Fixed Living Upgrade Tomes so that you cannot over upgrade the armour.
Also updated the changelog for the next version.
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5 changed files with 50 additions and 14 deletions
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Version 3.1.0
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- Fixed Plunderer's Glint
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- Majorly refactored the progression of the mod. Instead of starting with a Snare, you instead start by crafting the Blood Altar. The changes are documented in the guide, and you can follow its "Getting Started" entry!
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- Changed the tooltips so that they are gray, more easily differentiating them from the name of the item.
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- Added the Sigil of Holding
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- Changed the crafting of Tartaric Gems so that you no longer need to use the previous tier gem in the gem slot.
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-> The Hellfire Forge will now syphon from the gem in the crafting table first, and all unused will from the consumed gem will be placed in the crafted gem.
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- Fixed the Blood Altar so that it can now properly receive Fluids inputted into it.
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- Changed the GUI for the Alchemy Table
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-> You can now select which sides that an input/output slot is accessible from. Click on the slot you wish to change, then click on the directional toggle buttons.
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- Fixed Plunderer's Glint not properly applying the Looting level.
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- Also fixed a NPE crash due to the bow anointments. Fixes some crashes due to mods using the ItemUsedFinish event.
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- Fixed the Blood Altar not being able to input fluids. About time, Way!
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- Added new Shaped Charges
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-> Fungal Charge, which is very useful for giant mushrooms and nether mushrooms
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-> Controlled Charge, which will destroy only blocks that match the block it is placed on.
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- Added the ability to apply a few select Anointments to the charges. Only one can be applied to a charge at a time.
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-> Soft Touch, Fortuna, and Smelting
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- Fixed the Living Armour so that you cannot use an upgrade tom to usurp the point cap.
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-> Also fixed the "Melee Damage" upgrade not working. Oops.json.
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-> Fixed "Strong Legs" so that it no longer runs the program "CrunchyLegs.exe" - as a result, you no longer suffer fall damage from jumping on the same level.
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-> Removed the direct fall damage mitigation from "Strong Legs"
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- Added two types of Throwing Daggers to the Blood Mage's offensive kit.
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-> Iron Throwing Dagger
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-> Syringe Throwing Dagger
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- Refactored the guide so that it provides +2 to awesomeness.
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