Make Movement & Updraft arrays stronger by adding more of their ingredients! (#1520)
* Make Movement & Updraft arrays stronger by adding more of their ingredients! Reduced base motion for Movement & Updraft arrays * Reverted Bound Tool change * Readability & using tailored methods
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3751a51935
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4 changed files with 51 additions and 11 deletions
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@ -1,5 +1,12 @@
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package WayofTime.bloodmagic.tile;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffect;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectCraftingNew;
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import WayofTime.bloodmagic.api.impl.BloodMagicAPI;
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import WayofTime.bloodmagic.api.impl.recipe.RecipeAlchemyArray;
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import WayofTime.bloodmagic.core.registry.AlchemyArrayRecipeRegistry;
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import WayofTime.bloodmagic.iface.IAlchemyArray;
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import WayofTime.bloodmagic.util.Constants;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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@ -9,19 +16,13 @@ import net.minecraft.util.ITickable;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffect;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectCraftingNew;
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import WayofTime.bloodmagic.api.impl.BloodMagicAPI;
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import WayofTime.bloodmagic.api.impl.recipe.RecipeAlchemyArray;
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import WayofTime.bloodmagic.core.registry.AlchemyArrayRecipeRegistry;
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import WayofTime.bloodmagic.iface.IAlchemyArray;
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import WayofTime.bloodmagic.util.Constants;
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public class TileAlchemyArray extends TileInventory implements ITickable, IAlchemyArray
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{
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public boolean isActive = false;
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public int activeCounter = 0;
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public EnumFacing rotation = EnumFacing.HORIZONTALS[0];
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public int rotateCooldown = 0;
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private String key = "empty";
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public AlchemyArrayEffect arrayEffect;
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@ -110,6 +111,8 @@ public class TileAlchemyArray extends TileInventory implements ITickable, IAlche
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arrayEffect = null;
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key = "empty";
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}
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if (rotateCooldown > 0)
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rotateCooldown--;
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}
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/**
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