Added new potion effects for bouncing as well as clinging to walls - the sigils will come later (Hai, Yulife~)
This commit is contained in:
parent
2e192ff29c
commit
5ad3c0eda1
5 changed files with 83 additions and 5 deletions
|
@ -455,10 +455,13 @@ public class ModRecipes
|
|||
addPotionRecipe(1000, 1, new ItemStack(Items.GLASS_BOTTLE), new PotionEffect(MobEffects.INVISIBILITY, 2 * 60 * 20));
|
||||
addPotionRecipe(1000, 1, new ItemStack(Items.POISONOUS_POTATO), new PotionEffect(MobEffects.SATURATION, 1));
|
||||
addPotionRecipe(1000, 1, new ItemStack(ModItems.BLOOD_SHARD, 1, 0), new PotionEffect(MobEffects.HEALTH_BOOST, 2 * 60 * 20));
|
||||
addPotionRecipe(100, 1, new ItemStack(Blocks.SLIME_BLOCK), new PotionEffect(ModPotions.bounce, 2 * 60 * 20));
|
||||
addPotionRecipe(100, 1, new ItemStack(Items.STRING), new PotionEffect(ModPotions.cling, 2 * 60 * 20));
|
||||
|
||||
addPotionRecipe(1000, 1, new ItemStack(Items.BEETROOT), new PotionEffect(ModPotions.deafness, 450));
|
||||
|
||||
AlchemyTableRecipeRegistry.registerRecipe(new AlchemyTablePotionRecipe(5000, 100, 4, ItemLivingArmourPointsUpgrade.getStack(ItemLivingArmourPointsUpgrade.DRAFT_ANGELUS), new PotionEffect(ModPotions.immuneSuppress, 15 * 60 * 20)));
|
||||
// AlchemyTableRecipeRegistry.registerRecipe(new AlchemyTablePotionRecipe(5000, 100, 4, new ItemStack(Blocks.SLIME_BLOCK), new PotionEffect(ModPotions.bounce, 15 * 60 * 20)));
|
||||
// AlchemyTableRecipeRegistry.registerRecipe(new AlchemyTablePotionRecipe(5000, 100, 4, new ItemStack(Items.STRING), new PotionEffect(ModPotions.bounce, 15 * 60 * 20)));
|
||||
}
|
||||
|
||||
static ItemStack mundaneLengtheningStack = ItemComponent.getStack(ItemComponent.CATALYST_LENGTH_1);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue