Make Movement & Updraft arrays stronger by adding more of their ingredients! (#1520)

* Make Movement & Updraft arrays stronger by adding more of their ingredients!

Reduced base motion for Movement & Updraft arrays

* Reverted Bound Tool change

* Readability & using tailored methods
This commit is contained in:
Tobias Gremeyer 2019-02-01 01:22:00 +01:00 committed by Nick Ignoffo
parent 3751a51935
commit 5b4e624d44
4 changed files with 51 additions and 11 deletions

View file

@ -1,5 +1,12 @@
package WayofTime.bloodmagic.tile;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffect;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectCraftingNew;
import WayofTime.bloodmagic.api.impl.BloodMagicAPI;
import WayofTime.bloodmagic.api.impl.recipe.RecipeAlchemyArray;
import WayofTime.bloodmagic.core.registry.AlchemyArrayRecipeRegistry;
import WayofTime.bloodmagic.iface.IAlchemyArray;
import WayofTime.bloodmagic.util.Constants;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
@ -9,19 +16,13 @@ import net.minecraft.util.ITickable;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffect;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectCraftingNew;
import WayofTime.bloodmagic.api.impl.BloodMagicAPI;
import WayofTime.bloodmagic.api.impl.recipe.RecipeAlchemyArray;
import WayofTime.bloodmagic.core.registry.AlchemyArrayRecipeRegistry;
import WayofTime.bloodmagic.iface.IAlchemyArray;
import WayofTime.bloodmagic.util.Constants;
public class TileAlchemyArray extends TileInventory implements ITickable, IAlchemyArray
{
public boolean isActive = false;
public int activeCounter = 0;
public EnumFacing rotation = EnumFacing.HORIZONTALS[0];
public int rotateCooldown = 0;
private String key = "empty";
public AlchemyArrayEffect arrayEffect;
@ -110,6 +111,8 @@ public class TileAlchemyArray extends TileInventory implements ITickable, IAlche
arrayEffect = null;
key = "empty";
}
if (rotateCooldown > 0)
rotateCooldown--;
}
/**