Temporarily removed the dungeon stuff so that it doesn't crash.
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8 changed files with 76 additions and 22 deletions
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@ -17,6 +17,7 @@ import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
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public class DungeonRoom
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{
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public int dungeonWeight = 1;
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public Map<String, BlockPos> structureMap = new HashMap<String, BlockPos>();
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public Map<EnumFacing, List<BlockPos>> doorMap = new HashMap<EnumFacing, List<BlockPos>>(); //Map of doors. The EnumFacing indicates what way this door faces.
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