Added new potion effects for bouncing as well as clinging to walls - the sigils will come later (Hai, Yulife~)
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5 changed files with 83 additions and 5 deletions
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@ -21,7 +21,8 @@ public class ModPotions
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public static Potion plantLeech;
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public static Potion deafness;
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public static Potion immuneSuppress;
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public static Potion bounce;
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public static Potion cling;
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public static void init()
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{
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@ -49,7 +50,8 @@ public class ModPotions
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constrict = registerPotion("Constriction", new ResourceLocation("constrict"), true, 0x000000, 6, 0);
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plantLeech = registerPotion("Plant Leech", new ResourceLocation("plantLeech"), true, 0x000000, 7, 0);
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deafness = registerPotion("Deaf", new ResourceLocation("deafness"), true, 0x000000, 0, 1);
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immuneSuppress = registerPotion("(-) Immunity", new ResourceLocation("immuneSuppress"), true, 0x000000, 1, 1);
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bounce = registerPotion("Bounce", new ResourceLocation("bounce"), false, 0x000000, 1, 1);
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cling = registerPotion("Cling", new ResourceLocation("cling"), false, 0x000000, 2, 1);
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// heavyHeart = new PotionBloodMagic("Heavy Heart", new
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// ResourceLocation(resourceLocation +
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// heavyHeart.getName().toLowerCase()), true, 0, 0, 0);
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@ -455,10 +455,13 @@ public class ModRecipes
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addPotionRecipe(1000, 1, new ItemStack(Items.GLASS_BOTTLE), new PotionEffect(MobEffects.INVISIBILITY, 2 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(Items.POISONOUS_POTATO), new PotionEffect(MobEffects.SATURATION, 1));
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addPotionRecipe(1000, 1, new ItemStack(ModItems.BLOOD_SHARD, 1, 0), new PotionEffect(MobEffects.HEALTH_BOOST, 2 * 60 * 20));
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addPotionRecipe(100, 1, new ItemStack(Blocks.SLIME_BLOCK), new PotionEffect(ModPotions.bounce, 2 * 60 * 20));
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addPotionRecipe(100, 1, new ItemStack(Items.STRING), new PotionEffect(ModPotions.cling, 2 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(Items.BEETROOT), new PotionEffect(ModPotions.deafness, 450));
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AlchemyTableRecipeRegistry.registerRecipe(new AlchemyTablePotionRecipe(5000, 100, 4, ItemLivingArmourPointsUpgrade.getStack(ItemLivingArmourPointsUpgrade.DRAFT_ANGELUS), new PotionEffect(ModPotions.immuneSuppress, 15 * 60 * 20)));
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// AlchemyTableRecipeRegistry.registerRecipe(new AlchemyTablePotionRecipe(5000, 100, 4, new ItemStack(Blocks.SLIME_BLOCK), new PotionEffect(ModPotions.bounce, 15 * 60 * 20)));
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// AlchemyTableRecipeRegistry.registerRecipe(new AlchemyTablePotionRecipe(5000, 100, 4, new ItemStack(Items.STRING), new PotionEffect(ModPotions.bounce, 15 * 60 * 20)));
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}
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static ItemStack mundaneLengtheningStack = ItemComponent.getStack(ItemComponent.CATALYST_LENGTH_1);
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