;
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public class BlockInversionPillarEnd extends BlockString implements IVariantProvider
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{
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public static final String[] names = { "raw_bottom", "raw_top", "corrosive_bottom", "corrosive_top", "destructive_bottom", "destructive_top", "vengeful_bottom", "vengeful_top", "steadfast_bottom", "steadfast_top" };
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public BlockInversionPillarEnd()
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{
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super(Material.ROCK, names);
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setUnlocalizedName(Constants.Mod.MODID + ".inversionpillarend.");
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setCreativeTab(BloodMagic.tabBloodMagic);
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setHardness(2.0F);
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setResistance(5.0F);
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setSoundType(SoundType.STONE);
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setHarvestLevel("pickaxe", 2);
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}
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@Override
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public boolean isOpaqueCube(IBlockState state)
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{
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return false;
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}
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@Override
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public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos)
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{
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return false;
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}
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@Override
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public boolean isFullCube(IBlockState state)
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{
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return false;
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}
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@Override
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public boolean isVisuallyOpaque()
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{
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return false;
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}
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@Override
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public EnumBlockRenderType getRenderType(IBlockState state)
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{
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return EnumBlockRenderType.MODEL;
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}
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@Override
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public List<Pair<Integer, String>> getVariants()
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{
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List<Pair<Integer, String>> ret = new ArrayList<Pair<Integer, String>>();
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for (int i = 0; i < names.length; i++)
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ret.add(new ImmutablePair<Integer, String>(i, "type=" + names[i]));
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return ret;
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}
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}
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@ -129,9 +129,9 @@ public class WorldDemonWillHandler
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DemonWillHolder currentWill = willChunk.getCurrentWill();
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double fill = Math.min(amount, max - currentWill.getWill(type));
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if (!doFill)
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if (!doFill || fill <= 0)
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{
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return fill;
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return fill > 0 ? fill : 0;
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}
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fill = currentWill.addWill(type, amount, max);
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@ -0,0 +1,27 @@
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package WayofTime.bloodmagic.item.block;
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import net.minecraft.block.Block;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import WayofTime.bloodmagic.block.BlockInversionPillar;
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public class ItemBlockInversionPillar extends ItemBlock
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{
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public ItemBlockInversionPillar(Block block)
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{
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super(block);
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setHasSubtypes(true);
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}
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@Override
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public String getUnlocalizedName(ItemStack stack)
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{
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return super.getUnlocalizedName(stack) + BlockInversionPillar.names[stack.getItemDamage()];
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}
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@Override
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public int getMetadata(int meta)
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{
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return meta;
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}
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}
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@ -0,0 +1,27 @@
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package WayofTime.bloodmagic.item.block;
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import net.minecraft.block.Block;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import WayofTime.bloodmagic.block.BlockInversionPillarEnd;
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public class ItemBlockInversionPillarEnd extends ItemBlock
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{
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public ItemBlockInversionPillarEnd(Block block)
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{
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super(block);
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setHasSubtypes(true);
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}
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@Override
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public String getUnlocalizedName(ItemStack stack)
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{
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return super.getUnlocalizedName(stack) + BlockInversionPillarEnd.names[stack.getItemDamage()];
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}
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@Override
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public int getMetadata(int meta)
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{
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return meta;
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}
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}
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@ -33,6 +33,7 @@ import WayofTime.bloodmagic.block.BlockDimensionalPortal;
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import WayofTime.bloodmagic.block.BlockIncenseAltar;
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import WayofTime.bloodmagic.block.BlockInputRoutingNode;
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import WayofTime.bloodmagic.block.BlockInversionPillar;
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import WayofTime.bloodmagic.block.BlockInversionPillarEnd;
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import WayofTime.bloodmagic.block.BlockItemRoutingNode;
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import WayofTime.bloodmagic.block.BlockLifeEssence;
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import WayofTime.bloodmagic.block.BlockMasterRoutingNode;
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@ -56,6 +57,8 @@ import WayofTime.bloodmagic.item.block.ItemBlockDemonLight;
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import WayofTime.bloodmagic.item.block.ItemBlockDemonPillarBase;
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import WayofTime.bloodmagic.item.block.ItemBlockDemonPillarCapBase;
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import WayofTime.bloodmagic.item.block.ItemBlockDemonWallBase;
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import WayofTime.bloodmagic.item.block.ItemBlockInversionPillar;
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import WayofTime.bloodmagic.item.block.ItemBlockInversionPillarEnd;
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import WayofTime.bloodmagic.item.block.ItemBlockMimic;
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import WayofTime.bloodmagic.item.block.ItemBlockPath;
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import WayofTime.bloodmagic.item.block.ItemBlockRitualController;
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@ -130,6 +133,7 @@ public class ModBlocks
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public static final Block DEMON_STAIRS_2;
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public static final Block DEMON_STAIRS_3;
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public static final Block INVERSION_PILLAR;
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public static final Block INVERSION_PILLAR_END;
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static
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{
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@ -167,25 +171,26 @@ public class ModBlocks
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MIMIC = registerBlock(new ItemBlockMimic(new BlockMimic()), Constants.BloodMagicBlock.MIMIC.getRegName());
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DEMON_BRICK_1 = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("bricks1", new String[]{"brick1_raw", "brick1_corrosive", "brick1_destructive", "brick1_vengeful", "brick1_steadfast", "brick2_raw", "brick2_corrosive", "brick2_destructive", "brick2_vengeful", "brick2_steadfast", "brick3_raw", "brick3_corrosive", "brick3_destructive", "brick3_vengeful", "brick3_steadfast"})), Constants.BloodMagicBlock.DEMON_BRICK_1.getRegName());
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DEMON_BRICK_2 = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("bricks2", new String[]{"smallbrick_raw", "smallbrick_corrosive", "smallbrick_destructive", "smallbrick_vengeful", "smallbrick_steadfast", "tile_raw", "tile_corrosive", "tile_destructive", "tile_vengeful", "tile_steadfast", "tilespecial_raw", "tilespecial_corrosive", "tilespecial_destructive", "tilespecial_vengeful", "tilespecial_steadfast"})), Constants.BloodMagicBlock.DEMON_BRICK_2.getRegName());
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DEMON_EXTRAS = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("extras", new String[]{"stone_raw", "stone_corrosive", "stone_destructive", "stone_vengeful", "stone_steadfast", "polished_raw", "polished_corrosive", "polished_destructive", "polished_vengeful", "polished_steadfast", "metal_raw", "metal_corrosive", "metal_destructive", "metal_vengeful", "metal_steadfast"})), Constants.BloodMagicBlock.DEMON_BLOCK_EXTRA.getRegName());
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DEMON_BRICK_1 = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("bricks1", new String[] { "brick1_raw", "brick1_corrosive", "brick1_destructive", "brick1_vengeful", "brick1_steadfast", "brick2_raw", "brick2_corrosive", "brick2_destructive", "brick2_vengeful", "brick2_steadfast", "brick3_raw", "brick3_corrosive", "brick3_destructive", "brick3_vengeful", "brick3_steadfast" })), Constants.BloodMagicBlock.DEMON_BRICK_1.getRegName());
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DEMON_BRICK_2 = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("bricks2", new String[] { "smallbrick_raw", "smallbrick_corrosive", "smallbrick_destructive", "smallbrick_vengeful", "smallbrick_steadfast", "tile_raw", "tile_corrosive", "tile_destructive", "tile_vengeful", "tile_steadfast", "tilespecial_raw", "tilespecial_corrosive", "tilespecial_destructive", "tilespecial_vengeful", "tilespecial_steadfast" })), Constants.BloodMagicBlock.DEMON_BRICK_2.getRegName());
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DEMON_EXTRAS = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("extras", new String[] { "stone_raw", "stone_corrosive", "stone_destructive", "stone_vengeful", "stone_steadfast", "polished_raw", "polished_corrosive", "polished_destructive", "polished_vengeful", "polished_steadfast", "metal_raw", "metal_corrosive", "metal_destructive", "metal_vengeful", "metal_steadfast" })), Constants.BloodMagicBlock.DEMON_BLOCK_EXTRA.getRegName());
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DEMON_PILLAR_1 = registerBlock(new ItemBlockDemonPillarBase(new BlockDemonPillarBase("pillar1", Material.ROCK, new String[]{"raw", "corrosive", "destructive", "vengeful", "steadfast"})), Constants.BloodMagicBlock.DEMON_PILLAR_1.getRegName());
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DEMON_PILLAR_2 = registerBlock(new ItemBlockDemonPillarBase(new BlockDemonPillarBase("pillar2", Material.ROCK, new String[]{"raw", "corrosive", "destructive", "vengeful", "steadfast"})), Constants.BloodMagicBlock.DEMON_PILLAR_2.getRegName());
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DEMON_PILLAR_CAP_1 = registerBlock(new ItemBlockDemonPillarCapBase(new BlockDemonPillarCapBase("pillarCap1", Material.ROCK, new String[]{"raw", "corrosive"})), Constants.BloodMagicBlock.DEMON_PILLAR_CAP_1.getRegName());
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DEMON_PILLAR_CAP_2 = registerBlock(new ItemBlockDemonPillarCapBase(new BlockDemonPillarCapBase("pillarCap2", Material.ROCK, new String[]{"destructive", "vengeful"})), Constants.BloodMagicBlock.DEMON_PILLAR_CAP_2.getRegName());
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DEMON_PILLAR_CAP_3 = registerBlock(new ItemBlockDemonPillarCapBase(new BlockDemonPillarCapBase("pillarCap3", Material.ROCK, new String[]{"steadfast"})), Constants.BloodMagicBlock.DEMON_PILLAR_CAP_3.getRegName());
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DEMON_PILLAR_1 = registerBlock(new ItemBlockDemonPillarBase(new BlockDemonPillarBase("pillar1", Material.ROCK, new String[] { "raw", "corrosive", "destructive", "vengeful", "steadfast" })), Constants.BloodMagicBlock.DEMON_PILLAR_1.getRegName());
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DEMON_PILLAR_2 = registerBlock(new ItemBlockDemonPillarBase(new BlockDemonPillarBase("pillar2", Material.ROCK, new String[] { "raw", "corrosive", "destructive", "vengeful", "steadfast" })), Constants.BloodMagicBlock.DEMON_PILLAR_2.getRegName());
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DEMON_PILLAR_CAP_1 = registerBlock(new ItemBlockDemonPillarCapBase(new BlockDemonPillarCapBase("pillarCap1", Material.ROCK, new String[] { "raw", "corrosive" })), Constants.BloodMagicBlock.DEMON_PILLAR_CAP_1.getRegName());
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DEMON_PILLAR_CAP_2 = registerBlock(new ItemBlockDemonPillarCapBase(new BlockDemonPillarCapBase("pillarCap2", Material.ROCK, new String[] { "destructive", "vengeful" })), Constants.BloodMagicBlock.DEMON_PILLAR_CAP_2.getRegName());
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DEMON_PILLAR_CAP_3 = registerBlock(new ItemBlockDemonPillarCapBase(new BlockDemonPillarCapBase("pillarCap3", Material.ROCK, new String[] { "steadfast" })), Constants.BloodMagicBlock.DEMON_PILLAR_CAP_3.getRegName());
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DEMON_LIGHT = registerBlock(new ItemBlockDemonLight(new BlockDemonLight()), Constants.BloodMagicBlock.DEMON_LIGHT.getRegName());
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DEMON_WALL_1 = registerBlock(new ItemBlockDemonWallBase(new BlockDemonWallBase("wall1", Material.ROCK, new String[]{"brick_raw", "brick_corrosive", "brick_destructive", "brick_vengeful", "brick_steadfast", "smallbrick_raw", "smallbrick_corrosive", "smallbrick_destructive", "smallbrick_vengeful", "smallbrick_steadfast", "large_raw", "large_corrosive", "large_destructive", "large_vengeful", "large_steadfast"})), Constants.BloodMagicBlock.DEMON_WALL_1.getRegName());
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DEMON_WALL_1 = registerBlock(new ItemBlockDemonWallBase(new BlockDemonWallBase("wall1", Material.ROCK, new String[] { "brick_raw", "brick_corrosive", "brick_destructive", "brick_vengeful", "brick_steadfast", "smallbrick_raw", "smallbrick_corrosive", "smallbrick_destructive", "smallbrick_vengeful", "smallbrick_steadfast", "large_raw", "large_corrosive", "large_destructive", "large_vengeful", "large_steadfast" })), Constants.BloodMagicBlock.DEMON_WALL_1.getRegName());
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DEMON_STAIRS_1 = registerBlock(new ItemDemonStairsBase(new BlockDemonStairsBase("stairs1", Material.ROCK, new String[]{"raw", "corrosive"})), Constants.BloodMagicBlock.DEMON_STAIRS_1.getRegName());
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DEMON_STAIRS_2 = registerBlock(new ItemDemonStairsBase(new BlockDemonStairsBase("stairs2", Material.ROCK, new String[]{"destructive", "vengeful"})), Constants.BloodMagicBlock.DEMON_STAIRS_2.getRegName());
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DEMON_STAIRS_3 = registerBlock(new ItemDemonStairsBase(new BlockDemonStairsBase("stairs3", Material.ROCK, new String[]{"steadfast"})), Constants.BloodMagicBlock.DEMON_STAIRS_3.getRegName());
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DEMON_STAIRS_1 = registerBlock(new ItemDemonStairsBase(new BlockDemonStairsBase("stairs1", Material.ROCK, new String[] { "raw", "corrosive" })), Constants.BloodMagicBlock.DEMON_STAIRS_1.getRegName());
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DEMON_STAIRS_2 = registerBlock(new ItemDemonStairsBase(new BlockDemonStairsBase("stairs2", Material.ROCK, new String[] { "destructive", "vengeful" })), Constants.BloodMagicBlock.DEMON_STAIRS_2.getRegName());
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DEMON_STAIRS_3 = registerBlock(new ItemDemonStairsBase(new BlockDemonStairsBase("stairs3", Material.ROCK, new String[] { "steadfast" })), Constants.BloodMagicBlock.DEMON_STAIRS_3.getRegName());
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INVERSION_PILLAR = registerBlock(new ItemBlock(new BlockInversionPillar()), Constants.BloodMagicBlock.INVERSION_PILLAR.getRegName());
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INVERSION_PILLAR = registerBlock(new ItemBlockInversionPillar(new BlockInversionPillar()), Constants.BloodMagicBlock.INVERSION_PILLAR.getRegName());
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INVERSION_PILLAR_END = registerBlock(new ItemBlockInversionPillarEnd(new BlockInversionPillarEnd()), Constants.BloodMagicBlock.INVERSION_PILLAR_END.getRegName());
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}
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public static void init()
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@ -85,9 +85,9 @@ public class TileInversionPillar extends TileTicking
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System.out.println("Increasing radius!");
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}
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if (currentInversion >= inversionToAddPillar)
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if (currentInfectionRadius >= 10 && currentInversion >= inversionToAddPillar)
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{
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//TODO: Spawn pillar
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}
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}
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}
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@ -140,7 +140,7 @@ public class TileInversionPillar extends TileTicking
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if (totalGeneratedWill > 0)
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{
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WorldDemonWillHandler.fillWillToMaximum(worldObj, pos, type, totalGeneratedWill, maxWillForChunk, true);
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WorldDemonWillHandler.fillWillToMaximum(worldObj, pos, type, totalGeneratedWill, maxWillForChunk, true); //TODO: Find out why this method doesn't work.
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}
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}
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@ -1,16 +1,54 @@
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{
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"forge_marker": 1,
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"defaults": {
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"textures": { },
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"model": "cube_all",
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"uvlock": true
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"textures": {
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"texture": "bloodmagic:models/pillar_mid",
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"particle": "#texture"
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},
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"transform" : "forge:default-block",
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"model": "bloodmagic:pillar_mid"
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},
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"variants": {
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"type": {
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"raw": {
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"textures": {
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"all": "bloodmagic:blocks/WoodBrickPath"
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}
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},
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"transform": {
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"translation": [ 0, -0.46875, 0 ]
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}
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},
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"corrosive": {
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"textures": {
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"texture": "bloodmagic:models/pillar_mid_c"
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},
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"transform": {
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"translation": [ 0, -0.46875, 0 ]
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}
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},
|
||||
"vengeful": {
|
||||
"textures": {
|
||||
"texture": "bloodmagic:models/pillar_mid_v"
|
||||
},
|
||||
"transform": {
|
||||
"translation": [ 0, -0.46875, 0 ]
|
||||
}
|
||||
},
|
||||
"destructive": {
|
||||
"textures": {
|
||||
"texture": "bloodmagic:models/pillar_mid_d"
|
||||
},
|
||||
"transform": {
|
||||
"translation": [ 0, -0.46875, 0 ]
|
||||
}
|
||||
},
|
||||
"steadfast": {
|
||||
"textures": {
|
||||
"texture": "bloodmagic:models/pillar_mid_s"
|
||||
},
|
||||
"transform": {
|
||||
"translation": [ 0, -0.46875, 0 ]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,72 @@
|
|||
{
|
||||
"forge_marker": 1,
|
||||
"defaults": {
|
||||
"textures": {
|
||||
"texture": "bloodmagic:models/pillar_base",
|
||||
"particle": "#texture"
|
||||
},
|
||||
"transform" : "forge:default-block",
|
||||
"model": "bloodmagic:pillar_bottom"
|
||||
},
|
||||
"variants": {
|
||||
"type": {
|
||||
"raw_bottom": {
|
||||
"textures": {
|
||||
|
||||
}
|
||||
},
|
||||
"raw_top": {
|
||||
"textures": {
|
||||
|
||||
},
|
||||
"model": "bloodmagic:pillar_top"
|
||||
},
|
||||
"corrosive_bottom": {
|
||||
"textures": {
|
||||
"texture": "bloodmagic:models/pillar_base_c"
|
||||
}
|
||||
},
|
||||
"corrosive_top": {
|
||||
"textures": {
|
||||
"texture": "bloodmagic:models/pillar_base_c"
|
||||
},
|
||||
"model": "bloodmagic:pillar_top"
|
||||
},
|
||||
"destructive_bottom": {
|
||||
"textures": {
|
||||
"texture": "bloodmagic:models/pillar_base_d"
|
||||
}
|
||||
},
|
||||
"destructive_top": {
|
||||
"textures": {
|
||||
"texture": "bloodmagic:models/pillar_base_d"
|
||||
},
|
||||
"model": "bloodmagic:pillar_top"
|
||||
},
|
||||
"vengeful_bottom": {
|
||||
"textures": {
|
||||
"texture": "bloodmagic:models/pillar_base_v"
|
||||
}
|
||||
},
|
||||
"vengeful_top": {
|
||||
"textures": {
|
||||
"texture": "bloodmagic:models/pillar_base_v"
|
||||
},
|
||||
"model": "bloodmagic:pillar_top"
|
||||
},
|
||||
"steadfast_bottom": {
|
||||
"textures": {
|
||||
"texture": "bloodmagic:models/pillar_base_s"
|
||||
}
|
||||
},
|
||||
"steadfast_top": {
|
||||
"textures": {
|
||||
"texture": "bloodmagic:models/pillar_base_s"
|
||||
},
|
||||
"model": "bloodmagic:pillar_top"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in a new issue