Temporarily removed the dungeon stuff so that it doesn't crash.

This commit is contained in:
WayofTime 2016-08-31 21:05:29 -04:00
parent 8df391a2b7
commit 5a44ac53e0
8 changed files with 76 additions and 22 deletions

View file

@ -4,25 +4,25 @@ public class ModDungeons
{
public static void init()
{
// ResourceLocation resource = new ResourceLocation(Constants.Mod.MODID, "Corridor1");
// ResourceLocation resource = new ResourceLocation(Constants.Mod.MODID, "HallChest1");
//
// Map<String, BlockPos> structureMap = new HashMap<String, BlockPos>();
// structureMap.put(resource.toString(), new BlockPos(0, 0, 0));
//
// Map<EnumFacing, List<BlockPos>> doorMap = new HashMap<EnumFacing, List<BlockPos>>();
// List<AreaDescriptor.Rectangle> descriptorList = new ArrayList<AreaDescriptor.Rectangle>();
// descriptorList.add(new AreaDescriptor.Rectangle(new BlockPos(0, 0, 0), 5, 3, 7));
// descriptorList.add(new AreaDescriptor.Rectangle(new BlockPos(0, 0, 0), 12, 5, 9));
//
// DungeonUtil.addRoom(doorMap, EnumFacing.NORTH, new BlockPos(3, 0, 0));
// DungeonUtil.addRoom(doorMap, EnumFacing.SOUTH, new BlockPos(3, 0, 6));
// DungeonUtil.addRoom(doorMap, EnumFacing.WEST, new BlockPos(0, 0, 3));
// DungeonUtil.addRoom(doorMap, EnumFacing.EAST, new BlockPos(11, 0, 4));
// DungeonUtil.addRoom(doorMap, EnumFacing.WEST, new BlockPos(0, 0, 4));
//
// DungeonRoom room = new DungeonRoom(structureMap, doorMap, descriptorList);
// DungeonRoomLoader.saveSingleDungeon(room);
//
// DungeonRoomRegistry.registerDungeonRoom(room, 1);
//
// DungeonRoomLoader.saveDungeons();
DungeonRoomLoader.loadDungeons();
// DungeonRoomLoader.loadDungeons();
}
}